Bases: object
Represents static elements in the game, such as walls, paths, taverns,
mines and spawn points.
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size
int
the board size (in a single axis).
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__getitem__(key)[source]
Returns an item in the map.
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__init__(size)[source]
Constructor.
| Parameters: | size (int) – the board size. |
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__setitem__(key, value)[source]
Sets an item in the map.
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__str__()[source]
Pretty map.