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Code execution breakpoints (using an int3 opcode).
See Also: Debug.break_at
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| State machine | |||
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| int |
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| str |
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| bool |
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| bool |
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| bool |
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| bool |
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| Information | |||
| int |
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| int |
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| tuple( int, int ) |
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| bool |
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| Conditional breakpoints | |||
| bool |
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| bool, function |
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| bool |
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| bool |
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| Automatic breakpoints | |||
| bool, function |
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| bool |
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| bool |
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| str |
typeName = User friendly breakpoint type string. |
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| str |
bpInstruction = Breakpoint instruction for the current processor. |
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| dict { int → str } |
stateNames = User-friendly names for each breakpoint state. (Inherited from winappdbg.breakpoint.Breakpoint) |
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| Breakpoint states | |||
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| int |
DISABLED = 0Disabled → Enabled, OneShot (Inherited from winappdbg.breakpoint.Breakpoint) |
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| int |
ENABLED = 1Enabled → Running, Disabled (Inherited from winappdbg.breakpoint.Breakpoint) |
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| int |
ONESHOT = 2OneShot → Disabled (Inherited from winappdbg.breakpoint.Breakpoint) |
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| int |
RUNNING = 3Running → Enabled, Disabled (Inherited from winappdbg.breakpoint.Breakpoint) |
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Code breakpoint object.
See Also: Breakpoint.__init__ |
Writes a breakpoint instruction at the target address.
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Restores the original byte at the target address.
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Transition to DISABLED state.
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Transition to ENABLED state.
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Transition to ONESHOT state.
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Transition to RUNNING state.
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