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Base class for breakpoints. Here's the breakpoints state machine.
See Also: CodeBreakpoint, PageBreakpoint, HardwareBreakpoint
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| State machine | |||
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| bool |
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| bool |
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| bool |
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| bool |
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| int |
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| str |
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| Information | |||
| bool |
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| int |
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| int |
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| tuple( int, int ) |
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| Conditional breakpoints | |||
| bool |
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| bool |
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| bool, function |
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| bool |
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| Automatic breakpoints | |||
| bool |
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| bool |
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| bool, function |
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| str |
typeName = User friendly breakpoint type string. |
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| dict { int → str } |
stateNames = User-friendly names for each breakpoint state. |
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| Breakpoint states | |||
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DISABLED = 0Disabled → Enabled, OneShot |
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| int |
ENABLED = 1Enabled → Running, Disabled |
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| int |
ONESHOT = 2OneShot → Disabled |
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| int |
RUNNING = 3Running → Enabled, Disabled |
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Breakpoint object.
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repr(x)
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See Also: __init__ |
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Sets a new condition callback for the breakpoint.
See Also: __init__ |
Evaluates the breakpoint condition, if any was set.
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Sets a new action callback for the breakpoint.
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Executes the breakpoint action callback, if any was set.
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Raises an
See Also: stateNames |
Transition to DISABLED state.
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Transition to ENABLED state.
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Transition to ONESHOT state.
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Transition to RUNNING state.
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Notify a breakpoint that it's been hit. This triggers the corresponding state transition and sets the
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stateNamesUser-friendly names for each breakpoint state.
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