Package glitter :: Package raw :: Module gl
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Source Code for Module glitter.raw.gl

   1  from ctypes import * 
   2   
   3  _libraries = {} 
   4  _libraries['libGL.so.1'] = CDLL('libGL.so.1') 
   5  STRING = c_char_p 
   6   
   7   
   8  GL_FRAMEBUFFER_BINDING = 36006 # Variable c_int '36006' 
   9  GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING # alias 
  10  GLenum = c_uint 
  11  GLboolean = c_ubyte 
  12  GLbitfield = c_uint 
  13  GLbyte = c_byte 
  14  GLshort = c_short 
  15  GLint = c_int 
  16  GLsizei = c_int 
  17  GLubyte = c_ubyte 
  18  GLushort = c_ushort 
  19  GLuint = c_uint 
  20  GLhalf = c_ushort 
  21  GLfloat = c_float 
  22  GLclampf = c_float 
  23  GLdouble = c_double 
  24  GLclampd = c_double 
  25  GLvoid = None 
  26  GLchar = c_char 
  27  ptrdiff_t = c_long 
  28  GLintptr = ptrdiff_t 
  29  GLsizeiptr = ptrdiff_t 
  30  GLintptrARB = ptrdiff_t 
  31  GLsizeiptrARB = ptrdiff_t 
  32  GLcharARB = c_char 
  33  GLhandleARB = c_uint 
  34  GLhalfARB = c_ushort 
  35  GLhalfNV = c_ushort 
  36  int64_t = c_int64 
  37  GLint64EXT = int64_t 
  38  uint64_t = c_uint64 
  39  GLuint64EXT = uint64_t 
  40  GLint64 = int64_t 
  41  GLuint64 = uint64_t 
42 -class __GLsync(Structure):
43 pass
44 GLsync = POINTER(__GLsync) 45 GLvdpauSurfaceNV = GLintptr 46 glCullFace = _libraries['libGL.so.1'].glCullFace 47 glCullFace.restype = None 48 glCullFace.argtypes = [GLenum] 49 glFrontFace = _libraries['libGL.so.1'].glFrontFace 50 glFrontFace.restype = None 51 glFrontFace.argtypes = [GLenum] 52 glHint = _libraries['libGL.so.1'].glHint 53 glHint.restype = None 54 glHint.argtypes = [GLenum, GLenum] 55 glLineWidth = _libraries['libGL.so.1'].glLineWidth 56 glLineWidth.restype = None 57 glLineWidth.argtypes = [GLfloat] 58 glPointSize = _libraries['libGL.so.1'].glPointSize 59 glPointSize.restype = None 60 glPointSize.argtypes = [GLfloat] 61 glPolygonMode = _libraries['libGL.so.1'].glPolygonMode 62 glPolygonMode.restype = None 63 glPolygonMode.argtypes = [GLenum, GLenum] 64 glScissor = _libraries['libGL.so.1'].glScissor 65 glScissor.restype = None 66 glScissor.argtypes = [GLint, GLint, GLsizei, GLsizei] 67 glTexParameterf = _libraries['libGL.so.1'].glTexParameterf 68 glTexParameterf.restype = None 69 glTexParameterf.argtypes = [GLenum, GLenum, GLfloat] 70 glTexParameterfv = _libraries['libGL.so.1'].glTexParameterfv 71 glTexParameterfv.restype = None 72 glTexParameterfv.argtypes = [GLenum, GLenum, POINTER(GLfloat)] 73 glTexParameteri = _libraries['libGL.so.1'].glTexParameteri 74 glTexParameteri.restype = None 75 glTexParameteri.argtypes = [GLenum, GLenum, GLint] 76 glTexParameteriv = _libraries['libGL.so.1'].glTexParameteriv 77 glTexParameteriv.restype = None 78 glTexParameteriv.argtypes = [GLenum, GLenum, POINTER(GLint)] 79 glTexImage1D = _libraries['libGL.so.1'].glTexImage1D 80 glTexImage1D.restype = None 81 glTexImage1D.argtypes = [GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)] 82 glTexImage2D = _libraries['libGL.so.1'].glTexImage2D 83 glTexImage2D.restype = None 84 glTexImage2D.argtypes = [GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)] 85 glDrawBuffer = _libraries['libGL.so.1'].glDrawBuffer 86 glDrawBuffer.restype = None 87 glDrawBuffer.argtypes = [GLenum] 88 glClear = _libraries['libGL.so.1'].glClear 89 glClear.restype = None 90 glClear.argtypes = [GLbitfield] 91 glClearColor = _libraries['libGL.so.1'].glClearColor 92 glClearColor.restype = None 93 glClearColor.argtypes = [GLclampf, GLclampf, GLclampf, GLclampf] 94 glClearStencil = _libraries['libGL.so.1'].glClearStencil 95 glClearStencil.restype = None 96 glClearStencil.argtypes = [GLint] 97 glClearDepth = _libraries['libGL.so.1'].glClearDepth 98 glClearDepth.restype = None 99 glClearDepth.argtypes = [GLclampd] 100 glStencilMask = _libraries['libGL.so.1'].glStencilMask 101 glStencilMask.restype = None 102 glStencilMask.argtypes = [GLuint] 103 glColorMask = _libraries['libGL.so.1'].glColorMask 104 glColorMask.restype = None 105 glColorMask.argtypes = [GLboolean, GLboolean, GLboolean, GLboolean] 106 glDepthMask = _libraries['libGL.so.1'].glDepthMask 107 glDepthMask.restype = None 108 glDepthMask.argtypes = [GLboolean] 109 glDisable = _libraries['libGL.so.1'].glDisable 110 glDisable.restype = None 111 glDisable.argtypes = [GLenum] 112 glEnable = _libraries['libGL.so.1'].glEnable 113 glEnable.restype = None 114 glEnable.argtypes = [GLenum] 115 glFinish = _libraries['libGL.so.1'].glFinish 116 glFinish.restype = None 117 glFinish.argtypes = [] 118 glFlush = _libraries['libGL.so.1'].glFlush 119 glFlush.restype = None 120 glFlush.argtypes = [] 121 glBlendFunc = _libraries['libGL.so.1'].glBlendFunc 122 glBlendFunc.restype = None 123 glBlendFunc.argtypes = [GLenum, GLenum] 124 glLogicOp = _libraries['libGL.so.1'].glLogicOp 125 glLogicOp.restype = None 126 glLogicOp.argtypes = [GLenum] 127 glStencilFunc = _libraries['libGL.so.1'].glStencilFunc 128 glStencilFunc.restype = None 129 glStencilFunc.argtypes = [GLenum, GLint, GLuint] 130 glStencilOp = _libraries['libGL.so.1'].glStencilOp 131 glStencilOp.restype = None 132 glStencilOp.argtypes = [GLenum, GLenum, GLenum] 133 glDepthFunc = _libraries['libGL.so.1'].glDepthFunc 134 glDepthFunc.restype = None 135 glDepthFunc.argtypes = [GLenum] 136 glPixelStoref = _libraries['libGL.so.1'].glPixelStoref 137 glPixelStoref.restype = None 138 glPixelStoref.argtypes = [GLenum, GLfloat] 139 glPixelStorei = _libraries['libGL.so.1'].glPixelStorei 140 glPixelStorei.restype = None 141 glPixelStorei.argtypes = [GLenum, GLint] 142 glReadBuffer = _libraries['libGL.so.1'].glReadBuffer 143 glReadBuffer.restype = None 144 glReadBuffer.argtypes = [GLenum] 145 glReadPixels = _libraries['libGL.so.1'].glReadPixels 146 glReadPixels.restype = None 147 glReadPixels.argtypes = [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)] 148 glGetBooleanv = _libraries['libGL.so.1'].glGetBooleanv 149 glGetBooleanv.restype = None 150 glGetBooleanv.argtypes = [GLenum, POINTER(GLboolean)] 151 glGetDoublev = _libraries['libGL.so.1'].glGetDoublev 152 glGetDoublev.restype = None 153 glGetDoublev.argtypes = [GLenum, POINTER(GLdouble)] 154 glGetError = _libraries['libGL.so.1'].glGetError 155 glGetError.restype = GLenum 156 glGetError.argtypes = [] 157 glGetFloatv = _libraries['libGL.so.1'].glGetFloatv 158 glGetFloatv.restype = None 159 glGetFloatv.argtypes = [GLenum, POINTER(GLfloat)] 160 glGetIntegerv = _libraries['libGL.so.1'].glGetIntegerv 161 glGetIntegerv.restype = None 162 glGetIntegerv.argtypes = [GLenum, POINTER(GLint)] 163 glGetString = _libraries['libGL.so.1'].glGetString 164 glGetString.restype = POINTER(GLubyte) 165 glGetString.argtypes = [GLenum] 166 glGetTexImage = _libraries['libGL.so.1'].glGetTexImage 167 glGetTexImage.restype = None 168 glGetTexImage.argtypes = [GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)] 169 glGetTexParameterfv = _libraries['libGL.so.1'].glGetTexParameterfv 170 glGetTexParameterfv.restype = None 171 glGetTexParameterfv.argtypes = [GLenum, GLenum, POINTER(GLfloat)] 172 glGetTexParameteriv = _libraries['libGL.so.1'].glGetTexParameteriv 173 glGetTexParameteriv.restype = None 174 glGetTexParameteriv.argtypes = [GLenum, GLenum, POINTER(GLint)] 175 glGetTexLevelParameterfv = _libraries['libGL.so.1'].glGetTexLevelParameterfv 176 glGetTexLevelParameterfv.restype = None 177 glGetTexLevelParameterfv.argtypes = [GLenum, GLint, GLenum, POINTER(GLfloat)] 178 glGetTexLevelParameteriv = _libraries['libGL.so.1'].glGetTexLevelParameteriv 179 glGetTexLevelParameteriv.restype = None 180 glGetTexLevelParameteriv.argtypes = [GLenum, GLint, GLenum, POINTER(GLint)] 181 glIsEnabled = _libraries['libGL.so.1'].glIsEnabled 182 glIsEnabled.restype = GLboolean 183 glIsEnabled.argtypes = [GLenum] 184 glDepthRange = _libraries['libGL.so.1'].glDepthRange 185 glDepthRange.restype = None 186 glDepthRange.argtypes = [GLclampd, GLclampd] 187 glViewport = _libraries['libGL.so.1'].glViewport 188 glViewport.restype = None 189 glViewport.argtypes = [GLint, GLint, GLsizei, GLsizei] 190 glDrawArrays = _libraries['libGL.so.1'].glDrawArrays 191 glDrawArrays.restype = None 192 glDrawArrays.argtypes = [GLenum, GLint, GLsizei] 193 glDrawElements = _libraries['libGL.so.1'].glDrawElements 194 glDrawElements.restype = None 195 glDrawElements.argtypes = [GLenum, GLsizei, GLenum, POINTER(GLvoid)] 196 glGetPointerv = _libraries['libGL.so.1'].glGetPointerv 197 glGetPointerv.restype = None 198 glGetPointerv.argtypes = [GLenum, POINTER(POINTER(GLvoid))] 199 glPolygonOffset = _libraries['libGL.so.1'].glPolygonOffset 200 glPolygonOffset.restype = None 201 glPolygonOffset.argtypes = [GLfloat, GLfloat] 202 glCopyTexImage1D = _libraries['libGL.so.1'].glCopyTexImage1D 203 glCopyTexImage1D.restype = None 204 glCopyTexImage1D.argtypes = [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint] 205 glCopyTexImage2D = _libraries['libGL.so.1'].glCopyTexImage2D 206 glCopyTexImage2D.restype = None 207 glCopyTexImage2D.argtypes = [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint] 208 glCopyTexSubImage1D = _libraries['libGL.so.1'].glCopyTexSubImage1D 209 glCopyTexSubImage1D.restype = None 210 glCopyTexSubImage1D.argtypes = [GLenum, GLint, GLint, GLint, GLint, GLsizei] 211 glCopyTexSubImage2D = _libraries['libGL.so.1'].glCopyTexSubImage2D 212 glCopyTexSubImage2D.restype = None 213 glCopyTexSubImage2D.argtypes = [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei] 214 glTexSubImage1D = _libraries['libGL.so.1'].glTexSubImage1D 215 glTexSubImage1D.restype = None 216 glTexSubImage1D.argtypes = [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)] 217 glTexSubImage2D = _libraries['libGL.so.1'].glTexSubImage2D 218 glTexSubImage2D.restype = None 219 glTexSubImage2D.argtypes = [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)] 220 glBindTexture = _libraries['libGL.so.1'].glBindTexture 221 glBindTexture.restype = None 222 glBindTexture.argtypes = [GLenum, GLuint] 223 glDeleteTextures = _libraries['libGL.so.1'].glDeleteTextures 224 glDeleteTextures.restype = None 225 glDeleteTextures.argtypes = [GLsizei, POINTER(GLuint)] 226 glGenTextures = _libraries['libGL.so.1'].glGenTextures 227 glGenTextures.restype = None 228 glGenTextures.argtypes = [GLsizei, POINTER(GLuint)] 229 glIsTexture = _libraries['libGL.so.1'].glIsTexture 230 glIsTexture.restype = GLboolean 231 glIsTexture.argtypes = [GLuint] 232 glBlendColor = _libraries['libGL.so.1'].glBlendColor 233 glBlendColor.restype = None 234 glBlendColor.argtypes = [GLclampf, GLclampf, GLclampf, GLclampf] 235 glBlendEquation = _libraries['libGL.so.1'].glBlendEquation 236 glBlendEquation.restype = None 237 glBlendEquation.argtypes = [GLenum] 238 glDrawRangeElements = _libraries['libGL.so.1'].glDrawRangeElements 239 glDrawRangeElements.restype = None 240 glDrawRangeElements.argtypes = [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)] 241 glTexImage3D = _libraries['libGL.so.1'].glTexImage3D 242 glTexImage3D.restype = None 243 glTexImage3D.argtypes = [GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)] 244 glTexSubImage3D = _libraries['libGL.so.1'].glTexSubImage3D 245 glTexSubImage3D.restype = None 246 glTexSubImage3D.argtypes = [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)] 247 glCopyTexSubImage3D = _libraries['libGL.so.1'].glCopyTexSubImage3D 248 glCopyTexSubImage3D.restype = None 249 glCopyTexSubImage3D.argtypes = [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei] 250 glActiveTexture = _libraries['libGL.so.1'].glActiveTexture 251 glActiveTexture.restype = None 252 glActiveTexture.argtypes = [GLenum] 253 glSampleCoverage = _libraries['libGL.so.1'].glSampleCoverage 254 glSampleCoverage.restype = None 255 glSampleCoverage.argtypes = [GLclampf, GLboolean] 256 glCompressedTexImage3D = _libraries['libGL.so.1'].glCompressedTexImage3D 257 glCompressedTexImage3D.restype = None 258 glCompressedTexImage3D.argtypes = [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)] 259 glCompressedTexImage2D = _libraries['libGL.so.1'].glCompressedTexImage2D 260 glCompressedTexImage2D.restype = None 261 glCompressedTexImage2D.argtypes = [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)] 262 glCompressedTexImage1D = _libraries['libGL.so.1'].glCompressedTexImage1D 263 glCompressedTexImage1D.restype = None 264 glCompressedTexImage1D.argtypes = [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)] 265 glCompressedTexSubImage3D = _libraries['libGL.so.1'].glCompressedTexSubImage3D 266 glCompressedTexSubImage3D.restype = None 267 glCompressedTexSubImage3D.argtypes = [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)] 268 glCompressedTexSubImage2D = _libraries['libGL.so.1'].glCompressedTexSubImage2D 269 glCompressedTexSubImage2D.restype = None 270 glCompressedTexSubImage2D.argtypes = [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)] 271 glCompressedTexSubImage1D = _libraries['libGL.so.1'].glCompressedTexSubImage1D 272 glCompressedTexSubImage1D.restype = None 273 glCompressedTexSubImage1D.argtypes = [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)] 274 glGetCompressedTexImage = _libraries['libGL.so.1'].glGetCompressedTexImage 275 glGetCompressedTexImage.restype = None 276 glGetCompressedTexImage.argtypes = [GLenum, GLint, POINTER(GLvoid)] 277 glBlendFuncSeparate = _libraries['libGL.so.1'].glBlendFuncSeparate 278 glBlendFuncSeparate.restype = None 279 glBlendFuncSeparate.argtypes = [GLenum, GLenum, GLenum, GLenum] 280 glMultiDrawArrays = _libraries['libGL.so.1'].glMultiDrawArrays 281 glMultiDrawArrays.restype = None 282 glMultiDrawArrays.argtypes = [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei] 283 glMultiDrawElements = _libraries['libGL.so.1'].glMultiDrawElements 284 glMultiDrawElements.restype = None 285 glMultiDrawElements.argtypes = [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei] 286 glPointParameterf = _libraries['libGL.so.1'].glPointParameterf 287 glPointParameterf.restype = None 288 glPointParameterf.argtypes = [GLenum, GLfloat] 289 glPointParameterfv = _libraries['libGL.so.1'].glPointParameterfv 290 glPointParameterfv.restype = None 291 glPointParameterfv.argtypes = [GLenum, POINTER(GLfloat)] 292 glPointParameteri = _libraries['libGL.so.1'].glPointParameteri 293 glPointParameteri.restype = None 294 glPointParameteri.argtypes = [GLenum, GLint] 295 glPointParameteriv = _libraries['libGL.so.1'].glPointParameteriv 296 glPointParameteriv.restype = None 297 glPointParameteriv.argtypes = [GLenum, POINTER(GLint)] 298 glGenQueries = _libraries['libGL.so.1'].glGenQueries 299 glGenQueries.restype = None 300 glGenQueries.argtypes = [GLsizei, POINTER(GLuint)] 301 glDeleteQueries = _libraries['libGL.so.1'].glDeleteQueries 302 glDeleteQueries.restype = None 303 glDeleteQueries.argtypes = [GLsizei, POINTER(GLuint)] 304 glIsQuery = _libraries['libGL.so.1'].glIsQuery 305 glIsQuery.restype = GLboolean 306 glIsQuery.argtypes = [GLuint] 307 glBeginQuery = _libraries['libGL.so.1'].glBeginQuery 308 glBeginQuery.restype = None 309 glBeginQuery.argtypes = [GLenum, GLuint] 310 glEndQuery = _libraries['libGL.so.1'].glEndQuery 311 glEndQuery.restype = None 312 glEndQuery.argtypes = [GLenum] 313 glGetQueryiv = _libraries['libGL.so.1'].glGetQueryiv 314 glGetQueryiv.restype = None 315 glGetQueryiv.argtypes = [GLenum, GLenum, POINTER(GLint)] 316 glGetQueryObjectiv = _libraries['libGL.so.1'].glGetQueryObjectiv 317 glGetQueryObjectiv.restype = None 318 glGetQueryObjectiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 319 glGetQueryObjectuiv = _libraries['libGL.so.1'].glGetQueryObjectuiv 320 glGetQueryObjectuiv.restype = None 321 glGetQueryObjectuiv.argtypes = [GLuint, GLenum, POINTER(GLuint)] 322 glBindBuffer = _libraries['libGL.so.1'].glBindBuffer 323 glBindBuffer.restype = None 324 glBindBuffer.argtypes = [GLenum, GLuint] 325 glDeleteBuffers = _libraries['libGL.so.1'].glDeleteBuffers 326 glDeleteBuffers.restype = None 327 glDeleteBuffers.argtypes = [GLsizei, POINTER(GLuint)] 328 glGenBuffers = _libraries['libGL.so.1'].glGenBuffers 329 glGenBuffers.restype = None 330 glGenBuffers.argtypes = [GLsizei, POINTER(GLuint)] 331 glIsBuffer = _libraries['libGL.so.1'].glIsBuffer 332 glIsBuffer.restype = GLboolean 333 glIsBuffer.argtypes = [GLuint] 334 glBufferData = _libraries['libGL.so.1'].glBufferData 335 glBufferData.restype = None 336 glBufferData.argtypes = [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum] 337 glBufferSubData = _libraries['libGL.so.1'].glBufferSubData 338 glBufferSubData.restype = None 339 glBufferSubData.argtypes = [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)] 340 glGetBufferSubData = _libraries['libGL.so.1'].glGetBufferSubData 341 glGetBufferSubData.restype = None 342 glGetBufferSubData.argtypes = [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)] 343 glMapBuffer = _libraries['libGL.so.1'].glMapBuffer 344 glMapBuffer.restype = POINTER(GLvoid) 345 glMapBuffer.argtypes = [GLenum, GLenum] 346 glUnmapBuffer = _libraries['libGL.so.1'].glUnmapBuffer 347 glUnmapBuffer.restype = GLboolean 348 glUnmapBuffer.argtypes = [GLenum] 349 glGetBufferParameteriv = _libraries['libGL.so.1'].glGetBufferParameteriv 350 glGetBufferParameteriv.restype = None 351 glGetBufferParameteriv.argtypes = [GLenum, GLenum, POINTER(GLint)] 352 glGetBufferPointerv = _libraries['libGL.so.1'].glGetBufferPointerv 353 glGetBufferPointerv.restype = None 354 glGetBufferPointerv.argtypes = [GLenum, GLenum, POINTER(POINTER(GLvoid))] 355 glBlendEquationSeparate = _libraries['libGL.so.1'].glBlendEquationSeparate 356 glBlendEquationSeparate.restype = None 357 glBlendEquationSeparate.argtypes = [GLenum, GLenum] 358 glDrawBuffers = _libraries['libGL.so.1'].glDrawBuffers 359 glDrawBuffers.restype = None 360 glDrawBuffers.argtypes = [GLsizei, POINTER(GLenum)] 361 glStencilOpSeparate = _libraries['libGL.so.1'].glStencilOpSeparate 362 glStencilOpSeparate.restype = None 363 glStencilOpSeparate.argtypes = [GLenum, GLenum, GLenum, GLenum] 364 glStencilFuncSeparate = _libraries['libGL.so.1'].glStencilFuncSeparate 365 glStencilFuncSeparate.restype = None 366 glStencilFuncSeparate.argtypes = [GLenum, GLenum, GLint, GLuint] 367 glStencilMaskSeparate = _libraries['libGL.so.1'].glStencilMaskSeparate 368 glStencilMaskSeparate.restype = None 369 glStencilMaskSeparate.argtypes = [GLenum, GLuint] 370 glAttachShader = _libraries['libGL.so.1'].glAttachShader 371 glAttachShader.restype = None 372 glAttachShader.argtypes = [GLuint, GLuint] 373 glBindAttribLocation = _libraries['libGL.so.1'].glBindAttribLocation 374 glBindAttribLocation.restype = None 375 glBindAttribLocation.argtypes = [GLuint, GLuint, STRING] 376 glCompileShader = _libraries['libGL.so.1'].glCompileShader 377 glCompileShader.restype = None 378 glCompileShader.argtypes = [GLuint] 379 glCreateProgram = _libraries['libGL.so.1'].glCreateProgram 380 glCreateProgram.restype = GLuint 381 glCreateProgram.argtypes = [] 382 glCreateShader = _libraries['libGL.so.1'].glCreateShader 383 glCreateShader.restype = GLuint 384 glCreateShader.argtypes = [GLenum] 385 glDeleteProgram = _libraries['libGL.so.1'].glDeleteProgram 386 glDeleteProgram.restype = None 387 glDeleteProgram.argtypes = [GLuint] 388 glDeleteShader = _libraries['libGL.so.1'].glDeleteShader 389 glDeleteShader.restype = None 390 glDeleteShader.argtypes = [GLuint] 391 glDetachShader = _libraries['libGL.so.1'].glDetachShader 392 glDetachShader.restype = None 393 glDetachShader.argtypes = [GLuint, GLuint] 394 glDisableVertexAttribArray = _libraries['libGL.so.1'].glDisableVertexAttribArray 395 glDisableVertexAttribArray.restype = None 396 glDisableVertexAttribArray.argtypes = [GLuint] 397 glEnableVertexAttribArray = _libraries['libGL.so.1'].glEnableVertexAttribArray 398 glEnableVertexAttribArray.restype = None 399 glEnableVertexAttribArray.argtypes = [GLuint] 400 glGetActiveAttrib = _libraries['libGL.so.1'].glGetActiveAttrib 401 glGetActiveAttrib.restype = None 402 glGetActiveAttrib.argtypes = [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), STRING] 403 glGetActiveUniform = _libraries['libGL.so.1'].glGetActiveUniform 404 glGetActiveUniform.restype = None 405 glGetActiveUniform.argtypes = [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), STRING] 406 glGetAttachedShaders = _libraries['libGL.so.1'].glGetAttachedShaders 407 glGetAttachedShaders.restype = None 408 glGetAttachedShaders.argtypes = [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)] 409 glGetAttribLocation = _libraries['libGL.so.1'].glGetAttribLocation 410 glGetAttribLocation.restype = GLint 411 glGetAttribLocation.argtypes = [GLuint, STRING] 412 glGetProgramiv = _libraries['libGL.so.1'].glGetProgramiv 413 glGetProgramiv.restype = None 414 glGetProgramiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 415 glGetProgramInfoLog = _libraries['libGL.so.1'].glGetProgramInfoLog 416 glGetProgramInfoLog.restype = None 417 glGetProgramInfoLog.argtypes = [GLuint, GLsizei, POINTER(GLsizei), STRING] 418 glGetShaderiv = _libraries['libGL.so.1'].glGetShaderiv 419 glGetShaderiv.restype = None 420 glGetShaderiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 421 glGetShaderInfoLog = _libraries['libGL.so.1'].glGetShaderInfoLog 422 glGetShaderInfoLog.restype = None 423 glGetShaderInfoLog.argtypes = [GLuint, GLsizei, POINTER(GLsizei), STRING] 424 glGetShaderSource = _libraries['libGL.so.1'].glGetShaderSource 425 glGetShaderSource.restype = None 426 glGetShaderSource.argtypes = [GLuint, GLsizei, POINTER(GLsizei), STRING] 427 glGetUniformLocation = _libraries['libGL.so.1'].glGetUniformLocation 428 glGetUniformLocation.restype = GLint 429 glGetUniformLocation.argtypes = [GLuint, STRING] 430 glGetUniformfv = _libraries['libGL.so.1'].glGetUniformfv 431 glGetUniformfv.restype = None 432 glGetUniformfv.argtypes = [GLuint, GLint, POINTER(GLfloat)] 433 glGetUniformiv = _libraries['libGL.so.1'].glGetUniformiv 434 glGetUniformiv.restype = None 435 glGetUniformiv.argtypes = [GLuint, GLint, POINTER(GLint)] 436 glGetVertexAttribdv = _libraries['libGL.so.1'].glGetVertexAttribdv 437 glGetVertexAttribdv.restype = None 438 glGetVertexAttribdv.argtypes = [GLuint, GLenum, POINTER(GLdouble)] 439 glGetVertexAttribfv = _libraries['libGL.so.1'].glGetVertexAttribfv 440 glGetVertexAttribfv.restype = None 441 glGetVertexAttribfv.argtypes = [GLuint, GLenum, POINTER(GLfloat)] 442 glGetVertexAttribiv = _libraries['libGL.so.1'].glGetVertexAttribiv 443 glGetVertexAttribiv.restype = None 444 glGetVertexAttribiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 445 glGetVertexAttribPointerv = _libraries['libGL.so.1'].glGetVertexAttribPointerv 446 glGetVertexAttribPointerv.restype = None 447 glGetVertexAttribPointerv.argtypes = [GLuint, GLenum, POINTER(POINTER(GLvoid))] 448 glIsProgram = _libraries['libGL.so.1'].glIsProgram 449 glIsProgram.restype = GLboolean 450 glIsProgram.argtypes = [GLuint] 451 glIsShader = _libraries['libGL.so.1'].glIsShader 452 glIsShader.restype = GLboolean 453 glIsShader.argtypes = [GLuint] 454 glLinkProgram = _libraries['libGL.so.1'].glLinkProgram 455 glLinkProgram.restype = None 456 glLinkProgram.argtypes = [GLuint] 457 glShaderSource = _libraries['libGL.so.1'].glShaderSource 458 glShaderSource.restype = None 459 glShaderSource.argtypes = [GLuint, GLsizei, POINTER(STRING), POINTER(GLint)] 460 glUseProgram = _libraries['libGL.so.1'].glUseProgram 461 glUseProgram.restype = None 462 glUseProgram.argtypes = [GLuint] 463 glUniform1f = _libraries['libGL.so.1'].glUniform1f 464 glUniform1f.restype = None 465 glUniform1f.argtypes = [GLint, GLfloat] 466 glUniform2f = _libraries['libGL.so.1'].glUniform2f 467 glUniform2f.restype = None 468 glUniform2f.argtypes = [GLint, GLfloat, GLfloat] 469 glUniform3f = _libraries['libGL.so.1'].glUniform3f 470 glUniform3f.restype = None 471 glUniform3f.argtypes = [GLint, GLfloat, GLfloat, GLfloat] 472 glUniform4f = _libraries['libGL.so.1'].glUniform4f 473 glUniform4f.restype = None 474 glUniform4f.argtypes = [GLint, GLfloat, GLfloat, GLfloat, GLfloat] 475 glUniform1i = _libraries['libGL.so.1'].glUniform1i 476 glUniform1i.restype = None 477 glUniform1i.argtypes = [GLint, GLint] 478 glUniform2i = _libraries['libGL.so.1'].glUniform2i 479 glUniform2i.restype = None 480 glUniform2i.argtypes = [GLint, GLint, GLint] 481 glUniform3i = _libraries['libGL.so.1'].glUniform3i 482 glUniform3i.restype = None 483 glUniform3i.argtypes = [GLint, GLint, GLint, GLint] 484 glUniform4i = _libraries['libGL.so.1'].glUniform4i 485 glUniform4i.restype = None 486 glUniform4i.argtypes = [GLint, GLint, GLint, GLint, GLint] 487 glUniform1fv = _libraries['libGL.so.1'].glUniform1fv 488 glUniform1fv.restype = None 489 glUniform1fv.argtypes = [GLint, GLsizei, POINTER(GLfloat)] 490 glUniform2fv = _libraries['libGL.so.1'].glUniform2fv 491 glUniform2fv.restype = None 492 glUniform2fv.argtypes = [GLint, GLsizei, POINTER(GLfloat)] 493 glUniform3fv = _libraries['libGL.so.1'].glUniform3fv 494 glUniform3fv.restype = None 495 glUniform3fv.argtypes = [GLint, GLsizei, POINTER(GLfloat)] 496 glUniform4fv = _libraries['libGL.so.1'].glUniform4fv 497 glUniform4fv.restype = None 498 glUniform4fv.argtypes = [GLint, GLsizei, POINTER(GLfloat)] 499 glUniform1iv = _libraries['libGL.so.1'].glUniform1iv 500 glUniform1iv.restype = None 501 glUniform1iv.argtypes = [GLint, GLsizei, POINTER(GLint)] 502 glUniform2iv = _libraries['libGL.so.1'].glUniform2iv 503 glUniform2iv.restype = None 504 glUniform2iv.argtypes = [GLint, GLsizei, POINTER(GLint)] 505 glUniform3iv = _libraries['libGL.so.1'].glUniform3iv 506 glUniform3iv.restype = None 507 glUniform3iv.argtypes = [GLint, GLsizei, POINTER(GLint)] 508 glUniform4iv = _libraries['libGL.so.1'].glUniform4iv 509 glUniform4iv.restype = None 510 glUniform4iv.argtypes = [GLint, GLsizei, POINTER(GLint)] 511 glUniformMatrix2fv = _libraries['libGL.so.1'].glUniformMatrix2fv 512 glUniformMatrix2fv.restype = None 513 glUniformMatrix2fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 514 glUniformMatrix3fv = _libraries['libGL.so.1'].glUniformMatrix3fv 515 glUniformMatrix3fv.restype = None 516 glUniformMatrix3fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 517 glUniformMatrix4fv = _libraries['libGL.so.1'].glUniformMatrix4fv 518 glUniformMatrix4fv.restype = None 519 glUniformMatrix4fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 520 glValidateProgram = _libraries['libGL.so.1'].glValidateProgram 521 glValidateProgram.restype = None 522 glValidateProgram.argtypes = [GLuint] 523 glVertexAttrib1d = _libraries['libGL.so.1'].glVertexAttrib1d 524 glVertexAttrib1d.restype = None 525 glVertexAttrib1d.argtypes = [GLuint, GLdouble] 526 glVertexAttrib1dv = _libraries['libGL.so.1'].glVertexAttrib1dv 527 glVertexAttrib1dv.restype = None 528 glVertexAttrib1dv.argtypes = [GLuint, POINTER(GLdouble)] 529 glVertexAttrib1f = _libraries['libGL.so.1'].glVertexAttrib1f 530 glVertexAttrib1f.restype = None 531 glVertexAttrib1f.argtypes = [GLuint, GLfloat] 532 glVertexAttrib1fv = _libraries['libGL.so.1'].glVertexAttrib1fv 533 glVertexAttrib1fv.restype = None 534 glVertexAttrib1fv.argtypes = [GLuint, POINTER(GLfloat)] 535 glVertexAttrib1s = _libraries['libGL.so.1'].glVertexAttrib1s 536 glVertexAttrib1s.restype = None 537 glVertexAttrib1s.argtypes = [GLuint, GLshort] 538 glVertexAttrib1sv = _libraries['libGL.so.1'].glVertexAttrib1sv 539 glVertexAttrib1sv.restype = None 540 glVertexAttrib1sv.argtypes = [GLuint, POINTER(GLshort)] 541 glVertexAttrib2d = _libraries['libGL.so.1'].glVertexAttrib2d 542 glVertexAttrib2d.restype = None 543 glVertexAttrib2d.argtypes = [GLuint, GLdouble, GLdouble] 544 glVertexAttrib2dv = _libraries['libGL.so.1'].glVertexAttrib2dv 545 glVertexAttrib2dv.restype = None 546 glVertexAttrib2dv.argtypes = [GLuint, POINTER(GLdouble)] 547 glVertexAttrib2f = _libraries['libGL.so.1'].glVertexAttrib2f 548 glVertexAttrib2f.restype = None 549 glVertexAttrib2f.argtypes = [GLuint, GLfloat, GLfloat] 550 glVertexAttrib2fv = _libraries['libGL.so.1'].glVertexAttrib2fv 551 glVertexAttrib2fv.restype = None 552 glVertexAttrib2fv.argtypes = [GLuint, POINTER(GLfloat)] 553 glVertexAttrib2s = _libraries['libGL.so.1'].glVertexAttrib2s 554 glVertexAttrib2s.restype = None 555 glVertexAttrib2s.argtypes = [GLuint, GLshort, GLshort] 556 glVertexAttrib2sv = _libraries['libGL.so.1'].glVertexAttrib2sv 557 glVertexAttrib2sv.restype = None 558 glVertexAttrib2sv.argtypes = [GLuint, POINTER(GLshort)] 559 glVertexAttrib3d = _libraries['libGL.so.1'].glVertexAttrib3d 560 glVertexAttrib3d.restype = None 561 glVertexAttrib3d.argtypes = [GLuint, GLdouble, GLdouble, GLdouble] 562 glVertexAttrib3dv = _libraries['libGL.so.1'].glVertexAttrib3dv 563 glVertexAttrib3dv.restype = None 564 glVertexAttrib3dv.argtypes = [GLuint, POINTER(GLdouble)] 565 glVertexAttrib3f = _libraries['libGL.so.1'].glVertexAttrib3f 566 glVertexAttrib3f.restype = None 567 glVertexAttrib3f.argtypes = [GLuint, GLfloat, GLfloat, GLfloat] 568 glVertexAttrib3fv = _libraries['libGL.so.1'].glVertexAttrib3fv 569 glVertexAttrib3fv.restype = None 570 glVertexAttrib3fv.argtypes = [GLuint, POINTER(GLfloat)] 571 glVertexAttrib3s = _libraries['libGL.so.1'].glVertexAttrib3s 572 glVertexAttrib3s.restype = None 573 glVertexAttrib3s.argtypes = [GLuint, GLshort, GLshort, GLshort] 574 glVertexAttrib3sv = _libraries['libGL.so.1'].glVertexAttrib3sv 575 glVertexAttrib3sv.restype = None 576 glVertexAttrib3sv.argtypes = [GLuint, POINTER(GLshort)] 577 glVertexAttrib4Nbv = _libraries['libGL.so.1'].glVertexAttrib4Nbv 578 glVertexAttrib4Nbv.restype = None 579 glVertexAttrib4Nbv.argtypes = [GLuint, POINTER(GLbyte)] 580 glVertexAttrib4Niv = _libraries['libGL.so.1'].glVertexAttrib4Niv 581 glVertexAttrib4Niv.restype = None 582 glVertexAttrib4Niv.argtypes = [GLuint, POINTER(GLint)] 583 glVertexAttrib4Nsv = _libraries['libGL.so.1'].glVertexAttrib4Nsv 584 glVertexAttrib4Nsv.restype = None 585 glVertexAttrib4Nsv.argtypes = [GLuint, POINTER(GLshort)] 586 glVertexAttrib4Nub = _libraries['libGL.so.1'].glVertexAttrib4Nub 587 glVertexAttrib4Nub.restype = None 588 glVertexAttrib4Nub.argtypes = [GLuint, GLubyte, GLubyte, GLubyte, GLubyte] 589 glVertexAttrib4Nubv = _libraries['libGL.so.1'].glVertexAttrib4Nubv 590 glVertexAttrib4Nubv.restype = None 591 glVertexAttrib4Nubv.argtypes = [GLuint, POINTER(GLubyte)] 592 glVertexAttrib4Nuiv = _libraries['libGL.so.1'].glVertexAttrib4Nuiv 593 glVertexAttrib4Nuiv.restype = None 594 glVertexAttrib4Nuiv.argtypes = [GLuint, POINTER(GLuint)] 595 glVertexAttrib4Nusv = _libraries['libGL.so.1'].glVertexAttrib4Nusv 596 glVertexAttrib4Nusv.restype = None 597 glVertexAttrib4Nusv.argtypes = [GLuint, POINTER(GLushort)] 598 glVertexAttrib4bv = _libraries['libGL.so.1'].glVertexAttrib4bv 599 glVertexAttrib4bv.restype = None 600 glVertexAttrib4bv.argtypes = [GLuint, POINTER(GLbyte)] 601 glVertexAttrib4d = _libraries['libGL.so.1'].glVertexAttrib4d 602 glVertexAttrib4d.restype = None 603 glVertexAttrib4d.argtypes = [GLuint, GLdouble, GLdouble, GLdouble, GLdouble] 604 glVertexAttrib4dv = _libraries['libGL.so.1'].glVertexAttrib4dv 605 glVertexAttrib4dv.restype = None 606 glVertexAttrib4dv.argtypes = [GLuint, POINTER(GLdouble)] 607 glVertexAttrib4f = _libraries['libGL.so.1'].glVertexAttrib4f 608 glVertexAttrib4f.restype = None 609 glVertexAttrib4f.argtypes = [GLuint, GLfloat, GLfloat, GLfloat, GLfloat] 610 glVertexAttrib4fv = _libraries['libGL.so.1'].glVertexAttrib4fv 611 glVertexAttrib4fv.restype = None 612 glVertexAttrib4fv.argtypes = [GLuint, POINTER(GLfloat)] 613 glVertexAttrib4iv = _libraries['libGL.so.1'].glVertexAttrib4iv 614 glVertexAttrib4iv.restype = None 615 glVertexAttrib4iv.argtypes = [GLuint, POINTER(GLint)] 616 glVertexAttrib4s = _libraries['libGL.so.1'].glVertexAttrib4s 617 glVertexAttrib4s.restype = None 618 glVertexAttrib4s.argtypes = [GLuint, GLshort, GLshort, GLshort, GLshort] 619 glVertexAttrib4sv = _libraries['libGL.so.1'].glVertexAttrib4sv 620 glVertexAttrib4sv.restype = None 621 glVertexAttrib4sv.argtypes = [GLuint, POINTER(GLshort)] 622 glVertexAttrib4ubv = _libraries['libGL.so.1'].glVertexAttrib4ubv 623 glVertexAttrib4ubv.restype = None 624 glVertexAttrib4ubv.argtypes = [GLuint, POINTER(GLubyte)] 625 glVertexAttrib4uiv = _libraries['libGL.so.1'].glVertexAttrib4uiv 626 glVertexAttrib4uiv.restype = None 627 glVertexAttrib4uiv.argtypes = [GLuint, POINTER(GLuint)] 628 glVertexAttrib4usv = _libraries['libGL.so.1'].glVertexAttrib4usv 629 glVertexAttrib4usv.restype = None 630 glVertexAttrib4usv.argtypes = [GLuint, POINTER(GLushort)] 631 glVertexAttribPointer = _libraries['libGL.so.1'].glVertexAttribPointer 632 glVertexAttribPointer.restype = None 633 glVertexAttribPointer.argtypes = [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)] 634 glUniformMatrix2x3fv = _libraries['libGL.so.1'].glUniformMatrix2x3fv 635 glUniformMatrix2x3fv.restype = None 636 glUniformMatrix2x3fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 637 glUniformMatrix3x2fv = _libraries['libGL.so.1'].glUniformMatrix3x2fv 638 glUniformMatrix3x2fv.restype = None 639 glUniformMatrix3x2fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 640 glUniformMatrix2x4fv = _libraries['libGL.so.1'].glUniformMatrix2x4fv 641 glUniformMatrix2x4fv.restype = None 642 glUniformMatrix2x4fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 643 glUniformMatrix4x2fv = _libraries['libGL.so.1'].glUniformMatrix4x2fv 644 glUniformMatrix4x2fv.restype = None 645 glUniformMatrix4x2fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 646 glUniformMatrix3x4fv = _libraries['libGL.so.1'].glUniformMatrix3x4fv 647 glUniformMatrix3x4fv.restype = None 648 glUniformMatrix3x4fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 649 glUniformMatrix4x3fv = _libraries['libGL.so.1'].glUniformMatrix4x3fv 650 glUniformMatrix4x3fv.restype = None 651 glUniformMatrix4x3fv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLfloat)] 652 glColorMaski = _libraries['libGL.so.1'].glColorMaski 653 glColorMaski.restype = None 654 glColorMaski.argtypes = [GLuint, GLboolean, GLboolean, GLboolean, GLboolean] 655 glGetBooleani_v = _libraries['libGL.so.1'].glGetBooleani_v 656 glGetBooleani_v.restype = None 657 glGetBooleani_v.argtypes = [GLenum, GLuint, POINTER(GLboolean)] 658 glGetIntegeri_v = _libraries['libGL.so.1'].glGetIntegeri_v 659 glGetIntegeri_v.restype = None 660 glGetIntegeri_v.argtypes = [GLenum, GLuint, POINTER(GLint)] 661 glEnablei = _libraries['libGL.so.1'].glEnablei 662 glEnablei.restype = None 663 glEnablei.argtypes = [GLenum, GLuint] 664 glDisablei = _libraries['libGL.so.1'].glDisablei 665 glDisablei.restype = None 666 glDisablei.argtypes = [GLenum, GLuint] 667 glIsEnabledi = _libraries['libGL.so.1'].glIsEnabledi 668 glIsEnabledi.restype = GLboolean 669 glIsEnabledi.argtypes = [GLenum, GLuint] 670 glBeginTransformFeedback = _libraries['libGL.so.1'].glBeginTransformFeedback 671 glBeginTransformFeedback.restype = None 672 glBeginTransformFeedback.argtypes = [GLenum] 673 glEndTransformFeedback = _libraries['libGL.so.1'].glEndTransformFeedback 674 glEndTransformFeedback.restype = None 675 glEndTransformFeedback.argtypes = [] 676 glBindBufferRange = _libraries['libGL.so.1'].glBindBufferRange 677 glBindBufferRange.restype = None 678 glBindBufferRange.argtypes = [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr] 679 glBindBufferBase = _libraries['libGL.so.1'].glBindBufferBase 680 glBindBufferBase.restype = None 681 glBindBufferBase.argtypes = [GLenum, GLuint, GLuint] 682 glTransformFeedbackVaryings = _libraries['libGL.so.1'].glTransformFeedbackVaryings 683 glTransformFeedbackVaryings.restype = None 684 glTransformFeedbackVaryings.argtypes = [GLuint, GLsizei, POINTER(STRING), GLenum] 685 glGetTransformFeedbackVarying = _libraries['libGL.so.1'].glGetTransformFeedbackVarying 686 glGetTransformFeedbackVarying.restype = None 687 glGetTransformFeedbackVarying.argtypes = [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), STRING] 688 glClampColor = _libraries['libGL.so.1'].glClampColor 689 glClampColor.restype = None 690 glClampColor.argtypes = [GLenum, GLenum] 691 glBeginConditionalRender = _libraries['libGL.so.1'].glBeginConditionalRender 692 glBeginConditionalRender.restype = None 693 glBeginConditionalRender.argtypes = [GLuint, GLenum] 694 glEndConditionalRender = _libraries['libGL.so.1'].glEndConditionalRender 695 glEndConditionalRender.restype = None 696 glEndConditionalRender.argtypes = [] 697 glVertexAttribIPointer = _libraries['libGL.so.1'].glVertexAttribIPointer 698 glVertexAttribIPointer.restype = None 699 glVertexAttribIPointer.argtypes = [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)] 700 glGetVertexAttribIiv = _libraries['libGL.so.1'].glGetVertexAttribIiv 701 glGetVertexAttribIiv.restype = None 702 glGetVertexAttribIiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 703 glGetVertexAttribIuiv = _libraries['libGL.so.1'].glGetVertexAttribIuiv 704 glGetVertexAttribIuiv.restype = None 705 glGetVertexAttribIuiv.argtypes = [GLuint, GLenum, POINTER(GLuint)] 706 glVertexAttribI1i = _libraries['libGL.so.1'].glVertexAttribI1i 707 glVertexAttribI1i.restype = None 708 glVertexAttribI1i.argtypes = [GLuint, GLint] 709 glVertexAttribI2i = _libraries['libGL.so.1'].glVertexAttribI2i 710 glVertexAttribI2i.restype = None 711 glVertexAttribI2i.argtypes = [GLuint, GLint, GLint] 712 glVertexAttribI3i = _libraries['libGL.so.1'].glVertexAttribI3i 713 glVertexAttribI3i.restype = None 714 glVertexAttribI3i.argtypes = [GLuint, GLint, GLint, GLint] 715 glVertexAttribI4i = _libraries['libGL.so.1'].glVertexAttribI4i 716 glVertexAttribI4i.restype = None 717 glVertexAttribI4i.argtypes = [GLuint, GLint, GLint, GLint, GLint] 718 glVertexAttribI1ui = _libraries['libGL.so.1'].glVertexAttribI1ui 719 glVertexAttribI1ui.restype = None 720 glVertexAttribI1ui.argtypes = [GLuint, GLuint] 721 glVertexAttribI2ui = _libraries['libGL.so.1'].glVertexAttribI2ui 722 glVertexAttribI2ui.restype = None 723 glVertexAttribI2ui.argtypes = [GLuint, GLuint, GLuint] 724 glVertexAttribI3ui = _libraries['libGL.so.1'].glVertexAttribI3ui 725 glVertexAttribI3ui.restype = None 726 glVertexAttribI3ui.argtypes = [GLuint, GLuint, GLuint, GLuint] 727 glVertexAttribI4ui = _libraries['libGL.so.1'].glVertexAttribI4ui 728 glVertexAttribI4ui.restype = None 729 glVertexAttribI4ui.argtypes = [GLuint, GLuint, GLuint, GLuint, GLuint] 730 glVertexAttribI1iv = _libraries['libGL.so.1'].glVertexAttribI1iv 731 glVertexAttribI1iv.restype = None 732 glVertexAttribI1iv.argtypes = [GLuint, POINTER(GLint)] 733 glVertexAttribI2iv = _libraries['libGL.so.1'].glVertexAttribI2iv 734 glVertexAttribI2iv.restype = None 735 glVertexAttribI2iv.argtypes = [GLuint, POINTER(GLint)] 736 glVertexAttribI3iv = _libraries['libGL.so.1'].glVertexAttribI3iv 737 glVertexAttribI3iv.restype = None 738 glVertexAttribI3iv.argtypes = [GLuint, POINTER(GLint)] 739 glVertexAttribI4iv = _libraries['libGL.so.1'].glVertexAttribI4iv 740 glVertexAttribI4iv.restype = None 741 glVertexAttribI4iv.argtypes = [GLuint, POINTER(GLint)] 742 glVertexAttribI1uiv = _libraries['libGL.so.1'].glVertexAttribI1uiv 743 glVertexAttribI1uiv.restype = None 744 glVertexAttribI1uiv.argtypes = [GLuint, POINTER(GLuint)] 745 glVertexAttribI2uiv = _libraries['libGL.so.1'].glVertexAttribI2uiv 746 glVertexAttribI2uiv.restype = None 747 glVertexAttribI2uiv.argtypes = [GLuint, POINTER(GLuint)] 748 glVertexAttribI3uiv = _libraries['libGL.so.1'].glVertexAttribI3uiv 749 glVertexAttribI3uiv.restype = None 750 glVertexAttribI3uiv.argtypes = [GLuint, POINTER(GLuint)] 751 glVertexAttribI4uiv = _libraries['libGL.so.1'].glVertexAttribI4uiv 752 glVertexAttribI4uiv.restype = None 753 glVertexAttribI4uiv.argtypes = [GLuint, POINTER(GLuint)] 754 glVertexAttribI4bv = _libraries['libGL.so.1'].glVertexAttribI4bv 755 glVertexAttribI4bv.restype = None 756 glVertexAttribI4bv.argtypes = [GLuint, POINTER(GLbyte)] 757 glVertexAttribI4sv = _libraries['libGL.so.1'].glVertexAttribI4sv 758 glVertexAttribI4sv.restype = None 759 glVertexAttribI4sv.argtypes = [GLuint, POINTER(GLshort)] 760 glVertexAttribI4ubv = _libraries['libGL.so.1'].glVertexAttribI4ubv 761 glVertexAttribI4ubv.restype = None 762 glVertexAttribI4ubv.argtypes = [GLuint, POINTER(GLubyte)] 763 glVertexAttribI4usv = _libraries['libGL.so.1'].glVertexAttribI4usv 764 glVertexAttribI4usv.restype = None 765 glVertexAttribI4usv.argtypes = [GLuint, POINTER(GLushort)] 766 glGetUniformuiv = _libraries['libGL.so.1'].glGetUniformuiv 767 glGetUniformuiv.restype = None 768 glGetUniformuiv.argtypes = [GLuint, GLint, POINTER(GLuint)] 769 glBindFragDataLocation = _libraries['libGL.so.1'].glBindFragDataLocation 770 glBindFragDataLocation.restype = None 771 glBindFragDataLocation.argtypes = [GLuint, GLuint, STRING] 772 glGetFragDataLocation = _libraries['libGL.so.1'].glGetFragDataLocation 773 glGetFragDataLocation.restype = GLint 774 glGetFragDataLocation.argtypes = [GLuint, STRING] 775 glUniform1ui = _libraries['libGL.so.1'].glUniform1ui 776 glUniform1ui.restype = None 777 glUniform1ui.argtypes = [GLint, GLuint] 778 glUniform2ui = _libraries['libGL.so.1'].glUniform2ui 779 glUniform2ui.restype = None 780 glUniform2ui.argtypes = [GLint, GLuint, GLuint] 781 glUniform3ui = _libraries['libGL.so.1'].glUniform3ui 782 glUniform3ui.restype = None 783 glUniform3ui.argtypes = [GLint, GLuint, GLuint, GLuint] 784 glUniform4ui = _libraries['libGL.so.1'].glUniform4ui 785 glUniform4ui.restype = None 786 glUniform4ui.argtypes = [GLint, GLuint, GLuint, GLuint, GLuint] 787 glUniform1uiv = _libraries['libGL.so.1'].glUniform1uiv 788 glUniform1uiv.restype = None 789 glUniform1uiv.argtypes = [GLint, GLsizei, POINTER(GLuint)] 790 glUniform2uiv = _libraries['libGL.so.1'].glUniform2uiv 791 glUniform2uiv.restype = None 792 glUniform2uiv.argtypes = [GLint, GLsizei, POINTER(GLuint)] 793 glUniform3uiv = _libraries['libGL.so.1'].glUniform3uiv 794 glUniform3uiv.restype = None 795 glUniform3uiv.argtypes = [GLint, GLsizei, POINTER(GLuint)] 796 glUniform4uiv = _libraries['libGL.so.1'].glUniform4uiv 797 glUniform4uiv.restype = None 798 glUniform4uiv.argtypes = [GLint, GLsizei, POINTER(GLuint)] 799 glTexParameterIiv = _libraries['libGL.so.1'].glTexParameterIiv 800 glTexParameterIiv.restype = None 801 glTexParameterIiv.argtypes = [GLenum, GLenum, POINTER(GLint)] 802 glTexParameterIuiv = _libraries['libGL.so.1'].glTexParameterIuiv 803 glTexParameterIuiv.restype = None 804 glTexParameterIuiv.argtypes = [GLenum, GLenum, POINTER(GLuint)] 805 glGetTexParameterIiv = _libraries['libGL.so.1'].glGetTexParameterIiv 806 glGetTexParameterIiv.restype = None 807 glGetTexParameterIiv.argtypes = [GLenum, GLenum, POINTER(GLint)] 808 glGetTexParameterIuiv = _libraries['libGL.so.1'].glGetTexParameterIuiv 809 glGetTexParameterIuiv.restype = None 810 glGetTexParameterIuiv.argtypes = [GLenum, GLenum, POINTER(GLuint)] 811 glClearBufferiv = _libraries['libGL.so.1'].glClearBufferiv 812 glClearBufferiv.restype = None 813 glClearBufferiv.argtypes = [GLenum, GLint, POINTER(GLint)] 814 glClearBufferuiv = _libraries['libGL.so.1'].glClearBufferuiv 815 glClearBufferuiv.restype = None 816 glClearBufferuiv.argtypes = [GLenum, GLint, POINTER(GLuint)] 817 glClearBufferfv = _libraries['libGL.so.1'].glClearBufferfv 818 glClearBufferfv.restype = None 819 glClearBufferfv.argtypes = [GLenum, GLint, POINTER(GLfloat)] 820 glClearBufferfi = _libraries['libGL.so.1'].glClearBufferfi 821 glClearBufferfi.restype = None 822 glClearBufferfi.argtypes = [GLenum, GLint, GLfloat, GLint] 823 glGetStringi = _libraries['libGL.so.1'].glGetStringi 824 glGetStringi.restype = POINTER(GLubyte) 825 glGetStringi.argtypes = [GLenum, GLuint] 826 glDrawArraysInstanced = _libraries['libGL.so.1'].glDrawArraysInstanced 827 glDrawArraysInstanced.restype = None 828 glDrawArraysInstanced.argtypes = [GLenum, GLint, GLsizei, GLsizei] 829 glDrawElementsInstanced = _libraries['libGL.so.1'].glDrawElementsInstanced 830 glDrawElementsInstanced.restype = None 831 glDrawElementsInstanced.argtypes = [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei] 832 glTexBuffer = _libraries['libGL.so.1'].glTexBuffer 833 glTexBuffer.restype = None 834 glTexBuffer.argtypes = [GLenum, GLenum, GLuint] 835 glPrimitiveRestartIndex = _libraries['libGL.so.1'].glPrimitiveRestartIndex 836 glPrimitiveRestartIndex.restype = None 837 glPrimitiveRestartIndex.argtypes = [GLuint] 838 glGetInteger64i_v = _libraries['libGL.so.1'].glGetInteger64i_v 839 glGetInteger64i_v.restype = None 840 glGetInteger64i_v.argtypes = [GLenum, GLuint, POINTER(GLint64)] 841 glGetBufferParameteri64v = _libraries['libGL.so.1'].glGetBufferParameteri64v 842 glGetBufferParameteri64v.restype = None 843 glGetBufferParameteri64v.argtypes = [GLenum, GLenum, POINTER(GLint64)] 844 glFramebufferTexture = _libraries['libGL.so.1'].glFramebufferTexture 845 glFramebufferTexture.restype = None 846 glFramebufferTexture.argtypes = [GLenum, GLenum, GLuint, GLint] 847 glVertexAttribDivisor = _libraries['libGL.so.1'].glVertexAttribDivisor 848 glVertexAttribDivisor.restype = None 849 glVertexAttribDivisor.argtypes = [GLuint, GLuint] 850 glMinSampleShading = _libraries['libGL.so.1'].glMinSampleShading 851 glMinSampleShading.restype = None 852 glMinSampleShading.argtypes = [GLclampf] 853 glBlendEquationi = _libraries['libGL.so.1'].glBlendEquationi 854 glBlendEquationi.restype = None 855 glBlendEquationi.argtypes = [GLuint, GLenum] 856 glBlendEquationSeparatei = _libraries['libGL.so.1'].glBlendEquationSeparatei 857 glBlendEquationSeparatei.restype = None 858 glBlendEquationSeparatei.argtypes = [GLuint, GLenum, GLenum] 859 glBlendFunci = _libraries['libGL.so.1'].glBlendFunci 860 glBlendFunci.restype = None 861 glBlendFunci.argtypes = [GLuint, GLenum, GLenum] 862 glBlendFuncSeparatei = _libraries['libGL.so.1'].glBlendFuncSeparatei 863 glBlendFuncSeparatei.restype = None 864 glBlendFuncSeparatei.argtypes = [GLuint, GLenum, GLenum, GLenum, GLenum] 865 glIsRenderbuffer = _libraries['libGL.so.1'].glIsRenderbuffer 866 glIsRenderbuffer.restype = GLboolean 867 glIsRenderbuffer.argtypes = [GLuint] 868 glBindRenderbuffer = _libraries['libGL.so.1'].glBindRenderbuffer 869 glBindRenderbuffer.restype = None 870 glBindRenderbuffer.argtypes = [GLenum, GLuint] 871 glDeleteRenderbuffers = _libraries['libGL.so.1'].glDeleteRenderbuffers 872 glDeleteRenderbuffers.restype = None 873 glDeleteRenderbuffers.argtypes = [GLsizei, POINTER(GLuint)] 874 glGenRenderbuffers = _libraries['libGL.so.1'].glGenRenderbuffers 875 glGenRenderbuffers.restype = None 876 glGenRenderbuffers.argtypes = [GLsizei, POINTER(GLuint)] 877 glRenderbufferStorage = _libraries['libGL.so.1'].glRenderbufferStorage 878 glRenderbufferStorage.restype = None 879 glRenderbufferStorage.argtypes = [GLenum, GLenum, GLsizei, GLsizei] 880 glGetRenderbufferParameteriv = _libraries['libGL.so.1'].glGetRenderbufferParameteriv 881 glGetRenderbufferParameteriv.restype = None 882 glGetRenderbufferParameteriv.argtypes = [GLenum, GLenum, POINTER(GLint)] 883 glIsFramebuffer = _libraries['libGL.so.1'].glIsFramebuffer 884 glIsFramebuffer.restype = GLboolean 885 glIsFramebuffer.argtypes = [GLuint] 886 glBindFramebuffer = _libraries['libGL.so.1'].glBindFramebuffer 887 glBindFramebuffer.restype = None 888 glBindFramebuffer.argtypes = [GLenum, GLuint] 889 glDeleteFramebuffers = _libraries['libGL.so.1'].glDeleteFramebuffers 890 glDeleteFramebuffers.restype = None 891 glDeleteFramebuffers.argtypes = [GLsizei, POINTER(GLuint)] 892 glGenFramebuffers = _libraries['libGL.so.1'].glGenFramebuffers 893 glGenFramebuffers.restype = None 894 glGenFramebuffers.argtypes = [GLsizei, POINTER(GLuint)] 895 glCheckFramebufferStatus = _libraries['libGL.so.1'].glCheckFramebufferStatus 896 glCheckFramebufferStatus.restype = GLenum 897 glCheckFramebufferStatus.argtypes = [GLenum] 898 glFramebufferTexture1D = _libraries['libGL.so.1'].glFramebufferTexture1D 899 glFramebufferTexture1D.restype = None 900 glFramebufferTexture1D.argtypes = [GLenum, GLenum, GLenum, GLuint, GLint] 901 glFramebufferTexture2D = _libraries['libGL.so.1'].glFramebufferTexture2D 902 glFramebufferTexture2D.restype = None 903 glFramebufferTexture2D.argtypes = [GLenum, GLenum, GLenum, GLuint, GLint] 904 glFramebufferTexture3D = _libraries['libGL.so.1'].glFramebufferTexture3D 905 glFramebufferTexture3D.restype = None 906 glFramebufferTexture3D.argtypes = [GLenum, GLenum, GLenum, GLuint, GLint, GLint] 907 glFramebufferRenderbuffer = _libraries['libGL.so.1'].glFramebufferRenderbuffer 908 glFramebufferRenderbuffer.restype = None 909 glFramebufferRenderbuffer.argtypes = [GLenum, GLenum, GLenum, GLuint] 910 glGetFramebufferAttachmentParameteriv = _libraries['libGL.so.1'].glGetFramebufferAttachmentParameteriv 911 glGetFramebufferAttachmentParameteriv.restype = None 912 glGetFramebufferAttachmentParameteriv.argtypes = [GLenum, GLenum, GLenum, POINTER(GLint)] 913 glGenerateMipmap = _libraries['libGL.so.1'].glGenerateMipmap 914 glGenerateMipmap.restype = None 915 glGenerateMipmap.argtypes = [GLenum] 916 glBlitFramebuffer = _libraries['libGL.so.1'].glBlitFramebuffer 917 glBlitFramebuffer.restype = None 918 glBlitFramebuffer.argtypes = [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum] 919 glRenderbufferStorageMultisample = _libraries['libGL.so.1'].glRenderbufferStorageMultisample 920 glRenderbufferStorageMultisample.restype = None 921 glRenderbufferStorageMultisample.argtypes = [GLenum, GLsizei, GLenum, GLsizei, GLsizei] 922 glFramebufferTextureLayer = _libraries['libGL.so.1'].glFramebufferTextureLayer 923 glFramebufferTextureLayer.restype = None 924 glFramebufferTextureLayer.argtypes = [GLenum, GLenum, GLuint, GLint, GLint] 925 glMapBufferRange = _libraries['libGL.so.1'].glMapBufferRange 926 glMapBufferRange.restype = POINTER(GLvoid) 927 glMapBufferRange.argtypes = [GLenum, GLintptr, GLsizeiptr, GLbitfield] 928 glFlushMappedBufferRange = _libraries['libGL.so.1'].glFlushMappedBufferRange 929 glFlushMappedBufferRange.restype = None 930 glFlushMappedBufferRange.argtypes = [GLenum, GLintptr, GLsizeiptr] 931 glBindVertexArray = _libraries['libGL.so.1'].glBindVertexArray 932 glBindVertexArray.restype = None 933 glBindVertexArray.argtypes = [GLuint] 934 glDeleteVertexArrays = _libraries['libGL.so.1'].glDeleteVertexArrays 935 glDeleteVertexArrays.restype = None 936 glDeleteVertexArrays.argtypes = [GLsizei, POINTER(GLuint)] 937 glGenVertexArrays = _libraries['libGL.so.1'].glGenVertexArrays 938 glGenVertexArrays.restype = None 939 glGenVertexArrays.argtypes = [GLsizei, POINTER(GLuint)] 940 glIsVertexArray = _libraries['libGL.so.1'].glIsVertexArray 941 glIsVertexArray.restype = GLboolean 942 glIsVertexArray.argtypes = [GLuint] 943 glGetUniformIndices = _libraries['libGL.so.1'].glGetUniformIndices 944 glGetUniformIndices.restype = None 945 glGetUniformIndices.argtypes = [GLuint, GLsizei, POINTER(STRING), POINTER(GLuint)] 946 glGetActiveUniformsiv = _libraries['libGL.so.1'].glGetActiveUniformsiv 947 glGetActiveUniformsiv.restype = None 948 glGetActiveUniformsiv.argtypes = [GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)] 949 glGetActiveUniformName = _libraries['libGL.so.1'].glGetActiveUniformName 950 glGetActiveUniformName.restype = None 951 glGetActiveUniformName.argtypes = [GLuint, GLuint, GLsizei, POINTER(GLsizei), STRING] 952 glGetUniformBlockIndex = _libraries['libGL.so.1'].glGetUniformBlockIndex 953 glGetUniformBlockIndex.restype = GLuint 954 glGetUniformBlockIndex.argtypes = [GLuint, STRING] 955 glGetActiveUniformBlockiv = _libraries['libGL.so.1'].glGetActiveUniformBlockiv 956 glGetActiveUniformBlockiv.restype = None 957 glGetActiveUniformBlockiv.argtypes = [GLuint, GLuint, GLenum, POINTER(GLint)] 958 glGetActiveUniformBlockName = _libraries['libGL.so.1'].glGetActiveUniformBlockName 959 glGetActiveUniformBlockName.restype = None 960 glGetActiveUniformBlockName.argtypes = [GLuint, GLuint, GLsizei, POINTER(GLsizei), STRING] 961 glUniformBlockBinding = _libraries['libGL.so.1'].glUniformBlockBinding 962 glUniformBlockBinding.restype = None 963 glUniformBlockBinding.argtypes = [GLuint, GLuint, GLuint] 964 glCopyBufferSubData = _libraries['libGL.so.1'].glCopyBufferSubData 965 glCopyBufferSubData.restype = None 966 glCopyBufferSubData.argtypes = [GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr] 967 glDrawElementsBaseVertex = _libraries['libGL.so.1'].glDrawElementsBaseVertex 968 glDrawElementsBaseVertex.restype = None 969 glDrawElementsBaseVertex.argtypes = [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint] 970 glDrawRangeElementsBaseVertex = _libraries['libGL.so.1'].glDrawRangeElementsBaseVertex 971 glDrawRangeElementsBaseVertex.restype = None 972 glDrawRangeElementsBaseVertex.argtypes = [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint] 973 glDrawElementsInstancedBaseVertex = _libraries['libGL.so.1'].glDrawElementsInstancedBaseVertex 974 glDrawElementsInstancedBaseVertex.restype = None 975 glDrawElementsInstancedBaseVertex.argtypes = [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint] 976 glMultiDrawElementsBaseVertex = _libraries['libGL.so.1'].glMultiDrawElementsBaseVertex 977 glMultiDrawElementsBaseVertex.restype = None 978 glMultiDrawElementsBaseVertex.argtypes = [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, POINTER(GLint)] 979 glProvokingVertex = _libraries['libGL.so.1'].glProvokingVertex 980 glProvokingVertex.restype = None 981 glProvokingVertex.argtypes = [GLenum] 982 glFenceSync = _libraries['libGL.so.1'].glFenceSync 983 glFenceSync.restype = GLsync 984 glFenceSync.argtypes = [GLenum, GLbitfield] 985 glIsSync = _libraries['libGL.so.1'].glIsSync 986 glIsSync.restype = GLboolean 987 glIsSync.argtypes = [GLsync] 988 glDeleteSync = _libraries['libGL.so.1'].glDeleteSync 989 glDeleteSync.restype = None 990 glDeleteSync.argtypes = [GLsync] 991 glClientWaitSync = _libraries['libGL.so.1'].glClientWaitSync 992 glClientWaitSync.restype = GLenum 993 glClientWaitSync.argtypes = [GLsync, GLbitfield, GLuint64] 994 glWaitSync = _libraries['libGL.so.1'].glWaitSync 995 glWaitSync.restype = None 996 glWaitSync.argtypes = [GLsync, GLbitfield, GLuint64] 997 glGetInteger64v = _libraries['libGL.so.1'].glGetInteger64v 998 glGetInteger64v.restype = None 999 glGetInteger64v.argtypes = [GLenum, POINTER(GLint64)] 1000 glGetSynciv = _libraries['libGL.so.1'].glGetSynciv 1001 glGetSynciv.restype = None 1002 glGetSynciv.argtypes = [GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)] 1003 glTexImage2DMultisample = _libraries['libGL.so.1'].glTexImage2DMultisample 1004 glTexImage2DMultisample.restype = None 1005 glTexImage2DMultisample.argtypes = [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean] 1006 glTexImage3DMultisample = _libraries['libGL.so.1'].glTexImage3DMultisample 1007 glTexImage3DMultisample.restype = None 1008 glTexImage3DMultisample.argtypes = [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean] 1009 glGetMultisamplefv = _libraries['libGL.so.1'].glGetMultisamplefv 1010 glGetMultisamplefv.restype = None 1011 glGetMultisamplefv.argtypes = [GLenum, GLuint, POINTER(GLfloat)] 1012 glSampleMaski = _libraries['libGL.so.1'].glSampleMaski 1013 glSampleMaski.restype = None 1014 glSampleMaski.argtypes = [GLuint, GLbitfield] 1015 glBlendEquationiARB = _libraries['libGL.so.1'].glBlendEquationiARB 1016 glBlendEquationiARB.restype = None 1017 glBlendEquationiARB.argtypes = [GLuint, GLenum] 1018 glBlendEquationSeparateiARB = _libraries['libGL.so.1'].glBlendEquationSeparateiARB 1019 glBlendEquationSeparateiARB.restype = None 1020 glBlendEquationSeparateiARB.argtypes = [GLuint, GLenum, GLenum] 1021 glBlendFunciARB = _libraries['libGL.so.1'].glBlendFunciARB 1022 glBlendFunciARB.restype = None 1023 glBlendFunciARB.argtypes = [GLuint, GLenum, GLenum] 1024 glBlendFuncSeparateiARB = _libraries['libGL.so.1'].glBlendFuncSeparateiARB 1025 glBlendFuncSeparateiARB.restype = None 1026 glBlendFuncSeparateiARB.argtypes = [GLuint, GLenum, GLenum, GLenum, GLenum] 1027 glMinSampleShadingARB = _libraries['libGL.so.1'].glMinSampleShadingARB 1028 glMinSampleShadingARB.restype = None 1029 glMinSampleShadingARB.argtypes = [GLclampf] 1030 glNamedStringARB = _libraries['libGL.so.1'].glNamedStringARB 1031 glNamedStringARB.restype = None 1032 glNamedStringARB.argtypes = [GLenum, GLint, STRING, GLint, STRING] 1033 glDeleteNamedStringARB = _libraries['libGL.so.1'].glDeleteNamedStringARB 1034 glDeleteNamedStringARB.restype = None 1035 glDeleteNamedStringARB.argtypes = [GLint, STRING] 1036 glCompileShaderIncludeARB = _libraries['libGL.so.1'].glCompileShaderIncludeARB 1037 glCompileShaderIncludeARB.restype = None 1038 glCompileShaderIncludeARB.argtypes = [GLuint, GLsizei, POINTER(STRING), POINTER(GLint)] 1039 glIsNamedStringARB = _libraries['libGL.so.1'].glIsNamedStringARB 1040 glIsNamedStringARB.restype = GLboolean 1041 glIsNamedStringARB.argtypes = [GLint, STRING] 1042 glGetNamedStringARB = _libraries['libGL.so.1'].glGetNamedStringARB 1043 glGetNamedStringARB.restype = None 1044 glGetNamedStringARB.argtypes = [GLint, STRING, GLsizei, POINTER(GLint), STRING] 1045 glGetNamedStringivARB = _libraries['libGL.so.1'].glGetNamedStringivARB 1046 glGetNamedStringivARB.restype = None 1047 glGetNamedStringivARB.argtypes = [GLint, STRING, GLenum, POINTER(GLint)] 1048 glBindFragDataLocationIndexed = _libraries['libGL.so.1'].glBindFragDataLocationIndexed 1049 glBindFragDataLocationIndexed.restype = None 1050 glBindFragDataLocationIndexed.argtypes = [GLuint, GLuint, GLuint, STRING] 1051 glGetFragDataIndex = _libraries['libGL.so.1'].glGetFragDataIndex 1052 glGetFragDataIndex.restype = GLint 1053 glGetFragDataIndex.argtypes = [GLuint, STRING] 1054 glGenSamplers = _libraries['libGL.so.1'].glGenSamplers 1055 glGenSamplers.restype = None 1056 glGenSamplers.argtypes = [GLsizei, POINTER(GLuint)] 1057 glDeleteSamplers = _libraries['libGL.so.1'].glDeleteSamplers 1058 glDeleteSamplers.restype = None 1059 glDeleteSamplers.argtypes = [GLsizei, POINTER(GLuint)] 1060 glIsSampler = _libraries['libGL.so.1'].glIsSampler 1061 glIsSampler.restype = GLboolean 1062 glIsSampler.argtypes = [GLuint] 1063 glBindSampler = _libraries['libGL.so.1'].glBindSampler 1064 glBindSampler.restype = None 1065 glBindSampler.argtypes = [GLuint, GLuint] 1066 glSamplerParameteri = _libraries['libGL.so.1'].glSamplerParameteri 1067 glSamplerParameteri.restype = None 1068 glSamplerParameteri.argtypes = [GLuint, GLenum, GLint] 1069 glSamplerParameteriv = _libraries['libGL.so.1'].glSamplerParameteriv 1070 glSamplerParameteriv.restype = None 1071 glSamplerParameteriv.argtypes = [GLuint, GLenum, POINTER(GLint)] 1072 glSamplerParameterf = _libraries['libGL.so.1'].glSamplerParameterf 1073 glSamplerParameterf.restype = None 1074 glSamplerParameterf.argtypes = [GLuint, GLenum, GLfloat] 1075 glSamplerParameterfv = _libraries['libGL.so.1'].glSamplerParameterfv 1076 glSamplerParameterfv.restype = None 1077 glSamplerParameterfv.argtypes = [GLuint, GLenum, POINTER(GLfloat)] 1078 glSamplerParameterIiv = _libraries['libGL.so.1'].glSamplerParameterIiv 1079 glSamplerParameterIiv.restype = None 1080 glSamplerParameterIiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 1081 glSamplerParameterIuiv = _libraries['libGL.so.1'].glSamplerParameterIuiv 1082 glSamplerParameterIuiv.restype = None 1083 glSamplerParameterIuiv.argtypes = [GLuint, GLenum, POINTER(GLuint)] 1084 glGetSamplerParameteriv = _libraries['libGL.so.1'].glGetSamplerParameteriv 1085 glGetSamplerParameteriv.restype = None 1086 glGetSamplerParameteriv.argtypes = [GLuint, GLenum, POINTER(GLint)] 1087 glGetSamplerParameterIiv = _libraries['libGL.so.1'].glGetSamplerParameterIiv 1088 glGetSamplerParameterIiv.restype = None 1089 glGetSamplerParameterIiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 1090 glGetSamplerParameterfv = _libraries['libGL.so.1'].glGetSamplerParameterfv 1091 glGetSamplerParameterfv.restype = None 1092 glGetSamplerParameterfv.argtypes = [GLuint, GLenum, POINTER(GLfloat)] 1093 glGetSamplerParameterIuiv = _libraries['libGL.so.1'].glGetSamplerParameterIuiv 1094 glGetSamplerParameterIuiv.restype = None 1095 glGetSamplerParameterIuiv.argtypes = [GLuint, GLenum, POINTER(GLuint)] 1096 glQueryCounter = _libraries['libGL.so.1'].glQueryCounter 1097 glQueryCounter.restype = None 1098 glQueryCounter.argtypes = [GLuint, GLenum] 1099 glGetQueryObjecti64v = _libraries['libGL.so.1'].glGetQueryObjecti64v 1100 glGetQueryObjecti64v.restype = None 1101 glGetQueryObjecti64v.argtypes = [GLuint, GLenum, POINTER(GLint64)] 1102 glGetQueryObjectui64v = _libraries['libGL.so.1'].glGetQueryObjectui64v 1103 glGetQueryObjectui64v.restype = None 1104 glGetQueryObjectui64v.argtypes = [GLuint, GLenum, POINTER(GLuint64)] 1105 glVertexAttribP1ui = _libraries['libGL.so.1'].glVertexAttribP1ui 1106 glVertexAttribP1ui.restype = None 1107 glVertexAttribP1ui.argtypes = [GLuint, GLenum, GLboolean, GLuint] 1108 glVertexAttribP1uiv = _libraries['libGL.so.1'].glVertexAttribP1uiv 1109 glVertexAttribP1uiv.restype = None 1110 glVertexAttribP1uiv.argtypes = [GLuint, GLenum, GLboolean, POINTER(GLuint)] 1111 glVertexAttribP2ui = _libraries['libGL.so.1'].glVertexAttribP2ui 1112 glVertexAttribP2ui.restype = None 1113 glVertexAttribP2ui.argtypes = [GLuint, GLenum, GLboolean, GLuint] 1114 glVertexAttribP2uiv = _libraries['libGL.so.1'].glVertexAttribP2uiv 1115 glVertexAttribP2uiv.restype = None 1116 glVertexAttribP2uiv.argtypes = [GLuint, GLenum, GLboolean, POINTER(GLuint)] 1117 glVertexAttribP3ui = _libraries['libGL.so.1'].glVertexAttribP3ui 1118 glVertexAttribP3ui.restype = None 1119 glVertexAttribP3ui.argtypes = [GLuint, GLenum, GLboolean, GLuint] 1120 glVertexAttribP3uiv = _libraries['libGL.so.1'].glVertexAttribP3uiv 1121 glVertexAttribP3uiv.restype = None 1122 glVertexAttribP3uiv.argtypes = [GLuint, GLenum, GLboolean, POINTER(GLuint)] 1123 glVertexAttribP4ui = _libraries['libGL.so.1'].glVertexAttribP4ui 1124 glVertexAttribP4ui.restype = None 1125 glVertexAttribP4ui.argtypes = [GLuint, GLenum, GLboolean, GLuint] 1126 glVertexAttribP4uiv = _libraries['libGL.so.1'].glVertexAttribP4uiv 1127 glVertexAttribP4uiv.restype = None 1128 glVertexAttribP4uiv.argtypes = [GLuint, GLenum, GLboolean, POINTER(GLuint)] 1129 glDrawArraysIndirect = _libraries['libGL.so.1'].glDrawArraysIndirect 1130 glDrawArraysIndirect.restype = None 1131 glDrawArraysIndirect.argtypes = [GLenum, POINTER(GLvoid)] 1132 glDrawElementsIndirect = _libraries['libGL.so.1'].glDrawElementsIndirect 1133 glDrawElementsIndirect.restype = None 1134 glDrawElementsIndirect.argtypes = [GLenum, GLenum, POINTER(GLvoid)] 1135 glUniform1d = _libraries['libGL.so.1'].glUniform1d 1136 glUniform1d.restype = None 1137 glUniform1d.argtypes = [GLint, GLdouble] 1138 glUniform2d = _libraries['libGL.so.1'].glUniform2d 1139 glUniform2d.restype = None 1140 glUniform2d.argtypes = [GLint, GLdouble, GLdouble] 1141 glUniform3d = _libraries['libGL.so.1'].glUniform3d 1142 glUniform3d.restype = None 1143 glUniform3d.argtypes = [GLint, GLdouble, GLdouble, GLdouble] 1144 glUniform4d = _libraries['libGL.so.1'].glUniform4d 1145 glUniform4d.restype = None 1146 glUniform4d.argtypes = [GLint, GLdouble, GLdouble, GLdouble, GLdouble] 1147 glUniform1dv = _libraries['libGL.so.1'].glUniform1dv 1148 glUniform1dv.restype = None 1149 glUniform1dv.argtypes = [GLint, GLsizei, POINTER(GLdouble)] 1150 glUniform2dv = _libraries['libGL.so.1'].glUniform2dv 1151 glUniform2dv.restype = None 1152 glUniform2dv.argtypes = [GLint, GLsizei, POINTER(GLdouble)] 1153 glUniform3dv = _libraries['libGL.so.1'].glUniform3dv 1154 glUniform3dv.restype = None 1155 glUniform3dv.argtypes = [GLint, GLsizei, POINTER(GLdouble)] 1156 glUniform4dv = _libraries['libGL.so.1'].glUniform4dv 1157 glUniform4dv.restype = None 1158 glUniform4dv.argtypes = [GLint, GLsizei, POINTER(GLdouble)] 1159 glUniformMatrix2dv = _libraries['libGL.so.1'].glUniformMatrix2dv 1160 glUniformMatrix2dv.restype = None 1161 glUniformMatrix2dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1162 glUniformMatrix3dv = _libraries['libGL.so.1'].glUniformMatrix3dv 1163 glUniformMatrix3dv.restype = None 1164 glUniformMatrix3dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1165 glUniformMatrix4dv = _libraries['libGL.so.1'].glUniformMatrix4dv 1166 glUniformMatrix4dv.restype = None 1167 glUniformMatrix4dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1168 glUniformMatrix2x3dv = _libraries['libGL.so.1'].glUniformMatrix2x3dv 1169 glUniformMatrix2x3dv.restype = None 1170 glUniformMatrix2x3dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1171 glUniformMatrix2x4dv = _libraries['libGL.so.1'].glUniformMatrix2x4dv 1172 glUniformMatrix2x4dv.restype = None 1173 glUniformMatrix2x4dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1174 glUniformMatrix3x2dv = _libraries['libGL.so.1'].glUniformMatrix3x2dv 1175 glUniformMatrix3x2dv.restype = None 1176 glUniformMatrix3x2dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1177 glUniformMatrix3x4dv = _libraries['libGL.so.1'].glUniformMatrix3x4dv 1178 glUniformMatrix3x4dv.restype = None 1179 glUniformMatrix3x4dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1180 glUniformMatrix4x2dv = _libraries['libGL.so.1'].glUniformMatrix4x2dv 1181 glUniformMatrix4x2dv.restype = None 1182 glUniformMatrix4x2dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1183 glUniformMatrix4x3dv = _libraries['libGL.so.1'].glUniformMatrix4x3dv 1184 glUniformMatrix4x3dv.restype = None 1185 glUniformMatrix4x3dv.argtypes = [GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1186 glGetUniformdv = _libraries['libGL.so.1'].glGetUniformdv 1187 glGetUniformdv.restype = None 1188 glGetUniformdv.argtypes = [GLuint, GLint, POINTER(GLdouble)] 1189 glGetSubroutineUniformLocation = _libraries['libGL.so.1'].glGetSubroutineUniformLocation 1190 glGetSubroutineUniformLocation.restype = GLint 1191 glGetSubroutineUniformLocation.argtypes = [GLuint, GLenum, STRING] 1192 glGetSubroutineIndex = _libraries['libGL.so.1'].glGetSubroutineIndex 1193 glGetSubroutineIndex.restype = GLuint 1194 glGetSubroutineIndex.argtypes = [GLuint, GLenum, STRING] 1195 glGetActiveSubroutineUniformiv = _libraries['libGL.so.1'].glGetActiveSubroutineUniformiv 1196 glGetActiveSubroutineUniformiv.restype = None 1197 glGetActiveSubroutineUniformiv.argtypes = [GLuint, GLenum, GLuint, GLenum, POINTER(GLint)] 1198 glGetActiveSubroutineUniformName = _libraries['libGL.so.1'].glGetActiveSubroutineUniformName 1199 glGetActiveSubroutineUniformName.restype = None 1200 glGetActiveSubroutineUniformName.argtypes = [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), STRING] 1201 glGetActiveSubroutineName = _libraries['libGL.so.1'].glGetActiveSubroutineName 1202 glGetActiveSubroutineName.restype = None 1203 glGetActiveSubroutineName.argtypes = [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), STRING] 1204 glUniformSubroutinesuiv = _libraries['libGL.so.1'].glUniformSubroutinesuiv 1205 glUniformSubroutinesuiv.restype = None 1206 glUniformSubroutinesuiv.argtypes = [GLenum, GLsizei, POINTER(GLuint)] 1207 glGetUniformSubroutineuiv = _libraries['libGL.so.1'].glGetUniformSubroutineuiv 1208 glGetUniformSubroutineuiv.restype = None 1209 glGetUniformSubroutineuiv.argtypes = [GLenum, GLint, POINTER(GLuint)] 1210 glGetProgramStageiv = _libraries['libGL.so.1'].glGetProgramStageiv 1211 glGetProgramStageiv.restype = None 1212 glGetProgramStageiv.argtypes = [GLuint, GLenum, GLenum, POINTER(GLint)] 1213 glPatchParameteri = _libraries['libGL.so.1'].glPatchParameteri 1214 glPatchParameteri.restype = None 1215 glPatchParameteri.argtypes = [GLenum, GLint] 1216 glPatchParameterfv = _libraries['libGL.so.1'].glPatchParameterfv 1217 glPatchParameterfv.restype = None 1218 glPatchParameterfv.argtypes = [GLenum, POINTER(GLfloat)] 1219 glBindTransformFeedback = _libraries['libGL.so.1'].glBindTransformFeedback 1220 glBindTransformFeedback.restype = None 1221 glBindTransformFeedback.argtypes = [GLenum, GLuint] 1222 glDeleteTransformFeedbacks = _libraries['libGL.so.1'].glDeleteTransformFeedbacks 1223 glDeleteTransformFeedbacks.restype = None 1224 glDeleteTransformFeedbacks.argtypes = [GLsizei, POINTER(GLuint)] 1225 glGenTransformFeedbacks = _libraries['libGL.so.1'].glGenTransformFeedbacks 1226 glGenTransformFeedbacks.restype = None 1227 glGenTransformFeedbacks.argtypes = [GLsizei, POINTER(GLuint)] 1228 glIsTransformFeedback = _libraries['libGL.so.1'].glIsTransformFeedback 1229 glIsTransformFeedback.restype = GLboolean 1230 glIsTransformFeedback.argtypes = [GLuint] 1231 glPauseTransformFeedback = _libraries['libGL.so.1'].glPauseTransformFeedback 1232 glPauseTransformFeedback.restype = None 1233 glPauseTransformFeedback.argtypes = [] 1234 glResumeTransformFeedback = _libraries['libGL.so.1'].glResumeTransformFeedback 1235 glResumeTransformFeedback.restype = None 1236 glResumeTransformFeedback.argtypes = [] 1237 glDrawTransformFeedback = _libraries['libGL.so.1'].glDrawTransformFeedback 1238 glDrawTransformFeedback.restype = None 1239 glDrawTransformFeedback.argtypes = [GLenum, GLuint] 1240 glDrawTransformFeedbackStream = _libraries['libGL.so.1'].glDrawTransformFeedbackStream 1241 glDrawTransformFeedbackStream.restype = None 1242 glDrawTransformFeedbackStream.argtypes = [GLenum, GLuint, GLuint] 1243 glBeginQueryIndexed = _libraries['libGL.so.1'].glBeginQueryIndexed 1244 glBeginQueryIndexed.restype = None 1245 glBeginQueryIndexed.argtypes = [GLenum, GLuint, GLuint] 1246 glEndQueryIndexed = _libraries['libGL.so.1'].glEndQueryIndexed 1247 glEndQueryIndexed.restype = None 1248 glEndQueryIndexed.argtypes = [GLenum, GLuint] 1249 glGetQueryIndexediv = _libraries['libGL.so.1'].glGetQueryIndexediv 1250 glGetQueryIndexediv.restype = None 1251 glGetQueryIndexediv.argtypes = [GLenum, GLuint, GLenum, POINTER(GLint)] 1252 glReleaseShaderCompiler = _libraries['libGL.so.1'].glReleaseShaderCompiler 1253 glReleaseShaderCompiler.restype = None 1254 glReleaseShaderCompiler.argtypes = [] 1255 glShaderBinary = _libraries['libGL.so.1'].glShaderBinary 1256 glShaderBinary.restype = None 1257 glShaderBinary.argtypes = [GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei] 1258 glGetShaderPrecisionFormat = _libraries['libGL.so.1'].glGetShaderPrecisionFormat 1259 glGetShaderPrecisionFormat.restype = None 1260 glGetShaderPrecisionFormat.argtypes = [GLenum, GLenum, POINTER(GLint), POINTER(GLint)] 1261 glDepthRangef = _libraries['libGL.so.1'].glDepthRangef 1262 glDepthRangef.restype = None 1263 glDepthRangef.argtypes = [GLclampf, GLclampf] 1264 glClearDepthf = _libraries['libGL.so.1'].glClearDepthf 1265 glClearDepthf.restype = None 1266 glClearDepthf.argtypes = [GLclampf] 1267 glGetProgramBinary = _libraries['libGL.so.1'].glGetProgramBinary 1268 glGetProgramBinary.restype = None 1269 glGetProgramBinary.argtypes = [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)] 1270 glProgramBinary = _libraries['libGL.so.1'].glProgramBinary 1271 glProgramBinary.restype = None 1272 glProgramBinary.argtypes = [GLuint, GLenum, POINTER(GLvoid), GLsizei] 1273 glProgramParameteri = _libraries['libGL.so.1'].glProgramParameteri 1274 glProgramParameteri.restype = None 1275 glProgramParameteri.argtypes = [GLuint, GLenum, GLint] 1276 glUseProgramStages = _libraries['libGL.so.1'].glUseProgramStages 1277 glUseProgramStages.restype = None 1278 glUseProgramStages.argtypes = [GLuint, GLbitfield, GLuint] 1279 glActiveShaderProgram = _libraries['libGL.so.1'].glActiveShaderProgram 1280 glActiveShaderProgram.restype = None 1281 glActiveShaderProgram.argtypes = [GLuint, GLuint] 1282 glCreateShaderProgramv = _libraries['libGL.so.1'].glCreateShaderProgramv 1283 glCreateShaderProgramv.restype = GLuint 1284 glCreateShaderProgramv.argtypes = [GLenum, GLsizei, POINTER(STRING)] 1285 glBindProgramPipeline = _libraries['libGL.so.1'].glBindProgramPipeline 1286 glBindProgramPipeline.restype = None 1287 glBindProgramPipeline.argtypes = [GLuint] 1288 glDeleteProgramPipelines = _libraries['libGL.so.1'].glDeleteProgramPipelines 1289 glDeleteProgramPipelines.restype = None 1290 glDeleteProgramPipelines.argtypes = [GLsizei, POINTER(GLuint)] 1291 glGenProgramPipelines = _libraries['libGL.so.1'].glGenProgramPipelines 1292 glGenProgramPipelines.restype = None 1293 glGenProgramPipelines.argtypes = [GLsizei, POINTER(GLuint)] 1294 glIsProgramPipeline = _libraries['libGL.so.1'].glIsProgramPipeline 1295 glIsProgramPipeline.restype = GLboolean 1296 glIsProgramPipeline.argtypes = [GLuint] 1297 glGetProgramPipelineiv = _libraries['libGL.so.1'].glGetProgramPipelineiv 1298 glGetProgramPipelineiv.restype = None 1299 glGetProgramPipelineiv.argtypes = [GLuint, GLenum, POINTER(GLint)] 1300 glProgramUniform1i = _libraries['libGL.so.1'].glProgramUniform1i 1301 glProgramUniform1i.restype = None 1302 glProgramUniform1i.argtypes = [GLuint, GLint, GLint] 1303 glProgramUniform1iv = _libraries['libGL.so.1'].glProgramUniform1iv 1304 glProgramUniform1iv.restype = None 1305 glProgramUniform1iv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLint)] 1306 glProgramUniform1f = _libraries['libGL.so.1'].glProgramUniform1f 1307 glProgramUniform1f.restype = None 1308 glProgramUniform1f.argtypes = [GLuint, GLint, GLfloat] 1309 glProgramUniform1fv = _libraries['libGL.so.1'].glProgramUniform1fv 1310 glProgramUniform1fv.restype = None 1311 glProgramUniform1fv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLfloat)] 1312 glProgramUniform1d = _libraries['libGL.so.1'].glProgramUniform1d 1313 glProgramUniform1d.restype = None 1314 glProgramUniform1d.argtypes = [GLuint, GLint, GLdouble] 1315 glProgramUniform1dv = _libraries['libGL.so.1'].glProgramUniform1dv 1316 glProgramUniform1dv.restype = None 1317 glProgramUniform1dv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLdouble)] 1318 glProgramUniform1ui = _libraries['libGL.so.1'].glProgramUniform1ui 1319 glProgramUniform1ui.restype = None 1320 glProgramUniform1ui.argtypes = [GLuint, GLint, GLuint] 1321 glProgramUniform1uiv = _libraries['libGL.so.1'].glProgramUniform1uiv 1322 glProgramUniform1uiv.restype = None 1323 glProgramUniform1uiv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLuint)] 1324 glProgramUniform2i = _libraries['libGL.so.1'].glProgramUniform2i 1325 glProgramUniform2i.restype = None 1326 glProgramUniform2i.argtypes = [GLuint, GLint, GLint, GLint] 1327 glProgramUniform2iv = _libraries['libGL.so.1'].glProgramUniform2iv 1328 glProgramUniform2iv.restype = None 1329 glProgramUniform2iv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLint)] 1330 glProgramUniform2f = _libraries['libGL.so.1'].glProgramUniform2f 1331 glProgramUniform2f.restype = None 1332 glProgramUniform2f.argtypes = [GLuint, GLint, GLfloat, GLfloat] 1333 glProgramUniform2fv = _libraries['libGL.so.1'].glProgramUniform2fv 1334 glProgramUniform2fv.restype = None 1335 glProgramUniform2fv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLfloat)] 1336 glProgramUniform2d = _libraries['libGL.so.1'].glProgramUniform2d 1337 glProgramUniform2d.restype = None 1338 glProgramUniform2d.argtypes = [GLuint, GLint, GLdouble, GLdouble] 1339 glProgramUniform2dv = _libraries['libGL.so.1'].glProgramUniform2dv 1340 glProgramUniform2dv.restype = None 1341 glProgramUniform2dv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLdouble)] 1342 glProgramUniform2ui = _libraries['libGL.so.1'].glProgramUniform2ui 1343 glProgramUniform2ui.restype = None 1344 glProgramUniform2ui.argtypes = [GLuint, GLint, GLuint, GLuint] 1345 glProgramUniform2uiv = _libraries['libGL.so.1'].glProgramUniform2uiv 1346 glProgramUniform2uiv.restype = None 1347 glProgramUniform2uiv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLuint)] 1348 glProgramUniform3i = _libraries['libGL.so.1'].glProgramUniform3i 1349 glProgramUniform3i.restype = None 1350 glProgramUniform3i.argtypes = [GLuint, GLint, GLint, GLint, GLint] 1351 glProgramUniform3iv = _libraries['libGL.so.1'].glProgramUniform3iv 1352 glProgramUniform3iv.restype = None 1353 glProgramUniform3iv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLint)] 1354 glProgramUniform3f = _libraries['libGL.so.1'].glProgramUniform3f 1355 glProgramUniform3f.restype = None 1356 glProgramUniform3f.argtypes = [GLuint, GLint, GLfloat, GLfloat, GLfloat] 1357 glProgramUniform3fv = _libraries['libGL.so.1'].glProgramUniform3fv 1358 glProgramUniform3fv.restype = None 1359 glProgramUniform3fv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLfloat)] 1360 glProgramUniform3d = _libraries['libGL.so.1'].glProgramUniform3d 1361 glProgramUniform3d.restype = None 1362 glProgramUniform3d.argtypes = [GLuint, GLint, GLdouble, GLdouble, GLdouble] 1363 glProgramUniform3dv = _libraries['libGL.so.1'].glProgramUniform3dv 1364 glProgramUniform3dv.restype = None 1365 glProgramUniform3dv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLdouble)] 1366 glProgramUniform3ui = _libraries['libGL.so.1'].glProgramUniform3ui 1367 glProgramUniform3ui.restype = None 1368 glProgramUniform3ui.argtypes = [GLuint, GLint, GLuint, GLuint, GLuint] 1369 glProgramUniform3uiv = _libraries['libGL.so.1'].glProgramUniform3uiv 1370 glProgramUniform3uiv.restype = None 1371 glProgramUniform3uiv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLuint)] 1372 glProgramUniform4i = _libraries['libGL.so.1'].glProgramUniform4i 1373 glProgramUniform4i.restype = None 1374 glProgramUniform4i.argtypes = [GLuint, GLint, GLint, GLint, GLint, GLint] 1375 glProgramUniform4iv = _libraries['libGL.so.1'].glProgramUniform4iv 1376 glProgramUniform4iv.restype = None 1377 glProgramUniform4iv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLint)] 1378 glProgramUniform4f = _libraries['libGL.so.1'].glProgramUniform4f 1379 glProgramUniform4f.restype = None 1380 glProgramUniform4f.argtypes = [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat] 1381 glProgramUniform4fv = _libraries['libGL.so.1'].glProgramUniform4fv 1382 glProgramUniform4fv.restype = None 1383 glProgramUniform4fv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLfloat)] 1384 glProgramUniform4d = _libraries['libGL.so.1'].glProgramUniform4d 1385 glProgramUniform4d.restype = None 1386 glProgramUniform4d.argtypes = [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble] 1387 glProgramUniform4dv = _libraries['libGL.so.1'].glProgramUniform4dv 1388 glProgramUniform4dv.restype = None 1389 glProgramUniform4dv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLdouble)] 1390 glProgramUniform4ui = _libraries['libGL.so.1'].glProgramUniform4ui 1391 glProgramUniform4ui.restype = None 1392 glProgramUniform4ui.argtypes = [GLuint, GLint, GLuint, GLuint, GLuint, GLuint] 1393 glProgramUniform4uiv = _libraries['libGL.so.1'].glProgramUniform4uiv 1394 glProgramUniform4uiv.restype = None 1395 glProgramUniform4uiv.argtypes = [GLuint, GLint, GLsizei, POINTER(GLuint)] 1396 glProgramUniformMatrix2fv = _libraries['libGL.so.1'].glProgramUniformMatrix2fv 1397 glProgramUniformMatrix2fv.restype = None 1398 glProgramUniformMatrix2fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1399 glProgramUniformMatrix3fv = _libraries['libGL.so.1'].glProgramUniformMatrix3fv 1400 glProgramUniformMatrix3fv.restype = None 1401 glProgramUniformMatrix3fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1402 glProgramUniformMatrix4fv = _libraries['libGL.so.1'].glProgramUniformMatrix4fv 1403 glProgramUniformMatrix4fv.restype = None 1404 glProgramUniformMatrix4fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1405 glProgramUniformMatrix2dv = _libraries['libGL.so.1'].glProgramUniformMatrix2dv 1406 glProgramUniformMatrix2dv.restype = None 1407 glProgramUniformMatrix2dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1408 glProgramUniformMatrix3dv = _libraries['libGL.so.1'].glProgramUniformMatrix3dv 1409 glProgramUniformMatrix3dv.restype = None 1410 glProgramUniformMatrix3dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1411 glProgramUniformMatrix4dv = _libraries['libGL.so.1'].glProgramUniformMatrix4dv 1412 glProgramUniformMatrix4dv.restype = None 1413 glProgramUniformMatrix4dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1414 glProgramUniformMatrix2x3fv = _libraries['libGL.so.1'].glProgramUniformMatrix2x3fv 1415 glProgramUniformMatrix2x3fv.restype = None 1416 glProgramUniformMatrix2x3fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1417 glProgramUniformMatrix3x2fv = _libraries['libGL.so.1'].glProgramUniformMatrix3x2fv 1418 glProgramUniformMatrix3x2fv.restype = None 1419 glProgramUniformMatrix3x2fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1420 glProgramUniformMatrix2x4fv = _libraries['libGL.so.1'].glProgramUniformMatrix2x4fv 1421 glProgramUniformMatrix2x4fv.restype = None 1422 glProgramUniformMatrix2x4fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1423 glProgramUniformMatrix4x2fv = _libraries['libGL.so.1'].glProgramUniformMatrix4x2fv 1424 glProgramUniformMatrix4x2fv.restype = None 1425 glProgramUniformMatrix4x2fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1426 glProgramUniformMatrix3x4fv = _libraries['libGL.so.1'].glProgramUniformMatrix3x4fv 1427 glProgramUniformMatrix3x4fv.restype = None 1428 glProgramUniformMatrix3x4fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1429 glProgramUniformMatrix4x3fv = _libraries['libGL.so.1'].glProgramUniformMatrix4x3fv 1430 glProgramUniformMatrix4x3fv.restype = None 1431 glProgramUniformMatrix4x3fv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)] 1432 glProgramUniformMatrix2x3dv = _libraries['libGL.so.1'].glProgramUniformMatrix2x3dv 1433 glProgramUniformMatrix2x3dv.restype = None 1434 glProgramUniformMatrix2x3dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1435 glProgramUniformMatrix3x2dv = _libraries['libGL.so.1'].glProgramUniformMatrix3x2dv 1436 glProgramUniformMatrix3x2dv.restype = None 1437 glProgramUniformMatrix3x2dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1438 glProgramUniformMatrix2x4dv = _libraries['libGL.so.1'].glProgramUniformMatrix2x4dv 1439 glProgramUniformMatrix2x4dv.restype = None 1440 glProgramUniformMatrix2x4dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1441 glProgramUniformMatrix4x2dv = _libraries['libGL.so.1'].glProgramUniformMatrix4x2dv 1442 glProgramUniformMatrix4x2dv.restype = None 1443 glProgramUniformMatrix4x2dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1444 glProgramUniformMatrix3x4dv = _libraries['libGL.so.1'].glProgramUniformMatrix3x4dv 1445 glProgramUniformMatrix3x4dv.restype = None 1446 glProgramUniformMatrix3x4dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1447 glProgramUniformMatrix4x3dv = _libraries['libGL.so.1'].glProgramUniformMatrix4x3dv 1448 glProgramUniformMatrix4x3dv.restype = None 1449 glProgramUniformMatrix4x3dv.argtypes = [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)] 1450 glValidateProgramPipeline = _libraries['libGL.so.1'].glValidateProgramPipeline 1451 glValidateProgramPipeline.restype = None 1452 glValidateProgramPipeline.argtypes = [GLuint] 1453 glGetProgramPipelineInfoLog = _libraries['libGL.so.1'].glGetProgramPipelineInfoLog 1454 glGetProgramPipelineInfoLog.restype = None 1455 glGetProgramPipelineInfoLog.argtypes = [GLuint, GLsizei, POINTER(GLsizei), STRING] 1456 glVertexAttribL1d = _libraries['libGL.so.1'].glVertexAttribL1d 1457 glVertexAttribL1d.restype = None 1458 glVertexAttribL1d.argtypes = [GLuint, GLdouble] 1459 glVertexAttribL2d = _libraries['libGL.so.1'].glVertexAttribL2d 1460 glVertexAttribL2d.restype = None 1461 glVertexAttribL2d.argtypes = [GLuint, GLdouble, GLdouble] 1462 glVertexAttribL3d = _libraries['libGL.so.1'].glVertexAttribL3d 1463 glVertexAttribL3d.restype = None 1464 glVertexAttribL3d.argtypes = [GLuint, GLdouble, GLdouble, GLdouble] 1465 glVertexAttribL4d = _libraries['libGL.so.1'].glVertexAttribL4d 1466 glVertexAttribL4d.restype = None 1467 glVertexAttribL4d.argtypes = [GLuint, GLdouble, GLdouble, GLdouble, GLdouble] 1468 glVertexAttribL1dv = _libraries['libGL.so.1'].glVertexAttribL1dv 1469 glVertexAttribL1dv.restype = None 1470 glVertexAttribL1dv.argtypes = [GLuint, POINTER(GLdouble)] 1471 glVertexAttribL2dv = _libraries['libGL.so.1'].glVertexAttribL2dv 1472 glVertexAttribL2dv.restype = None 1473 glVertexAttribL2dv.argtypes = [GLuint, POINTER(GLdouble)] 1474 glVertexAttribL3dv = _libraries['libGL.so.1'].glVertexAttribL3dv 1475 glVertexAttribL3dv.restype = None 1476 glVertexAttribL3dv.argtypes = [GLuint, POINTER(GLdouble)] 1477 glVertexAttribL4dv = _libraries['libGL.so.1'].glVertexAttribL4dv 1478 glVertexAttribL4dv.restype = None 1479 glVertexAttribL4dv.argtypes = [GLuint, POINTER(GLdouble)] 1480 glVertexAttribLPointer = _libraries['libGL.so.1'].glVertexAttribLPointer 1481 glVertexAttribLPointer.restype = None 1482 glVertexAttribLPointer.argtypes = [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)] 1483 glGetVertexAttribLdv = _libraries['libGL.so.1'].glGetVertexAttribLdv 1484 glGetVertexAttribLdv.restype = None 1485 glGetVertexAttribLdv.argtypes = [GLuint, GLenum, POINTER(GLdouble)] 1486 glViewportArrayv = _libraries['libGL.so.1'].glViewportArrayv 1487 glViewportArrayv.restype = None 1488 glViewportArrayv.argtypes = [GLuint, GLsizei, POINTER(GLfloat)] 1489 glViewportIndexedf = _libraries['libGL.so.1'].glViewportIndexedf 1490 glViewportIndexedf.restype = None 1491 glViewportIndexedf.argtypes = [GLuint, GLfloat, GLfloat, GLfloat, GLfloat] 1492 glViewportIndexedfv = _libraries['libGL.so.1'].glViewportIndexedfv 1493 glViewportIndexedfv.restype = None 1494 glViewportIndexedfv.argtypes = [GLuint, POINTER(GLfloat)] 1495 glScissorArrayv = _libraries['libGL.so.1'].glScissorArrayv 1496 glScissorArrayv.restype = None 1497 glScissorArrayv.argtypes = [GLuint, GLsizei, POINTER(GLint)] 1498 glScissorIndexed = _libraries['libGL.so.1'].glScissorIndexed 1499 glScissorIndexed.restype = None 1500 glScissorIndexed.argtypes = [GLuint, GLint, GLint, GLsizei, GLsizei] 1501 glScissorIndexedv = _libraries['libGL.so.1'].glScissorIndexedv 1502 glScissorIndexedv.restype = None 1503 glScissorIndexedv.argtypes = [GLuint, POINTER(GLint)] 1504 glDepthRangeArrayv = _libraries['libGL.so.1'].glDepthRangeArrayv 1505 glDepthRangeArrayv.restype = None 1506 glDepthRangeArrayv.argtypes = [GLuint, GLsizei, POINTER(GLclampd)] 1507 glDepthRangeIndexed = _libraries['libGL.so.1'].glDepthRangeIndexed 1508 glDepthRangeIndexed.restype = None 1509 glDepthRangeIndexed.argtypes = [GLuint, GLclampd, GLclampd] 1510 glGetFloati_v = _libraries['libGL.so.1'].glGetFloati_v 1511 glGetFloati_v.restype = None 1512 glGetFloati_v.argtypes = [GLenum, GLuint, POINTER(GLfloat)] 1513 glGetDoublei_v = _libraries['libGL.so.1'].glGetDoublei_v 1514 glGetDoublei_v.restype = None 1515 glGetDoublei_v.argtypes = [GLenum, GLuint, POINTER(GLdouble)] 1516 glDebugMessageControlARB = _libraries['libGL.so.1'].glDebugMessageControlARB 1517 glDebugMessageControlARB.restype = None 1518 glDebugMessageControlARB.argtypes = [GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean] 1519 glDebugMessageInsertARB = _libraries['libGL.so.1'].glDebugMessageInsertARB 1520 glDebugMessageInsertARB.restype = None 1521 glDebugMessageInsertARB.argtypes = [GLenum, GLenum, GLuint, GLenum, GLsizei, STRING] 1522 GLDEBUGPROCARB = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, STRING, POINTER(GLvoid)) 1523 glDebugMessageCallbackARB = _libraries['libGL.so.1'].glDebugMessageCallbackARB 1524 glDebugMessageCallbackARB.restype = None 1525 glDebugMessageCallbackARB.argtypes = [GLDEBUGPROCARB, POINTER(GLvoid)] 1526 glGetDebugMessageLogARB = _libraries['libGL.so.1'].glGetDebugMessageLogARB 1527 glGetDebugMessageLogARB.restype = GLuint 1528 glGetDebugMessageLogARB.argtypes = [GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei), STRING] 1529 glGetGraphicsResetStatusARB = _libraries['libGL.so.1'].glGetGraphicsResetStatusARB 1530 glGetGraphicsResetStatusARB.restype = GLenum 1531 glGetGraphicsResetStatusARB.argtypes = [] 1532 glGetnMapdvARB = _libraries['libGL.so.1'].glGetnMapdvARB 1533 glGetnMapdvARB.restype = None 1534 glGetnMapdvARB.argtypes = [GLenum, GLenum, GLsizei, POINTER(GLdouble)] 1535 glGetnMapfvARB = _libraries['libGL.so.1'].glGetnMapfvARB 1536 glGetnMapfvARB.restype = None 1537 glGetnMapfvARB.argtypes = [GLenum, GLenum, GLsizei, POINTER(GLfloat)] 1538 glGetnMapivARB = _libraries['libGL.so.1'].glGetnMapivARB 1539 glGetnMapivARB.restype = None 1540 glGetnMapivARB.argtypes = [GLenum, GLenum, GLsizei, POINTER(GLint)] 1541 glGetnPixelMapfvARB = _libraries['libGL.so.1'].glGetnPixelMapfvARB 1542 glGetnPixelMapfvARB.restype = None 1543 glGetnPixelMapfvARB.argtypes = [GLenum, GLsizei, POINTER(GLfloat)] 1544 glGetnPixelMapuivARB = _libraries['libGL.so.1'].glGetnPixelMapuivARB 1545 glGetnPixelMapuivARB.restype = None 1546 glGetnPixelMapuivARB.argtypes = [GLenum, GLsizei, POINTER(GLuint)] 1547 glGetnPixelMapusvARB = _libraries['libGL.so.1'].glGetnPixelMapusvARB 1548 glGetnPixelMapusvARB.restype = None 1549 glGetnPixelMapusvARB.argtypes = [GLenum, GLsizei, POINTER(GLushort)] 1550 glGetnPolygonStippleARB = _libraries['libGL.so.1'].glGetnPolygonStippleARB 1551 glGetnPolygonStippleARB.restype = None 1552 glGetnPolygonStippleARB.argtypes = [GLsizei, POINTER(GLubyte)] 1553 glGetnColorTableARB = _libraries['libGL.so.1'].glGetnColorTableARB 1554 glGetnColorTableARB.restype = None 1555 glGetnColorTableARB.argtypes = [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)] 1556 glGetnConvolutionFilterARB = _libraries['libGL.so.1'].glGetnConvolutionFilterARB 1557 glGetnConvolutionFilterARB.restype = None 1558 glGetnConvolutionFilterARB.argtypes = [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)] 1559 glGetnSeparableFilterARB = _libraries['libGL.so.1'].glGetnSeparableFilterARB 1560 glGetnSeparableFilterARB.restype = None 1561 glGetnSeparableFilterARB.argtypes = [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)] 1562 glGetnHistogramARB = _libraries['libGL.so.1'].glGetnHistogramARB 1563 glGetnHistogramARB.restype = None 1564 glGetnHistogramARB.argtypes = [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)] 1565 glGetnMinmaxARB = _libraries['libGL.so.1'].glGetnMinmaxARB 1566 glGetnMinmaxARB.restype = None 1567 glGetnMinmaxARB.argtypes = [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)] 1568 glGetnTexImageARB = _libraries['libGL.so.1'].glGetnTexImageARB 1569 glGetnTexImageARB.restype = None 1570 glGetnTexImageARB.argtypes = [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)] 1571 glReadnPixelsARB = _libraries['libGL.so.1'].glReadnPixelsARB 1572 glReadnPixelsARB.restype = None 1573 glReadnPixelsARB.argtypes = [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)] 1574 glGetnCompressedTexImageARB = _libraries['libGL.so.1'].glGetnCompressedTexImageARB 1575 glGetnCompressedTexImageARB.restype = None 1576 glGetnCompressedTexImageARB.argtypes = [GLenum, GLint, GLsizei, POINTER(GLvoid)] 1577 glGetnUniformfvARB = _libraries['libGL.so.1'].glGetnUniformfvARB 1578 glGetnUniformfvARB.restype = None 1579 glGetnUniformfvARB.argtypes = [GLuint, GLint, GLsizei, POINTER(GLfloat)] 1580 glGetnUniformivARB = _libraries['libGL.so.1'].glGetnUniformivARB 1581 glGetnUniformivARB.restype = None 1582 glGetnUniformivARB.argtypes = [GLuint, GLint, GLsizei, POINTER(GLint)] 1583 glGetnUniformuivARB = _libraries['libGL.so.1'].glGetnUniformuivARB 1584 glGetnUniformuivARB.restype = None 1585 glGetnUniformuivARB.argtypes = [GLuint, GLint, GLsizei, POINTER(GLuint)] 1586 glGetnUniformdvARB = _libraries['libGL.so.1'].glGetnUniformdvARB 1587 glGetnUniformdvARB.restype = None 1588 glGetnUniformdvARB.argtypes = [GLuint, GLint, GLsizei, POINTER(GLdouble)] 1589 GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 36495 # Variable c_int '36495' 1590 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # Variable c_int '36059' 1591 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # Variable c_int '33300' 1592 GL_XOR = 5382 # Variable c_int '5382' 1593 GL_UNSIGNED_INT_VEC3 = 36295 # Variable c_int '36295' 1594 GL_UNSIGNED_INT_VEC4 = 36296 # Variable c_int '36296' 1595 GL_UNSIGNED_SHORT_5_6_5 = 33635 # Variable c_int '33635' 1596 GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # Variable c_int '34339' 1597 GL_ALREADY_SIGNALED = 37146 # Variable c_int '37146' 1598 GL_DEPTH_COMPONENT24 = 33190 # Variable c_int '33190' 1599 GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069 # Variable c_int '37069' 1600 GL_ARB_conservative_depth = 1 # Variable c_int '1' 1601 GL_DITHER = 3024 # Variable c_int '3024' 1602 GL_RGB16UI = 36215 # Variable c_int '36215' 1603 GL_TEXTURE_RECTANGLE = 34037 # Variable c_int '34037' 1604 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # Variable c_int '33303' 1605 GL_FLOAT_VEC2 = 35664 # Variable c_int '35664' 1606 GL_FLOAT_VEC3 = 35665 # Variable c_int '35665' 1607 GL_R16_SNORM = 36760 # Variable c_int '36760' 1608 GL_INT_IMAGE_2D_MULTISAMPLE = 36960 # Variable c_int '36960' 1609 GL_FLOAT_VEC4 = 35666 # Variable c_int '35666' 1610 GL_IMAGE_CUBE = 36944 # Variable c_int '36944' 1611 GL_FLOAT = 5126 # Variable c_int '5126' 1612 GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121 # Variable c_int '37121' 1613 GL_TEXTURE_MAX_LOD = 33083 # Variable c_int '33083' 1614 GL_BUFFER_MAP_OFFSET = 37153 # Variable c_int '37153' 1615 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482 # Variable c_int '36482' 1616 GL_UNSIGNED_INT_VEC2 = 36294 # Variable c_int '36294' 1617 GL_IMAGE_2D = 36941 # Variable c_int '36941' 1618 GL_PROXY_TEXTURE_RECTANGLE = 34039 # Variable c_int '34039' 1619 GL_SRGB8_ALPHA8 = 35907 # Variable c_int '35907' 1620 GL_RGB16_SNORM = 36762 # Variable c_int '36762' 1621 GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # Variable c_int '34819' 1622 GL_SAMPLER_2D_RECT = 35683 # Variable c_int '35683' 1623 GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312 # Variable c_int '36312' 1624 GL_UNIFORM_BUFFER_START = 35369 # Variable c_int '35369' 1625 GL_ARB_shading_language_packing = 1 # Variable c_int '1' 1626 GL_TEXTURE_COMPRESSED = 34465 # Variable c_int '34465' 1627 GL_CONSTANT_COLOR = 32769 # Variable c_int '32769' 1628 GL_RGBA32UI = 36208 # Variable c_int '36208' 1629 GL_RG8UI = 33336 # Variable c_int '33336' 1630 GL_VERSION_4_0 = 1 # Variable c_int '1' 1631 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479 # Variable c_int '36479' 1632 GL_TEXTURE8 = 33992 # Variable c_int '33992' 1633 GL_TEXTURE9 = 33993 # Variable c_int '33993' 1634 GL_DEBUG_CALLBACK_USER_PARAM_ARB = 33349 # Variable c_int '33349' 1635 GL_TEXTURE4 = 33988 # Variable c_int '33988' 1636 GL_TEXTURE5 = 33989 # Variable c_int '33989' 1637 GL_TEXTURE6 = 33990 # Variable c_int '33990' 1638 GL_TEXTURE7 = 33991 # Variable c_int '33991' 1639 GL_TEXTURE0 = 33984 # Variable c_int '33984' 1640 GL_CONTEXT_PROFILE_MASK = 37158 # Variable c_int '37158' 1641 GL_TEXTURE2 = 33986 # Variable c_int '33986' 1642 GL_TEXTURE3 = 33987 # Variable c_int '33987' 1643 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071 # Variable c_int '34071' 1644 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069 # Variable c_int '34069' 1645 GL_DOUBLE = 5130 # Variable c_int '5130' 1646 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073 # Variable c_int '34073' 1647 GL_BYTE = 5120 # Variable c_int '5120' 1648 GL_BOOL_VEC3 = 35672 # Variable c_int '35672' 1649 GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064 # Variable c_int '37064' 1650 GL_TIMEOUT_IGNORED = 18446744073709551615L # Variable c_ulonglong '-1ull' 1651 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485 # Variable c_int '36485' 1652 GL_ARB_robustness = 1 # Variable c_int '1' 1653 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070 # Variable c_int '34070' 1654 GL_MAX_VARYING_VECTORS = 36348 # Variable c_int '36348' 1655 GL_RENDERBUFFER_SAMPLES = 36011 # Variable c_int '36011' 1656 GL_ARB_shader_atomic_counters = 1 # Variable c_int '1' 1657 GL_RG = 33319 # Variable c_int '33319' 1658 GL_NAMED_STRING_TYPE_ARB = 36330 # Variable c_int '36330' 1659 GL_TEXTURE_BINDING_BUFFER = 35884 # Variable c_int '35884' 1660 GL_SRC_ALPHA_SATURATE = 776 # Variable c_int '776' 1661 GL_LINEAR_MIPMAP_LINEAR = 9987 # Variable c_int '9987' 1662 GL_MAX_SAMPLES = 36183 # Variable c_int '36183' 1663 GL_DEPTH_WRITEMASK = 2930 # Variable c_int '2930' 1664 GL_FRAMEBUFFER_SRGB = 36281 # Variable c_int '36281' 1665 GL_UNPACK_IMAGE_HEIGHT = 32878 # Variable c_int '32878' 1666 GL_GREEN_INTEGER = 36245 # Variable c_int '36245' 1667 GL_TEXTURE_DEPTH_SIZE = 34890 # Variable c_int '34890' 1668 GL_FLOAT_MAT3x2 = 35687 # Variable c_int '35687' 1669 GL_TRIANGLE_STRIP = 5 # Variable c_int '5' 1670 GL_NOOP = 5381 # Variable c_int '5381' 1671 GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367 # Variable c_int '33367' 1672 GL_FLOAT_MAT3x4 = 35688 # Variable c_int '35688' 1673 GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572 # Variable c_int '37572' 1674 GL_CONTEXT_FLAGS = 33310 # Variable c_int '33310' 1675 GL_FRONT_LEFT = 1024 # Variable c_int '1024' 1676 GL_INVALID_ENUM = 1280 # Variable c_int '1280' 1677 GL_ARB_copy_buffer = 1 # Variable c_int '1' 1678 GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124 # Variable c_int '37124' 1679 GL_ALL_SHADER_BITS = 4294967295L # Variable c_uint '4294967295u' 1680 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123 # Variable c_int '37123' 1681 GL_TRIANGLE_STRIP_ADJACENCY = 13 # Variable c_int '13' 1682 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588 # Variable c_int '37588' 1683 GL_ARB_map_buffer_range = 1 # Variable c_int '1' 1684 GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # Variable c_int '35982' 1685 GL_BLUE = 6405 # Variable c_int '6405' 1686 GL_VERTEX_ARRAY_BINDING = 34229 # Variable c_int '34229' 1687 GL_UNSIGNED_SHORT_5_5_5_1 = 32820 # Variable c_int '32820' 1688 GL_TIMEOUT_EXPIRED = 37147 # Variable c_int '37147' 1689 GL_QUERY_NO_WAIT = 36372 # Variable c_int '36372' 1690 GL_PROVOKING_VERTEX = 36431 # Variable c_int '36431' 1691 GL_DEBUG_SEVERITY_MEDIUM_ARB = 37191 # Variable c_int '37191' 1692 GL_SIGNED_NORMALIZED = 36764 # Variable c_int '36764' 1693 GL_STENCIL_FUNC = 2962 # Variable c_int '2962' 1694 GL_RG16UI = 33338 # Variable c_int '33338' 1695 GL_LINE_STRIP_ADJACENCY = 11 # Variable c_int '11' 1696 GL_QUERY_RESULT = 34918 # Variable c_int '34918' 1697 GL_ALIASED_LINE_WIDTH_RANGE = 33902 # Variable c_int '33902' 1698 GL_POINT_SIZE = 2833 # Variable c_int '2833' 1699 GL_INVERT = 5386 # Variable c_int '5386' 1700 GL_BACK = 1029 # Variable c_int '1029' 1701 GL_MAJOR_VERSION = 33307 # Variable c_int '33307' 1702 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # Variable c_int '35967' 1703 GL_DEBUG_TYPE_PORTABILITY_ARB = 33359 # Variable c_int '33359' 1704 GL_RGB12 = 32851 # Variable c_int '32851' 1705 GL_TEXTURE_IMMUTABLE_FORMAT = 37167 # Variable c_int '37167' 1706 GL_RGB10 = 32850 # Variable c_int '32850' 1707 GL_ATOMIC_COUNTER_BUFFER = 37568 # Variable c_int '37568' 1708 GL_RGB16 = 32852 # Variable c_int '32852' 1709 GL_PROXY_TEXTURE_CUBE_MAP = 34075 # Variable c_int '34075' 1710 GL_CLIP_DISTANCE1 = 12289 # Variable c_int '12289' 1711 GL_CLIP_DISTANCE0 = 12288 # Variable c_int '12288' 1712 GL_CLIP_DISTANCE3 = 12291 # Variable c_int '12291' 1713 GL_CLIP_DISTANCE2 = 12290 # Variable c_int '12290' 1714 GL_CLIP_DISTANCE5 = 12293 # Variable c_int '12293' 1715 GL_CLIP_DISTANCE4 = 12292 # Variable c_int '12292' 1716 GL_MINOR_VERSION = 33308 # Variable c_int '33308' 1717 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # Variable c_int '35722' 1718 GL_DOUBLEBUFFER = 3122 # Variable c_int '3122' 1719 GL_VERSION_4_1 = 1 # Variable c_int '1' 1720 GL_IMAGE_BINDING_LEVEL = 36667 # Variable c_int '36667' 1721 GL_FRONT_AND_BACK = 1032 # Variable c_int '1032' 1722 GL_R8 = 33321 # Variable c_int '33321' 1723 GL_FRAGMENT_SHADER_BIT = 2 # Variable c_int '2' 1724 GL_POINT = 6912 # Variable c_int '6912' 1725 GL_COMPRESSED_RG_RGTC2 = 36285 # Variable c_int '36285' 1726 GL_RESET_NOTIFICATION_STRATEGY_ARB = 33366 # Variable c_int '33366' 1727 GL_DOUBLE_MAT4 = 36680 # Variable c_int '36680' 1728 GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # Variable c_int '35076' 1729 GL_DOUBLE_MAT2 = 36678 # Variable c_int '36678' 1730 GL_DOUBLE_MAT3 = 36679 # Variable c_int '36679' 1731 GL_ARB_texture_rg = 1 # Variable c_int '1' 1732 GL_PROGRAM_BINARY_FORMATS = 34815 # Variable c_int '34815' 1733 GL_STENCIL = 6146 # Variable c_int '6146' 1734 GL_SRGB = 35904 # Variable c_int '35904' 1735 GL_SYNC_FENCE = 37142 # Variable c_int '37142' 1736 GL_ONE_MINUS_CONSTANT_COLOR = 32770 # Variable c_int '32770' 1737 GL_UNSIGNED_INT_8_8_8_8 = 32821 # Variable c_int '32821' 1738 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924 # Variable c_int '34924' 1739 GL_SHADING_LANGUAGE_VERSION = 35724 # Variable c_int '35724' 1740 GL_MIN_SAMPLE_SHADING_VALUE = 35895 # Variable c_int '35895' 1741 GL_RGB16I = 36233 # Variable c_int '36233' 1742 GL_NAMED_STRING_LENGTH_ARB = 36329 # Variable c_int '36329' 1743 GL_UNPACK_SKIP_PIXELS = 3316 # Variable c_int '3316' 1744 GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309 # Variable c_int '36309' 1745 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # Variable c_int '36269' 1746 GL_ARB_vertex_type_2_10_10_10_rev = 1 # Variable c_int '1' 1747 GL_FRAGMENT_SHADER = 35632 # Variable c_int '35632' 1748 GL_SYNC_STATUS = 37140 # Variable c_int '37140' 1749 GL_DOUBLE_VEC4 = 36862 # Variable c_int '36862' 1750 GL_UNSIGNED_SHORT_4_4_4_4 = 32819 # Variable c_int '32819' 1751 GL_DOUBLE_VEC2 = 36860 # Variable c_int '36860' 1752 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # Variable c_int '35979' 1753 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # Variable c_int '35723' 1754 GL_TEXTURE_DEPTH = 32881 # Variable c_int '32881' 1755 GL_STENCIL_BACK_REF = 36003 # Variable c_int '36003' 1756 GL_NO_ERROR = 0 # Variable c_int '0' 1757 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36446 # Variable c_int '36446' 1758 GL_PROGRAM_SEPARABLE = 33368 # Variable c_int '33368' 1759 GL_VIEWPORT = 2978 # Variable c_int '2978' 1760 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # Variable c_int '36049' 1761 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444 # Variable c_int '36444' 1762 GL_BLEND_SRC_ALPHA = 32971 # Variable c_int '32971' 1763 GL_UNSIGNED_INT_IMAGE_2D = 36963 # Variable c_int '36963' 1764 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 37160 # Variable c_int '37160' 1765 GL_ARB_framebuffer_object = 1 # Variable c_int '1' 1766 GL_DRAW_BUFFER7 = 34860 # Variable c_int '34860' 1767 GL_RGBA16UI = 36214 # Variable c_int '36214' 1768 GL_DRAW_BUFFER5 = 34858 # Variable c_int '34858' 1769 GL_RGB8I = 36239 # Variable c_int '36239' 1770 GL_RGB32UI = 36209 # Variable c_int '36209' 1771 GL_AND_REVERSE = 5378 # Variable c_int '5378' 1772 GL_MAX_INTEGER_SAMPLES = 37136 # Variable c_int '37136' 1773 GL_COLOR_ATTACHMENT6 = 36070 # Variable c_int '36070' 1774 GL_COPY = 5379 # Variable c_int '5379' 1775 GL_TEXTURE_BINDING_2D_ARRAY = 35869 # Variable c_int '35869' 1776 GL_DRAW_BUFFER8 = 34861 # Variable c_int '34861' 1777 GL_DRAW_BUFFER9 = 34862 # Variable c_int '34862' 1778 GL_MAX_DRAW_BUFFERS = 34852 # Variable c_int '34852' 1779 GL_KEEP = 7680 # Variable c_int '7680' 1780 GL_UNKNOWN_CONTEXT_RESET_ARB = 33365 # Variable c_int '33365' 1781 GL_MAX_TEXTURE_BUFFER_SIZE = 35883 # Variable c_int '35883' 1782 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 37187 # Variable c_int '37187' 1783 GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895 # Variable c_int '34895' 1784 GL_IMAGE_CUBE_MAP_ARRAY = 36948 # Variable c_int '36948' 1785 GL_R32UI = 33334 # Variable c_int '33334' 1786 GL_RGBA8_SNORM = 36759 # Variable c_int '36759' 1787 GL_FILL = 6914 # Variable c_int '6914' 1788 GL_INT_SAMPLER_3D = 36299 # Variable c_int '36299' 1789 GL_BACK_RIGHT = 1027 # Variable c_int '1027' 1790 GL_INT_IMAGE_1D = 36951 # Variable c_int '36951' 1791 GL_INT_SAMPLER_2D_RECT = 36301 # Variable c_int '36301' 1792 GL_COLOR_LOGIC_OP = 3058 # Variable c_int '3058' 1793 GL_SAMPLER_BINDING = 35097 # Variable c_int '35097' 1794 GL_AND = 5377 # Variable c_int '5377' 1795 GL_ARB_texture_storage = 1 # Variable c_int '1' 1796 GL_DEPTH24_STENCIL8 = 35056 # Variable c_int '35056' 1797 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574 # Variable c_int '37574' 1798 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579 # Variable c_int '37579' 1799 GL_SAMPLER_2D_SHADOW = 35682 # Variable c_int '35682' 1800 GL_SAMPLER_CUBE = 35680 # Variable c_int '35680' 1801 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # Variable c_int '36051' 1802 GL_LINEAR = 9729 # Variable c_int '9729' 1803 GL_GEOMETRY_SHADER_INVOCATIONS = 34943 # Variable c_int '34943' 1804 GL_ARB_gpu_shader_fp64 = 1 # Variable c_int '1' 1805 GL_STATIC_COPY = 35046 # Variable c_int '35046' 1806 GL_VERSION = 7938 # Variable c_int '7938' 1807 GL_EXTENSIONS = 7939 # Variable c_int '7939' 1808 GL_BGR_INTEGER = 36250 # Variable c_int '36250' 1809 GL_BUFFER_SIZE = 34660 # Variable c_int '34660' 1810 GL_PROXY_TEXTURE_3D = 32880 # Variable c_int '32880' 1811 GL_LAYER_PROVOKING_VERTEX = 33374 # Variable c_int '33374' 1812 GL_MAX_SAMPLE_MASK_WORDS = 36441 # Variable c_int '36441' 1813 GL_UNIFORM_BUFFER_BINDING = 35368 # Variable c_int '35368' 1814 GL_ARB_texture_compression_bptc = 1 # Variable c_int '1' 1815 GL_UNIFORM_TYPE = 35383 # Variable c_int '35383' 1816 GL_PROXY_TEXTURE_2D = 32868 # Variable c_int '32868' 1817 GL_DELETE_STATUS = 35712 # Variable c_int '35712' 1818 GL_ARB_vertex_array_bgra = 1 # Variable c_int '1' 1819 GL_ANY_SAMPLES_PASSED = 35887 # Variable c_int '35887' 1820 GL_LAST_VERTEX_CONVENTION = 36430 # Variable c_int '36430' 1821 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # Variable c_int '33301' 1822 GL_DEPTH_BUFFER_BIT = 256 # Variable c_int '256' 1823 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # Variable c_int '34818' 1824 GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878 # Variable c_int '36878' 1825 GL_UNSIGNALED = 37144 # Variable c_int '37144' 1826 GL_UNIFORM_BUFFER = 35345 # Variable c_int '35345' 1827 GL_MAP_WRITE_BIT = 2 # Variable c_int '2' 1828 GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # Variable c_int '34373' 1829 GL_SAMPLE_MASK = 36433 # Variable c_int '36433' 1830 GL_IMAGE_3D = 36942 # Variable c_int '36942' 1831 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594 # Variable c_int '37594' 1832 GL_TESS_GEN_SPACING = 36471 # Variable c_int '36471' 1833 GL_CCW = 2305 # Variable c_int '2305' 1834 GL_FRONT_RIGHT = 1025 # Variable c_int '1025' 1835 GL_RGB32I = 36227 # Variable c_int '36227' 1836 GL_MAP_INVALIDATE_BUFFER_BIT = 8 # Variable c_int '8' 1837 GL_STENCIL_BACK_FUNC = 34816 # Variable c_int '34816' 1838 GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # Variable c_int '35902' 1839 GL_ARB_texture_compression_rgtc = 1 # Variable c_int '1' 1840 GL_SYNC_GPU_COMMANDS_COMPLETE = 37143 # Variable c_int '37143' 1841 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36972 # Variable c_int '36972' 1842 GL_RGB9_E5 = 35901 # Variable c_int '35901' 1843 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # Variable c_int '35069' 1844 GL_SMOOTH_POINT_SIZE_RANGE = 2834 # Variable c_int '2834' 1845 GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373 # Variable c_int '35373' 1846 GL_IMAGE_2D_RECT = 36943 # Variable c_int '36943' 1847 GL_MULTISAMPLE = 32925 # Variable c_int '32925' 1848 GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320 # Variable c_int '36320' 1849 GL_IMAGE_BINDING_ACCESS = 36670 # Variable c_int '36670' 1850 GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # Variable c_int '35719' 1851 GL_ONE_MINUS_SRC1_COLOR = 35066 # Variable c_int '35066' 1852 GL_STREAM_READ = 35041 # Variable c_int '35041' 1853 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # Variable c_int '35976' 1854 GL_TEXTURE23 = 34007 # Variable c_int '34007' 1855 GL_FUNC_SUBTRACT = 32778 # Variable c_int '32778' 1856 GL_R32F = 33326 # Variable c_int '33326' 1857 GL_DRAW_INDIRECT_BUFFER = 36671 # Variable c_int '36671' 1858 GL_ARB_draw_elements_base_vertex = 1 # Variable c_int '1' 1859 GL_STENCIL_INDEX = 6401 # Variable c_int '6401' 1860 GL_INT_VEC4 = 35669 # Variable c_int '35669' 1861 GL_SAMPLER_BUFFER = 36290 # Variable c_int '36290' 1862 GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739 # Variable c_int '35739' 1863 GL_READ_ONLY = 35000 # Variable c_int '35000' 1864 GL_ATOMIC_COUNTER_BUFFER_START = 37570 # Variable c_int '37570' 1865 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # Variable c_int '33296' 1866 GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371 # Variable c_int '35371' 1867 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585 # Variable c_int '37585' 1868 GL_UNSIGNED_SHORT_5_6_5_REV = 33636 # Variable c_int '33636' 1869 GL_COLOR_ATTACHMENT14 = 36078 # Variable c_int '36078' 1870 GL_HIGH_FLOAT = 36338 # Variable c_int '36338' 1871 GL_RGBA_SNORM = 36755 # Variable c_int '36755' 1872 GL_COLOR_ATTACHMENT11 = 36075 # Variable c_int '36075' 1873 GL_CLAMP_TO_EDGE = 33071 # Variable c_int '33071' 1874 GL_COLOR_ATTACHMENT13 = 36077 # Variable c_int '36077' 1875 GL_COLOR_ATTACHMENT12 = 36076 # Variable c_int '36076' 1876 GL_NEAREST = 9728 # Variable c_int '9728' 1877 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582 # Variable c_int '37582' 1878 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # Variable c_int '34338' 1879 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # Variable c_int '36052' 1880 GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # Variable c_int '34930' 1881 GL_RGB32F = 34837 # Variable c_int '34837' 1882 GL_FLOAT_MAT2 = 35674 # Variable c_int '35674' 1883 GL_TESS_EVALUATION_SHADER_BIT = 16 # Variable c_int '16' 1884 GL_DEBUG_SEVERITY_HIGH_ARB = 37190 # Variable c_int '37190' 1885 GL_DEPTH = 6145 # Variable c_int '6145' 1886 GL_FLOAT_MAT4 = 35676 # Variable c_int '35676' 1887 GL_RENDERBUFFER_GREEN_SIZE = 36177 # Variable c_int '36177' 1888 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068 # Variable c_int '35068' 1889 GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070 # Variable c_int '37070' 1890 GL_TESS_CONTROL_OUTPUT_VERTICES = 36469 # Variable c_int '36469' 1891 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # Variable c_int '33298' 1892 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # Variable c_int '36054' 1893 GL_ACTIVE_TEXTURE = 34016 # Variable c_int '34016' 1894 GL_POLYGON_MODE = 2880 # Variable c_int '2880' 1895 GL_ONE_MINUS_SRC_ALPHA = 771 # Variable c_int '771' 1896 GL_SAMPLER_2D_RECT_SHADOW = 35684 # Variable c_int '35684' 1897 GL_ALL_BARRIER_BITS = 4294967295L # Variable c_uint '4294967295u' 1898 GL_MAX_TESS_PATCH_COMPONENTS = 36484 # Variable c_int '36484' 1899 GL_TEXTURE30 = 34014 # Variable c_int '34014' 1900 GL_TEXTURE31 = 34015 # Variable c_int '34015' 1901 GL_UNSIGNED_INT_SAMPLER_1D = 36305 # Variable c_int '36305' 1902 GL_RGBA8I = 36238 # Variable c_int '36238' 1903 GL_UNSIGNED_INT_SAMPLER_2D = 36306 # Variable c_int '36306' 1904 GL_DEPTH_CLEAR_VALUE = 2931 # Variable c_int '2931' 1905 GL_GEOMETRY_INPUT_TYPE = 35095 # Variable c_int '35095' 1906 GL_ARB_cl_event = 1 # Variable c_int '1' 1907 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067 # Variable c_int '37067' 1908 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 36877 # Variable c_int '36877' 1909 GL_BUFFER_MAP_POINTER = 35005 # Variable c_int '35005' 1910 GL_LINE_SMOOTH = 2848 # Variable c_int '2848' 1911 GL_R3_G3_B2 = 10768 # Variable c_int '10768' 1912 GL_RENDERBUFFER_BINDING = 36007 # Variable c_int '36007' 1913 GL_INT_SAMPLER_1D = 36297 # Variable c_int '36297' 1914 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # Variable c_int '36048' 1915 GL_STENCIL_REF = 2967 # Variable c_int '2967' 1916 GL_DEPTH_TEST = 2929 # Variable c_int '2929' 1917 GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326 # Variable c_int '36326' 1918 GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # Variable c_int '34965' 1919 GL_DOUBLE_MAT4x2 = 36685 # Variable c_int '36685' 1920 GL_DOUBLE_MAT4x3 = 36686 # Variable c_int '36686' 1921 GL_COPY_WRITE_BUFFER = 36663 # Variable c_int '36663' 1922 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576 # Variable c_int '37576' 1923 GL_MIRRORED_REPEAT = 33648 # Variable c_int '33648' 1924 GL_SAMPLER_CUBE_SHADOW = 36293 # Variable c_int '36293' 1925 GL_TEXTURE_BINDING_3D = 32874 # Variable c_int '32874' 1926 GL_UNSIGNED_SHORT = 5123 # Variable c_int '5123' 1927 GL_MIN = 32775 # Variable c_int '32775' 1928 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # Variable c_int '36060' 1929 GL_COMPRESSED_SRGB_ALPHA = 35913 # Variable c_int '35913' 1930 GL_ONE_MINUS_DST_COLOR = 775 # Variable c_int '775' 1931 GL_ONE_MINUS_SRC_COLOR = 769 # Variable c_int '769' 1932 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36447 # Variable c_int '36447' 1933 GL_BLEND_EQUATION_RGB = 32777 # Variable c_int '32777' 1934 GL_TEXTURE = 5890 # Variable c_int '5890' 1935 GL_PROXY_TEXTURE_1D_ARRAY = 35865 # Variable c_int '35865' 1936 GL_RGBA16 = 32859 # Variable c_int '32859' 1937 GL_MAX_CLIP_DISTANCES = 3378 # Variable c_int '3378' 1938 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # Variable c_int '33302' 1939 GL_PATCHES = 14 # Variable c_int '14' 1940 GL_ARB_depth_buffer_float = 1 # Variable c_int '1' 1941 GL_TIMESTAMP = 36392 # Variable c_int '36392' 1942 GL_COLOR_BUFFER_BIT = 16384 # Variable c_int '16384' 1943 GL_IMAGE_2D_ARRAY = 36947 # Variable c_int '36947' 1944 GL_ACTIVE_UNIFORMS = 35718 # Variable c_int '35718' 1945 GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423 # Variable c_int '36423' 1946 GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # Variable c_int '34370' 1947 GL_MEDIUM_FLOAT = 36337 # Variable c_int '36337' 1948 GL_MAX_VERTEX_UNIFORM_VECTORS = 36347 # Variable c_int '36347' 1949 GL_TEXTURE_BINDING_CUBE_MAP = 34068 # Variable c_int '34068' 1950 GL_SAMPLER_2D = 35678 # Variable c_int '35678' 1951 GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595 # Variable c_int '37595' 1952 GL_IMAGE_BUFFER = 36945 # Variable c_int '36945' 1953 GL_PRIMITIVE_RESTART = 36765 # Variable c_int '36765' 1954 GL_SRGB_ALPHA = 35906 # Variable c_int '35906' 1955 GL_DRAW_BUFFER12 = 34865 # Variable c_int '34865' 1956 GL_NEAREST_MIPMAP_NEAREST = 9984 # Variable c_int '9984' 1957 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466 # Variable c_int '34466' 1958 GL_DOUBLE_MAT2x4 = 36682 # Variable c_int '36682' 1959 GL_ARB_map_buffer_alignment = 1 # Variable c_int '1' 1960 GL_PACK_SKIP_ROWS = 3331 # Variable c_int '3331' 1961 GL_IMAGE_BINDING_LAYERED = 36668 # Variable c_int '36668' 1962 GL_TEXTURE_MAG_FILTER = 10240 # Variable c_int '10240' 1963 GL_R8I = 33329 # Variable c_int '33329' 1964 GL_FRAMEBUFFER_BARRIER_BIT = 1024 # Variable c_int '1024' 1965 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 36388 # Variable c_int '36388' 1966 GL_GEOMETRY_SHADER = 36313 # Variable c_int '36313' 1967 GL_LINK_STATUS = 35714 # Variable c_int '35714' 1968 GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 36493 # Variable c_int '36493' 1969 GL_READ_BUFFER = 3074 # Variable c_int '3074' 1970 GL_SYNC_CL_EVENT_ARB = 33344 # Variable c_int '33344' 1971 GL_TEXTURE_MAX_LEVEL = 33085 # Variable c_int '33085' 1972 GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925 # Variable c_int '34925' 1973 GL_R32I = 33333 # Variable c_int '33333' 1974 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125 # Variable c_int '37125' 1975 GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048 # Variable c_int '2048' 1976 GL_BOOL_VEC4 = 35673 # Variable c_int '35673' 1977 GL_TEXTURE_SWIZZLE_B = 36420 # Variable c_int '36420' 1978 GL_MAX_IMAGE_UNITS = 36664 # Variable c_int '36664' 1979 GL_ONE_MINUS_CONSTANT_ALPHA = 32772 # Variable c_int '32772' 1980 GL_NEAREST_MIPMAP_LINEAR = 9986 # Variable c_int '9986' 1981 GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 36968 # Variable c_int '36968' 1982 GL_INT_2_10_10_10_REV = 36255 # Variable c_int '36255' 1983 GL_LEFT = 1030 # Variable c_int '1030' 1984 GL_INT_IMAGE_BUFFER = 36956 # Variable c_int '36956' 1985 GL_AND_INVERTED = 5380 # Variable c_int '5380' 1986 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156 # Variable c_int '37156' 1987 GL_WAIT_FAILED = 37149 # Variable c_int '37149' 1988 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379 # Variable c_int '35379' 1989 GL_UNIFORM_BLOCK_NAME_LENGTH = 35393 # Variable c_int '35393' 1990 GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 # Variable c_int '32926' 1991 GL_LOSE_CONTEXT_ON_RESET_ARB = 33362 # Variable c_int '33362' 1992 GL_BOOL_VEC2 = 35671 # Variable c_int '35671' 1993 GL_LINE = 6913 # Variable c_int '6913' 1994 GL_PIXEL_BUFFER_BARRIER_BIT = 128 # Variable c_int '128' 1995 GL_POLYGON_OFFSET_POINT = 10753 # Variable c_int '10753' 1996 GL_BGR = 32992 # Variable c_int '32992' 1997 GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382 # Variable c_int '36382' 1998 GL_TESS_CONTROL_SHADER = 36488 # Variable c_int '36488' 1999 GL_SAMPLER_2D_MULTISAMPLE = 37128 # Variable c_int '37128' 2000 GL_DRAW_BUFFER15 = 34868 # Variable c_int '34868' 2001 GL_SAMPLES_PASSED = 35092 # Variable c_int '35092' 2002 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 36971 # Variable c_int '36971' 2003 GL_ARRAY_BUFFER = 34962 # Variable c_int '34962' 2004 GL_DEPTH_COMPONENT16 = 33189 # Variable c_int '33189' 2005 GL_RGBA12 = 32858 # Variable c_int '32858' 2006 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076 # Variable c_int '34076' 2007 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464 # Variable c_int '34464' 2008 GL_BLUE_INTEGER = 36246 # Variable c_int '36246' 2009 GL_RGBA16_SNORM = 36763 # Variable c_int '36763' 2010 GL_TEXTURE_1D = 3552 # Variable c_int '3552' 2011 GL_MAX_TESS_GEN_LEVEL = 36478 # Variable c_int '36478' 2012 GL_SEPARATE_ATTRIBS = 35981 # Variable c_int '35981' 2013 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381 # Variable c_int '35381' 2014 GL_BGRA_INTEGER = 36251 # Variable c_int '36251' 2015 GL_LINE_LOOP = 2 # Variable c_int '2' 2016 GL_SYNC_FLAGS = 37141 # Variable c_int '37141' 2017 GL_FALSE = 0 # Variable c_int '0' 2018 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377 # Variable c_int '35377' 2019 GL_PATCH_DEFAULT_OUTER_LEVEL = 36468 # Variable c_int '36468' 2020 GL_RG32I = 33339 # Variable c_int '33339' 2021 GL_UNSIGNED_BYTE_2_3_3_REV = 33634 # Variable c_int '33634' 2022 GL_SAMPLE_ALPHA_TO_ONE = 32927 # Variable c_int '32927' 2023 GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # Variable c_int '36164' 2024 GL_NUM_SHADER_BINARY_FORMATS = 36345 # Variable c_int '36345' 2025 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394 # Variable c_int '35394' 2026 GL_ARB_depth_clamp = 1 # Variable c_int '1' 2027 GL_TEXTURE_HEIGHT = 4097 # Variable c_int '4097' 2028 GL_DOUBLE_MAT2x3 = 36681 # Variable c_int '36681' 2029 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # Variable c_int '36055' 2030 GL_PROGRAM_POINT_SIZE = 34370 # Variable c_int '34370' 2031 GL_DEBUG_LOGGED_MESSAGES_ARB = 37189 # Variable c_int '37189' 2032 GL_RGBA16I = 36232 # Variable c_int '36232' 2033 GL_RGBA16F = 34842 # Variable c_int '34842' 2034 GL_DOUBLE_MAT3x4 = 36684 # Variable c_int '36684' 2035 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397 # Variable c_int '35397' 2036 GL_SAMPLER_1D = 35677 # Variable c_int '35677' 2037 GL_INT_SAMPLER_2D = 36298 # Variable c_int '36298' 2038 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # Variable c_int '36310' 2039 GL_ONE = 1 # Variable c_int '1' 2040 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 33358 # Variable c_int '33358' 2041 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127 # Variable c_int '37127' 2042 GL_DOUBLE_MAT3x2 = 36683 # Variable c_int '36683' 2043 GL_STENCIL_PASS_DEPTH_FAIL = 2965 # Variable c_int '2965' 2044 GL_DRAW_INDIRECT_BUFFER_BINDING = 36675 # Variable c_int '36675' 2045 GL_RED = 6403 # Variable c_int '6403' 2046 GL_BLEND_SRC_RGB = 32969 # Variable c_int '32969' 2047 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970 # Variable c_int '36970' 2048 GL_ARB_tessellation_shader = 1 # Variable c_int '1' 2049 GL_CLAMP_TO_BORDER = 33069 # Variable c_int '33069' 2050 GL_CONSTANT_ALPHA = 32771 # Variable c_int '32771' 2051 GL_POLYGON_OFFSET_LINE = 10754 # Variable c_int '10754' 2052 GL_FUNC_REVERSE_SUBTRACT = 32779 # Variable c_int '32779' 2053 GL_INT_IMAGE_2D = 36952 # Variable c_int '36952' 2054 GL_RGBA8UI = 36220 # Variable c_int '36220' 2055 GL_ARB_vertex_attrib_64bit = 1 # Variable c_int '1' 2056 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851 # Variable c_int '2851' 2057 GL_COLOR_ATTACHMENT15 = 36079 # Variable c_int '36079' 2058 GL_PROGRAM_PIPELINE_BINDING = 33370 # Variable c_int '33370' 2059 GL_GREEN = 6404 # Variable c_int '6404' 2060 GL_INVALID_OPERATION = 1282 # Variable c_int '1282' 2061 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 33347 # Variable c_int '33347' 2062 GL_FIXED_ONLY = 35101 # Variable c_int '35101' 2063 GL_CLAMP_READ_COLOR = 35100 # Variable c_int '35100' 2064 GL_RED_INTEGER = 36244 # Variable c_int '36244' 2065 GL_NONE = 0 # Variable c_int '0' 2066 GL_FRAMEBUFFER_DEFAULT = 33304 # Variable c_int '33304' 2067 GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383 # Variable c_int '36383' 2068 GL_COLOR_ATTACHMENT5 = 36069 # Variable c_int '36069' 2069 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # Variable c_int '35657' 2070 GL_COLOR_ATTACHMENT7 = 36071 # Variable c_int '36071' 2071 GL_DEPTH_RANGE = 2928 # Variable c_int '2928' 2072 GL_COLOR_ATTACHMENT1 = 36065 # Variable c_int '36065' 2073 GL_COLOR_ATTACHMENT0 = 36064 # Variable c_int '36064' 2074 GL_COLOR_ATTACHMENT2 = 36066 # Variable c_int '36066' 2075 GL_TEXTURE_BLUE_SIZE = 32862 # Variable c_int '32862' 2076 GL_PACK_COMPRESSED_BLOCK_DEPTH = 37165 # Variable c_int '37165' 2077 GL_COLOR_ATTACHMENT9 = 36073 # Variable c_int '36073' 2078 GL_TEXTURE_BINDING_RECTANGLE = 34038 # Variable c_int '34038' 2079 GL_LINE_SMOOTH_HINT = 3154 # Variable c_int '3154' 2080 GL_COMMAND_BARRIER_BIT = 64 # Variable c_int '64' 2081 GL_FRONT = 1028 # Variable c_int '1028' 2082 GL_NAND = 5390 # Variable c_int '5390' 2083 GL_UNIFORM_BLOCK_DATA_SIZE = 35392 # Variable c_int '35392' 2084 GL_BUFFER_USAGE = 34661 # Variable c_int '34661' 2085 GL_PATCH_VERTICES = 36466 # Variable c_int '36466' 2086 GL_CULL_FACE_MODE = 2885 # Variable c_int '2885' 2087 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # Variable c_int '35983' 2088 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 37188 # Variable c_int '37188' 2089 GL_NUM_EXTENSIONS = 33309 # Variable c_int '33309' 2090 GL_IMAGE_BINDING_FORMAT = 36974 # Variable c_int '36974' 2091 GL_UNIFORM_IS_ROW_MAJOR = 35390 # Variable c_int '35390' 2092 GL_MAX_UNIFORM_BLOCK_SIZE = 35376 # Variable c_int '35376' 2093 GL_BOOL = 35670 # Variable c_int '35670' 2094 GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374 # Variable c_int '35374' 2095 GL_MIN_MAP_BUFFER_ALIGNMENT = 37052 # Variable c_int '37052' 2096 GL_TIME_ELAPSED = 35007 # Variable c_int '35007' 2097 GL_ARB_base_instance = 1 # Variable c_int '1' 2098 GL_COMPRESSED_TEXTURE_FORMATS = 34467 # Variable c_int '34467' 2099 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # Variable c_int '35958' 2100 GL_ALPHA = 6406 # Variable c_int '6406' 2101 GL_SET = 5391 # Variable c_int '5391' 2102 GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36878 # Variable c_int '36878' 2103 GL_COLOR_WRITEMASK = 3107 # Variable c_int '3107' 2104 GL_COLOR_CLEAR_VALUE = 3106 # Variable c_int '3106' 2105 GL_DST_COLOR = 774 # Variable c_int '774' 2106 GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593 # Variable c_int '37593' 2107 GL_RGB_SNORM = 36754 # Variable c_int '36754' 2108 GL_BLEND_EQUATION = 32777 # Variable c_int '32777' 2109 GL_UNSIGNED_INT = 5125 # Variable c_int '5125' 2110 GL_DEPTH_FUNC = 2932 # Variable c_int '2932' 2111 GL_TEXTURE_WRAP_R = 32882 # Variable c_int '32882' 2112 GL_TEXTURE_WRAP_S = 10242 # Variable c_int '10242' 2113 GL_TEXTURE_WRAP_T = 10243 # Variable c_int '10243' 2114 GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 36494 # Variable c_int '36494' 2115 GL_VERTEX_SHADER = 35633 # Variable c_int '35633' 2116 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596 # Variable c_int '37596' 2117 GL_ARB_texture_multisample = 1 # Variable c_int '1' 2118 GL_STENCIL_BACK_VALUE_MASK = 36004 # Variable c_int '36004' 2119 GL_INT_SAMPLER_2D_ARRAY = 36303 # Variable c_int '36303' 2120 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879 # Variable c_int '36879' 2121 GL_POINT_SPRITE_COORD_ORIGIN = 36000 # Variable c_int '36000' 2122 GL_POINT_SIZE_RANGE = 2834 # Variable c_int '2834' 2123 GL_TEXTURE_BINDING_1D = 32872 # Variable c_int '32872' 2124 GL_FRONT_FACE = 2886 # Variable c_int '2886' 2125 GL_COMPRESSED_RGB = 34029 # Variable c_int '34029' 2126 GL_DEBUG_SOURCE_APPLICATION_ARB = 33354 # Variable c_int '33354' 2127 GL_DEPTH_COMPONENT = 6402 # Variable c_int '6402' 2128 GL_SRC1_COLOR = 35065 # Variable c_int '35065' 2129 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395 # Variable c_int '35395' 2130 GL_ARB_sampler_objects = 1 # Variable c_int '1' 2131 GL_DEBUG_TYPE_ERROR_ARB = 33356 # Variable c_int '33356' 2132 GL_SHADER_TYPE = 35663 # Variable c_int '35663' 2133 GL_RG16_SNORM = 36761 # Variable c_int '36761' 2134 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # Variable c_int '34340' 2135 GL_CONTEXT_CORE_PROFILE_BIT = 1 # Variable c_int '1' 2136 GL_COMPARE_REF_TO_TEXTURE = 34894 # Variable c_int '34894' 2137 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # Variable c_int '36182' 2138 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # Variable c_int '33297' 2139 GL_TRUE = 1 # Variable c_int '1' 2140 GL_TEXTURE_MIN_FILTER = 10241 # Variable c_int '10241' 2141 GL_REPLACE = 7681 # Variable c_int '7681' 2142 GL_SAMPLER_1D_ARRAY = 36288 # Variable c_int '36288' 2143 GL_VERSION_1_2 = 1 # Variable c_int '1' 2144 GL_QUERY_COUNTER_BITS = 34916 # Variable c_int '34916' 2145 GL_RG_INTEGER = 33320 # Variable c_int '33320' 2146 GL_TEXTURE_SWIZZLE_R = 36418 # Variable c_int '36418' 2147 GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586 # Variable c_int '37586' 2148 GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063 # Variable c_int '37063' 2149 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 34032 # Variable c_int '34032' 2150 GL_PACK_SWAP_BYTES = 3328 # Variable c_int '3328' 2151 GL_EQUAL = 514 # Variable c_int '514' 2152 GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 33353 # Variable c_int '33353' 2153 GL_TEXTURE_SWIZZLE_G = 36419 # Variable c_int '36419' 2154 GL_DEPTH_STENCIL_ATTACHMENT = 33306 # Variable c_int '33306' 2155 GL_RENDERBUFFER_HEIGHT = 36163 # Variable c_int '36163' 2156 GL_MIN_SAMPLE_SHADING_VALUE_ARB = 35895 # Variable c_int '35895' 2157 GL_TEXTURE_BINDING_1D_ARRAY = 35868 # Variable c_int '35868' 2158 GL_INTERLEAVED_ATTRIBS = 35980 # Variable c_int '35980' 2159 GL_TEXTURE_ALPHA_TYPE = 35859 # Variable c_int '35859' 2160 GL_POLYGON_OFFSET_UNITS = 10752 # Variable c_int '10752' 2161 GL_LOW_FLOAT = 36336 # Variable c_int '36336' 2162 GL_LINE_WIDTH_GRANULARITY = 2851 # Variable c_int '2851' 2163 GL_DRAW_BUFFER13 = 34866 # Variable c_int '34866' 2164 GL_COMPRESSED_RED_RGTC1 = 36283 # Variable c_int '36283' 2165 GL_TEXTURE_INTERNAL_FORMAT = 4099 # Variable c_int '4099' 2166 GL_UNSIGNED_INT_10_10_10_2 = 32822 # Variable c_int '32822' 2167 GL_SHADER_SOURCE_LENGTH = 35720 # Variable c_int '35720' 2168 GL_POLYGON_SMOOTH_HINT = 3155 # Variable c_int '3155' 2169 GL_POINT_FADE_THRESHOLD_SIZE = 33064 # Variable c_int '33064' 2170 GL_INT_SAMPLER_BUFFER = 36304 # Variable c_int '36304' 2171 GL_ATOMIC_COUNTER_BARRIER_BIT = 4096 # Variable c_int '4096' 2172 GL_IMAGE_1D_ARRAY = 36946 # Variable c_int '36946' 2173 GL_TEXTURE_BLUE_TYPE = 35858 # Variable c_int '35858' 2174 GL_UNSIGNED_INT_IMAGE_3D = 36964 # Variable c_int '36964' 2175 GL_UNPACK_ALIGNMENT = 3317 # Variable c_int '3317' 2176 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877 # Variable c_int '36877' 2177 GL_ARB_uniform_buffer_object = 1 # Variable c_int '1' 2178 GL_ARB_texture_swizzle = 1 # Variable c_int '1' 2179 GL_STEREO = 3123 # Variable c_int '3123' 2180 GL_BUFFER_ACCESS = 35003 # Variable c_int '35003' 2181 GL_LINE_STRIP = 3 # Variable c_int '3' 2182 GL_SRC_COLOR = 768 # Variable c_int '768' 2183 GL_STREAM_COPY = 35042 # Variable c_int '35042' 2184 GL_PACK_ROW_LENGTH = 3330 # Variable c_int '3330' 2185 GL_ARB_explicit_attrib_location = 1 # Variable c_int '1' 2186 GL_NUM_SAMPLE_COUNTS = 37760 # Variable c_int '37760' 2187 GL_MEDIUM_INT = 36340 # Variable c_int '36340' 2188 GL_TEXTURE_CUBE_MAP = 34067 # Variable c_int '34067' 2189 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36879 # Variable c_int '36879' 2190 GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122 # Variable c_int '37122' 2191 GL_COLOR = 6144 # Variable c_int '6144' 2192 GL_MAX_IMAGE_SAMPLES = 36973 # Variable c_int '36973' 2193 GL_RENDERBUFFER_DEPTH_SIZE = 36180 # Variable c_int '36180' 2194 GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 36492 # Variable c_int '36492' 2195 GL_R16UI = 33332 # Variable c_int '33332' 2196 GL_DYNAMIC_READ = 35049 # Variable c_int '35049' 2197 GL_TEXTURE_BUFFER = 35882 # Variable c_int '35882' 2198 GL_COPY_READ_BUFFER = 36662 # Variable c_int '36662' 2199 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319 # Variable c_int '36319' 2200 GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065 # Variable c_int '37065' 2201 GL_LOW_INT = 36339 # Variable c_int '36339' 2202 GL_COLOR_ATTACHMENT8 = 36072 # Variable c_int '36072' 2203 GL_DEPTH_STENCIL = 34041 # Variable c_int '34041' 2204 GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070 # Variable c_int '35070' 2205 GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154 # Variable c_int '37154' 2206 GL_POINTS = 0 # Variable c_int '0' 2207 GL_DECR = 7683 # Variable c_int '7683' 2208 GL_READ_WRITE = 35002 # Variable c_int '35002' 2209 GL_RENDERBUFFER_BLUE_SIZE = 36178 # Variable c_int '36178' 2210 GL_UNIFORM_NAME_LENGTH = 35385 # Variable c_int '35385' 2211 GL_FASTEST = 4353 # Variable c_int '4353' 2212 GL_SYNC_CONDITION = 37139 # Variable c_int '37139' 2213 GL_PACK_IMAGE_HEIGHT = 32876 # Variable c_int '32876' 2214 GL_HALF_FLOAT = 5131 # Variable c_int '5131' 2215 GL_TEXTURE_RED_TYPE = 35856 # Variable c_int '35856' 2216 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # Variable c_int '35968' 2217 GL_SCISSOR_BOX = 3088 # Variable c_int '3088' 2218 GL_OR = 5383 # Variable c_int '5383' 2219 GL_MAP_INVALIDATE_RANGE_BIT = 4 # Variable c_int '4' 2220 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 36387 # Variable c_int '36387' 2221 GL_TEXTURE22 = 34006 # Variable c_int '34006' 2222 GL_TEXTURE21 = 34005 # Variable c_int '34005' 2223 GL_TEXTURE20 = 34004 # Variable c_int '34004' 2224 GL_TEXTURE27 = 34011 # Variable c_int '34011' 2225 GL_TEXTURE26 = 34010 # Variable c_int '34010' 2226 GL_TEXTURE25 = 34009 # Variable c_int '34009' 2227 GL_TEXTURE24 = 34008 # Variable c_int '34008' 2228 GL_R8_SNORM = 36756 # Variable c_int '36756' 2229 GL_TEXTURE29 = 34013 # Variable c_int '34013' 2230 GL_TEXTURE28 = 34012 # Variable c_int '34012' 2231 GL_ARB_provoking_vertex = 1 # Variable c_int '1' 2232 GL_MAX_3D_TEXTURE_SIZE = 32883 # Variable c_int '32883' 2233 GL_PRIMITIVE_RESTART_INDEX = 36766 # Variable c_int '36766' 2234 GL_DEBUG_SOURCE_API_ARB = 33350 # Variable c_int '33350' 2235 GL_TRIANGLES_ADJACENCY = 12 # Variable c_int '12' 2236 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074 # Variable c_int '34074' 2237 GL_DONT_CARE = 4352 # Variable c_int '4352' 2238 GL_DRAW_BUFFER2 = 34855 # Variable c_int '34855' 2239 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 36328 # Variable c_int '36328' 2240 GL_QUERY_WAIT = 36371 # Variable c_int '36371' 2241 GL_MAP_FLUSH_EXPLICIT_BIT = 16 # Variable c_int '16' 2242 GL_PACK_SKIP_PIXELS = 3332 # Variable c_int '3332' 2243 GL_RG8I = 33335 # Variable c_int '33335' 2244 GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638 # Variable c_int '33638' 2245 GL_ARB_half_float_vertex = 1 # Variable c_int '1' 2246 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 34033 # Variable c_int '34033' 2247 GL_SUBPIXEL_BITS = 3408 # Variable c_int '3408' 2248 GL_SRGB8 = 35905 # Variable c_int '35905' 2249 GL_RIGHT = 1031 # Variable c_int '1031' 2250 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 33351 # Variable c_int '33351' 2251 GL_GEQUAL = 518 # Variable c_int '518' 2252 GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 37161 # Variable c_int '37161' 2253 GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # Variable c_int '36284' 2254 GL_TEXTURE_CUBE_MAP_ARRAY = 36873 # Variable c_int '36873' 2255 GL_UNIFORM_BLOCK_BINDING = 35391 # Variable c_int '35391' 2256 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380 # Variable c_int '35380' 2257 GL_LINE_WIDTH = 2849 # Variable c_int '2849' 2258 GL_UNIFORM_OFFSET = 35387 # Variable c_int '35387' 2259 GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132 # Variable c_int '37132' 2260 GL_UNSIGNED_INT_IMAGE_CUBE = 36966 # Variable c_int '36966' 2261 GL_TEXTURE1 = 33985 # Variable c_int '33985' 2262 GL_STENCIL_INDEX1 = 36166 # Variable c_int '36166' 2263 GL_TRANSFORM_FEEDBACK = 36386 # Variable c_int '36386' 2264 GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 36873 # Variable c_int '36873' 2265 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349 # Variable c_int '36349' 2266 GL_ARB_transform_feedback2 = 1 # Variable c_int '1' 2267 GL_ARB_transform_feedback3 = 1 # Variable c_int '1' 2268 GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # Variable c_int '36308' 2269 GL_TEXTURE_WIDTH = 4096 # Variable c_int '4096' 2270 GL_ONE_MINUS_SRC1_ALPHA = 35067 # Variable c_int '35067' 2271 GL_COLOR_ATTACHMENT4 = 36068 # Variable c_int '36068' 2272 GL_UNIFORM_SIZE = 35384 # Variable c_int '35384' 2273 GL_FUNC_ADD = 32774 # Variable c_int '32774' 2274 GL_FLOAT_MAT4x2 = 35689 # Variable c_int '35689' 2275 GL_FLOAT_MAT4x3 = 35690 # Variable c_int '35690' 2276 GL_UPPER_LEFT = 36002 # Variable c_int '36002' 2277 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481 # Variable c_int '36481' 2278 GL_ARB_vertex_array_object = 1 # Variable c_int '1' 2279 GL_COMPRESSED_RG = 33318 # Variable c_int '33318' 2280 GL_UNPACK_SWAP_BYTES = 3312 # Variable c_int '3312' 2281 GL_CURRENT_VERTEX_ATTRIB = 34342 # Variable c_int '34342' 2282 GL_ARRAY_BUFFER_BINDING = 34964 # Variable c_int '34964' 2283 GL_SCISSOR_TEST = 3089 # Variable c_int '3089' 2284 GL_SHADER_COMPILER = 36346 # Variable c_int '36346' 2285 GL_MAX_COLOR_TEXTURE_SAMPLES = 37134 # Variable c_int '37134' 2286 GL_BACK_LEFT = 1026 # Variable c_int '1026' 2287 GL_RG_SNORM = 36753 # Variable c_int '36753' 2288 GL_DYNAMIC_DRAW = 35048 # Variable c_int '35048' 2289 GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583 # Variable c_int '37583' 2290 GL_OUT_OF_MEMORY = 1285 # Variable c_int '1285' 2291 GL_PATCH_DEFAULT_INNER_LEVEL = 36467 # Variable c_int '36467' 2292 GL_LINES_ADJACENCY = 10 # Variable c_int '10' 2293 GL_VENDOR = 7936 # Variable c_int '7936' 2294 GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738 # Variable c_int '35738' 2295 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321 # Variable c_int '36321' 2296 GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637 # Variable c_int '33637' 2297 GL_UNPACK_ROW_LENGTH = 3314 # Variable c_int '3314' 2298 GL_UNPACK_COMPRESSED_BLOCK_SIZE = 37162 # Variable c_int '37162' 2299 GL_CURRENT_PROGRAM = 35725 # Variable c_int '35725' 2300 GL_ARB_transform_feedback_instanced = 1 # Variable c_int '1' 2301 GL_BUFFER_MAPPED = 35004 # Variable c_int '35004' 2302 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # Variable c_int '35978' 2303 GL_ARB_shading_language_420pack = 1 # Variable c_int '1' 2304 GL_GEOMETRY_OUTPUT_TYPE = 35096 # Variable c_int '35096' 2305 GL_RASTERIZER_DISCARD = 35977 # Variable c_int '35977' 2306 GL_NUM_PROGRAM_BINARY_FORMATS = 34814 # Variable c_int '34814' 2307 GL_MAX_TEXTURE_LOD_BIAS = 34045 # Variable c_int '34045' 2308 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 36665 # Variable c_int '36665' 2309 GL_STREAM_DRAW = 35040 # Variable c_int '35040' 2310 GL_ARB_fragment_coord_conventions = 1 # Variable c_int '1' 2311 GL_VERSION_4_2 = 1 # Variable c_int '1' 2312 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396 # Variable c_int '35396' 2313 GL_ONE_MINUS_DST_ALPHA = 773 # Variable c_int '773' 2314 GL_TEXTURE_FETCH_BARRIER_BIT = 8 # Variable c_int '8' 2315 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130 # Variable c_int '37130' 2316 GL_BUFFER_UPDATE_BARRIER_BIT = 512 # Variable c_int '512' 2317 GL_VERSION_2_1 = 1 # Variable c_int '1' 2318 GL_SIGNALED = 37145 # Variable c_int '37145' 2319 GL_FRAMEBUFFER = 36160 # Variable c_int '36160' 2320 GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959 # Variable c_int '36959' 2321 GL_INT_SAMPLER_2D_MULTISAMPLE = 37129 # Variable c_int '37129' 2322 GL_STENCIL_TEST = 2960 # Variable c_int '2960' 2323 GL_R16 = 33322 # Variable c_int '33322' 2324 GL_VIEWPORT_BOUNDS_RANGE = 33373 # Variable c_int '33373' 2325 GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428 # Variable c_int '36428' 2326 GL_R11F_G11F_B10F = 35898 # Variable c_int '35898' 2327 GL_TEXTURE_MIN_LOD = 33082 # Variable c_int '33082' 2328 GL_INT_IMAGE_CUBE = 36955 # Variable c_int '36955' 2329 GL_TESS_EVALUATION_SHADER = 36487 # Variable c_int '36487' 2330 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 33357 # Variable c_int '33357' 2331 GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # Variable c_int '35055' 2332 GL_ARB_shader_bit_encoding = 1 # Variable c_int '1' 2333 GL_IMAGE_2D_MULTISAMPLE = 36949 # Variable c_int '36949' 2334 GL_PROXY_TEXTURE_1D = 32867 # Variable c_int '32867' 2335 GL_STENCIL_BACK_FAIL = 34817 # Variable c_int '34817' 2336 GL_POLYGON_OFFSET_FACTOR = 32824 # Variable c_int '32824' 2337 GL_QUERY_BY_REGION_NO_WAIT = 36374 # Variable c_int '36374' 2338 GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # Variable c_int '35971' 2339 GL_UNSIGNED_INT_IMAGE_BUFFER = 36967 # Variable c_int '36967' 2340 GL_DEPTH_COMPONENT32F = 36012 # Variable c_int '36012' 2341 GL_LEQUAL = 515 # Variable c_int '515' 2342 GL_TRIANGLE_FAN = 6 # Variable c_int '6' 2343 GL_SYNC_FLUSH_COMMANDS_BIT = 1 # Variable c_int '1' 2344 GL_ALWAYS = 519 # Variable c_int '519' 2345 GL_TEXTURE_COMPARE_FUNC = 34893 # Variable c_int '34893' 2346 GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442 # Variable c_int '36442' 2347 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489 # Variable c_int '36489' 2348 GL_STENCIL_BACK_WRITEMASK = 36005 # Variable c_int '36005' 2349 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 33352 # Variable c_int '33352' 2350 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # Variable c_int '36311' 2351 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32 # Variable c_int '32' 2352 GL_VERSION_1_5 = 1 # Variable c_int '1' 2353 GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # Variable c_int '1286' 2354 GL_ARB_texture_buffer_object_rgb32 = 1 # Variable c_int '1' 2355 GL_BUFFER_ACCESS_FLAGS = 37151 # Variable c_int '37151' 2356 GL_ARB_draw_buffers_blend = 1 # Variable c_int '1' 2357 GL_ARB_shading_language_include = 1 # Variable c_int '1' 2358 GL_UNIFORM_BUFFER_SIZE = 35370 # Variable c_int '35370' 2359 GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464 # Variable c_int '36464' 2360 GL_TRIANGLES = 4 # Variable c_int '4' 2361 GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # Variable c_int '36292' 2362 GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571 # Variable c_int '37571' 2363 GL_DEPTH32F_STENCIL8 = 36013 # Variable c_int '36013' 2364 GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # Variable c_int '35071' 2365 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # Variable c_int '34975' 2366 GL_UNIFORM_MATRIX_STRIDE = 35389 # Variable c_int '35389' 2367 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587 # Variable c_int '37587' 2368 GL_IMAGE_BINDING_NAME = 36666 # Variable c_int '36666' 2369 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443 # Variable c_int '36443' 2370 GL_MAX_SERVER_WAIT_TIMEOUT = 37137 # Variable c_int '37137' 2371 GL_TEXTURE_BUFFER_FORMAT = 35886 # Variable c_int '35886' 2372 GL_QUERY_BY_REGION_WAIT = 36373 # Variable c_int '36373' 2373 GL_TESS_GEN_VERTEX_ORDER = 36472 # Variable c_int '36472' 2374 GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569 # Variable c_int '37569' 2375 GL_NOR = 5384 # Variable c_int '5384' 2376 GL_MAX_SUBROUTINES = 36327 # Variable c_int '36327' 2377 GL_TEXTURE_UPDATE_BARRIER_BIT = 256 # Variable c_int '256' 2378 GL_PACK_ALIGNMENT = 3333 # Variable c_int '3333' 2379 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578 # Variable c_int '37578' 2380 GL_SAMPLER_2D_ARRAY = 36289 # Variable c_int '36289' 2381 GL_BLEND = 3042 # Variable c_int '3042' 2382 GL_ARB_sample_shading = 1 # Variable c_int '1' 2383 GL_RENDERER = 7937 # Variable c_int '7937' 2384 GL_UNPACK_LSB_FIRST = 3313 # Variable c_int '3313' 2385 GL_MAX_VARYING_FLOATS = 35659 # Variable c_int '35659' 2386 GL_BGRA = 32993 # Variable c_int '32993' 2387 GL_ACTIVE_UNIFORM_BLOCKS = 35382 # Variable c_int '35382' 2388 GL_SAMPLE_MASK_VALUE = 36434 # Variable c_int '36434' 2389 GL_POLYGON_OFFSET_FILL = 32823 # Variable c_int '32823' 2390 GL_UNPACK_SKIP_IMAGES = 32877 # Variable c_int '32877' 2391 GL_COMPATIBLE_SUBROUTINES = 36427 # Variable c_int '36427' 2392 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 36875 # Variable c_int '36875' 2393 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577 # Variable c_int '37577' 2394 GL_ARB_blend_func_extended = 1 # Variable c_int '1' 2395 GL_TEXTURE_BASE_LEVEL = 33084 # Variable c_int '33084' 2396 GL_RGB16F = 34843 # Variable c_int '34843' 2397 GL_PACK_LSB_FIRST = 3329 # Variable c_int '3329' 2398 GL_SMOOTH_LINE_WIDTH_RANGE = 2850 # Variable c_int '2850' 2399 GL_FIRST_VERTEX_CONVENTION = 36429 # Variable c_int '36429' 2400 GL_DRAW_BUFFER6 = 34859 # Variable c_int '34859' 2401 GL_IMAGE_BINDING_LAYER = 36669 # Variable c_int '36669' 2402 GL_OR_REVERSE = 5387 # Variable c_int '5387' 2403 GL_CLIP_DISTANCE7 = 12295 # Variable c_int '12295' 2404 GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589 # Variable c_int '37589' 2405 GL_ARB_internalformat_query = 1 # Variable c_int '1' 2406 GL_UNSIGNED_INT_SAMPLER_3D = 36307 # Variable c_int '36307' 2407 GL_ARB_ES2_compatibility = 1 # Variable c_int '1' 2408 GL_UNIFORM_BLOCK_INDEX = 35386 # Variable c_int '35386' 2409 GL_DEBUG_TYPE_PERFORMANCE_ARB = 33360 # Variable c_int '33360' 2410 GL_RG16I = 33337 # Variable c_int '33337' 2411 GL_PACK_SKIP_IMAGES = 32875 # Variable c_int '32875' 2412 GL_INT_VEC3 = 35668 # Variable c_int '35668' 2413 GL_INT_VEC2 = 35667 # Variable c_int '35667' 2414 GL_STENCIL_FAIL = 2964 # Variable c_int '2964' 2415 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378 # Variable c_int '35378' 2416 GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # Variable c_int '36291' 2417 GL_MAX_VERTEX_ATTRIBS = 34921 # Variable c_int '34921' 2418 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592 # Variable c_int '37592' 2419 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483 # Variable c_int '36483' 2420 GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375 # Variable c_int '35375' 2421 GL_CONDITION_SATISFIED = 37148 # Variable c_int '37148' 2422 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # Variable c_int '1' 2423 GL_LINE_WIDTH_RANGE = 2850 # Variable c_int '2850' 2424 GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950 # Variable c_int '36950' 2425 GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1 # Variable c_int '1' 2426 GL_FRAMEBUFFER_UNSUPPORTED = 36061 # Variable c_int '36061' 2427 GL_DST_ALPHA = 772 # Variable c_int '772' 2428 GL_NO_RESET_NOTIFICATION_ARB = 33377 # Variable c_int '33377' 2429 GL_DEBUG_TYPE_OTHER_ARB = 33361 # Variable c_int '33361' 2430 GL_DRAW_BUFFER4 = 34857 # Variable c_int '34857' 2431 GL_MAX_VARYING_COMPONENTS = 35659 # Variable c_int '35659' 2432 GL_LESS = 513 # Variable c_int '513' 2433 GL_ARB_viewport_array = 1 # Variable c_int '1' 2434 GL_ARB_separate_shader_objects = 1 # Variable c_int '1' 2435 GL_PROGRAM_BINARY_LENGTH = 34625 # Variable c_int '34625' 2436 GL_FRAMEBUFFER_UNDEFINED = 33305 # Variable c_int '33305' 2437 GL_TRANSFORM_FEEDBACK_BINDING = 36389 # Variable c_int '36389' 2438 GL_TEXTURE_1D_ARRAY = 35864 # Variable c_int '35864' 2439 GL_TEXTURE_STENCIL_SIZE = 35057 # Variable c_int '35057' 2440 GL_RENDERBUFFER_WIDTH = 36162 # Variable c_int '36162' 2441 GL_READ_FRAMEBUFFER_BINDING = 36010 # Variable c_int '36010' 2442 GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263 # Variable c_int '36263' 2443 GL_COMPRESSED_SRGB = 35912 # Variable c_int '35912' 2444 GL_TEXTURE_DEPTH_TYPE = 35862 # Variable c_int '35862' 2445 GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581 # Variable c_int '37581' 2446 GL_COMPRESSED_RGBA = 34030 # Variable c_int '34030' 2447 GL_RGBA2 = 32853 # Variable c_int '32853' 2448 GL_EQUIV = 5385 # Variable c_int '5385' 2449 GL_DRAW_BUFFER10 = 34863 # Variable c_int '34863' 2450 GL_DRAW_BUFFER11 = 34864 # Variable c_int '34864' 2451 GL_RGBA8 = 32856 # Variable c_int '32856' 2452 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447 # Variable c_int '36447' 2453 GL_DRAW_BUFFER14 = 34867 # Variable c_int '34867' 2454 GL_PROXY_TEXTURE_2D_ARRAY = 35867 # Variable c_int '35867' 2455 GL_INT_IMAGE_3D = 36953 # Variable c_int '36953' 2456 GL_INFO_LOG_LENGTH = 35716 # Variable c_int '35716' 2457 GL_RGB_INTEGER = 36248 # Variable c_int '36248' 2458 GL_COLOR_ATTACHMENT10 = 36074 # Variable c_int '36074' 2459 GL_ARB_shader_subroutine = 1 # Variable c_int '1' 2460 GL_DEBUG_SEVERITY_LOW_ARB = 37192 # Variable c_int '37192' 2461 GL_R16F = 33325 # Variable c_int '33325' 2462 GL_RENDERBUFFER_STENCIL_SIZE = 36181 # Variable c_int '36181' 2463 GL_MAX_COLOR_ATTACHMENTS = 36063 # Variable c_int '36063' 2464 GL_REPEAT = 10497 # Variable c_int '10497' 2465 GL_INT_IMAGE_2D_ARRAY = 36958 # Variable c_int '36958' 2466 GL_R16I = 33331 # Variable c_int '33331' 2467 GL_RG8_SNORM = 36757 # Variable c_int '36757' 2468 GL_POINT_SIZE_GRANULARITY = 2835 # Variable c_int '2835' 2469 GL_DRAW_BUFFER3 = 34856 # Variable c_int '34856' 2470 GL_STATIC_READ = 35045 # Variable c_int '35045' 2471 GL_VERSION_2_0 = 1 # Variable c_int '1' 2472 GL_DEBUG_SOURCE_OTHER_ARB = 33355 # Variable c_int '33355' 2473 GL_GEOMETRY_SHADER_BIT = 4 # Variable c_int '4' 2474 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398 # Variable c_int '35398' 2475 GL_TEXTURE_GREEN_SIZE = 32861 # Variable c_int '32861' 2476 GL_VALIDATE_STATUS = 35715 # Variable c_int '35715' 2477 GL_MAP_READ_BIT = 1 # Variable c_int '1' 2478 GL_RG16 = 33324 # Variable c_int '33324' 2479 GL_ACTIVE_ATTRIBUTES = 35721 # Variable c_int '35721' 2480 GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071 # Variable c_int '37071' 2481 GL_NUM_COMPATIBLE_SUBROUTINES = 36426 # Variable c_int '36426' 2482 GL_INT_IMAGE_1D_ARRAY = 36957 # Variable c_int '36957' 2483 GL_STENCIL_CLEAR_VALUE = 2961 # Variable c_int '2961' 2484 GL_UNSIGNED_INT_2_10_10_10_REV = 33640 # Variable c_int '33640' 2485 GL_STENCIL_BUFFER_BIT = 1024 # Variable c_int '1024' 2486 GL_TEXTURE_2D_MULTISAMPLE = 37120 # Variable c_int '37120' 2487 GL_DRAW_BUFFER0 = 34853 # Variable c_int '34853' 2488 GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # Variable c_int '36286' 2489 GL_ARB_texture_query_lod = 1 # Variable c_int '1' 2490 GL_COLOR_ATTACHMENT3 = 36067 # Variable c_int '36067' 2491 GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131 # Variable c_int '37131' 2492 GL_MAX_TEXTURE_SIZE = 3379 # Variable c_int '3379' 2493 GL_BLEND_EQUATION_ALPHA = 34877 # Variable c_int '34877' 2494 GL_ACTIVE_SUBROUTINES = 36325 # Variable c_int '36325' 2495 GL_ARB_texture_cube_map_array = 1 # Variable c_int '1' 2496 GL_RGBA_INTEGER = 36249 # Variable c_int '36249' 2497 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264 # Variable c_int '36264' 2498 GL_INCR_WRAP = 34055 # Variable c_int '34055' 2499 GL_QUERY_RESULT_AVAILABLE = 34919 # Variable c_int '34919' 2500 GL_MAX_RENDERBUFFER_SIZE = 34024 # Variable c_int '34024' 2501 GL_RGBA4 = 32854 # Variable c_int '32854' 2502 GL_STENCIL_PASS_DEPTH_PASS = 2966 # Variable c_int '2966' 2503 GL_FRACTIONAL_ODD = 36475 # Variable c_int '36475' 2504 GL_RENDERBUFFER_ALPHA_SIZE = 36179 # Variable c_int '36179' 2505 GL_SAMPLE_SHADING_ARB = 35894 # Variable c_int '35894' 2506 GL_HIGH_INT = 36341 # Variable c_int '36341' 2507 GL_SAMPLER_CUBE_MAP_ARRAY = 36876 # Variable c_int '36876' 2508 GL_DYNAMIC_COPY = 35050 # Variable c_int '35050' 2509 GL_DECR_WRAP = 34056 # Variable c_int '34056' 2510 GL_POLYGON_SMOOTH = 2881 # Variable c_int '2881' 2511 GL_ATTACHED_SHADERS = 35717 # Variable c_int '35717' 2512 GL_SAMPLE_POSITION = 36432 # Variable c_int '36432' 2513 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133 # Variable c_int '37133' 2514 GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590 # Variable c_int '37590' 2515 GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157 # Variable c_int '37157' 2516 GL_ARB_shader_image_load_store = 1 # Variable c_int '1' 2517 GL_GUILTY_CONTEXT_RESET_ARB = 33363 # Variable c_int '33363' 2518 GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 33375 # Variable c_int '33375' 2519 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573 # Variable c_int '37573' 2520 GL_LINES = 1 # Variable c_int '1' 2521 GL_TEXTURE18 = 34002 # Variable c_int '34002' 2522 GL_TEXTURE19 = 34003 # Variable c_int '34003' 2523 GL_TEXTURE17 = 34001 # Variable c_int '34001' 2524 GL_TEXTURE_BORDER_COLOR = 4100 # Variable c_int '4100' 2525 GL_TEXTURE14 = 33998 # Variable c_int '33998' 2526 GL_TEXTURE15 = 33999 # Variable c_int '33999' 2527 GL_TEXTURE12 = 33996 # Variable c_int '33996' 2528 GL_TEXTURE13 = 33997 # Variable c_int '33997' 2529 GL_TEXTURE10 = 33994 # Variable c_int '33994' 2530 GL_UNPACK_SKIP_ROWS = 3315 # Variable c_int '3315' 2531 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 36874 # Variable c_int '36874' 2532 GL_SAMPLE_BUFFERS = 32936 # Variable c_int '32936' 2533 GL_DEPTH_CLAMP = 34383 # Variable c_int '34383' 2534 GL_TEXTURE_COMPARE_MODE = 34892 # Variable c_int '34892' 2535 GL_BLEND_DST_ALPHA = 32970 # Variable c_int '32970' 2536 GL_RGB = 6407 # Variable c_int '6407' 2537 GL_INT_SAMPLER_CUBE = 36300 # Variable c_int '36300' 2538 GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885 # Variable c_int '35885' 2539 GL_ARB_framebuffer_sRGB = 1 # Variable c_int '1' 2540 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # Variable c_int '34922' 2541 GL_RGB5_A1 = 32855 # Variable c_int '32855' 2542 GL_DEPTH_ATTACHMENT = 36096 # Variable c_int '36096' 2543 GL_TEXTURE_ALPHA_SIZE = 32863 # Variable c_int '32863' 2544 GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # Variable c_int '35972' 2545 GL_COPY_INVERTED = 5388 # Variable c_int '5388' 2546 GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # Variable c_int '35077' 2547 GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155 # Variable c_int '37155' 2548 GL_LOWER_LEFT = 36001 # Variable c_int '36001' 2549 GL_TEXTURE_COMPRESSION_HINT = 34031 # Variable c_int '34031' 2550 GL_MAX_VIEWPORTS = 33371 # Variable c_int '33371' 2551 GL_RGBA32F = 34836 # Variable c_int '34836' 2552 GL_RGBA32I = 36226 # Variable c_int '36226' 2553 GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # Variable c_int '34341' 2554 GL_PIXEL_UNPACK_BUFFER = 35052 # Variable c_int '35052' 2555 GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591 # Variable c_int '37591' 2556 GL_LINEAR_MIPMAP_NEAREST = 9985 # Variable c_int '9985' 2557 GL_ARB_get_program_binary = 1 # Variable c_int '1' 2558 GL_STENCIL_WRITEMASK = 2968 # Variable c_int '2968' 2559 GL_RG8 = 33323 # Variable c_int '33323' 2560 GL_ARB_timer_query = 1 # Variable c_int '1' 2561 GL_DEBUG_CALLBACK_FUNCTION_ARB = 33348 # Variable c_int '33348' 2562 GL_RGB10_A2 = 32857 # Variable c_int '32857' 2563 GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424 # Variable c_int '36424' 2564 GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969 # Variable c_int '36969' 2565 GL_INVALID_VALUE = 1281 # Variable c_int '1281' 2566 GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066 # Variable c_int '37066' 2567 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072 # Variable c_int '34072' 2568 GL_VERTEX_SHADER_BIT = 1 # Variable c_int '1' 2569 GL_MAP_UNSYNCHRONIZED_BIT = 32 # Variable c_int '32' 2570 GL_ZERO = 0 # Variable c_int '0' 2571 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490 # Variable c_int '36490' 2572 GL_PIXEL_PACK_BUFFER = 35051 # Variable c_int '35051' 2573 GL_ELEMENT_ARRAY_BUFFER = 34963 # Variable c_int '34963' 2574 GL_TESS_CONTROL_SHADER_BIT = 8 # Variable c_int '8' 2575 GL_CLEAR = 5376 # Variable c_int '5376' 2576 GL_BUFFER_MAP_LENGTH = 37152 # Variable c_int '37152' 2577 GL_ARB_texture_rgb10_a2ui = 1 # Variable c_int '1' 2578 GL_MAX_VERTEX_STREAMS = 36465 # Variable c_int '36465' 2579 GL_INNOCENT_CONTEXT_RESET_ARB = 33364 # Variable c_int '33364' 2580 GL_ARB_debug_output = 1 # Variable c_int '1' 2581 GL_PACK_COMPRESSED_BLOCK_WIDTH = 37163 # Variable c_int '37163' 2582 GL_MAX_ELEMENTS_INDICES = 33001 # Variable c_int '33001' 2583 GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 33346 # Variable c_int '33346' 2584 GL_UNSIGNED_NORMALIZED = 35863 # Variable c_int '35863' 2585 GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835 # Variable c_int '2835' 2586 GL_SRC_ALPHA = 770 # Variable c_int '770' 2587 GL_TEXTURE_3D = 32879 # Variable c_int '32879' 2588 GL_FIXED = 5132 # Variable c_int '5132' 2589 GL_GEOMETRY_VERTICES_OUT = 35094 # Variable c_int '35094' 2590 GL_DOUBLE_VEC3 = 36861 # Variable c_int '36861' 2591 GL_RGB8 = 32849 # Variable c_int '32849' 2592 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584 # Variable c_int '37584' 2593 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068 # Variable c_int '37068' 2594 GL_SAMPLE_COVERAGE_INVERT = 32939 # Variable c_int '32939' 2595 GL_NOTEQUAL = 517 # Variable c_int '517' 2596 GL_UNIFORM_ARRAY_STRIDE = 35388 # Variable c_int '35388' 2597 GL_TEXTURE_SAMPLES = 37126 # Variable c_int '37126' 2598 GL_RGB4 = 32847 # Variable c_int '32847' 2599 GL_RGB5 = 32848 # Variable c_int '32848' 2600 GL_INCR = 7682 # Variable c_int '7682' 2601 GL_CULL_FACE = 2884 # Variable c_int '2884' 2602 GL_COMPRESSED_RED = 33317 # Variable c_int '33317' 2603 GL_INT_SAMPLER_1D_ARRAY = 36302 # Variable c_int '36302' 2604 GL_SAMPLE_COVERAGE_VALUE = 32938 # Variable c_int '32938' 2605 GL_ARB_compressed_texture_pixel_storage = 1 # Variable c_int '1' 2606 GL_TEXTURE_RED_SIZE = 32860 # Variable c_int '32860' 2607 GL_RENDERBUFFER_RED_SIZE = 36176 # Variable c_int '36176' 2608 GL_INT = 5124 # Variable c_int '5124' 2609 GL_MAX_VIEWPORT_DIMS = 3386 # Variable c_int '3386' 2610 GL_TEXTURE16 = 34000 # Variable c_int '34000' 2611 GL_ARB_texture_gather = 1 # Variable c_int '1' 2612 GL_TEXTURE_SWIZZLE_A = 36421 # Variable c_int '36421' 2613 GL_GREATER = 516 # Variable c_int '516' 2614 GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040 # Variable c_int '34040' 2615 GL_SAMPLE_SHADING = 35894 # Variable c_int '35894' 2616 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486 # Variable c_int '36486' 2617 GL_PIXEL_PACK_BUFFER_BINDING = 35053 # Variable c_int '35053' 2618 GL_RG32UI = 33340 # Variable c_int '33340' 2619 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445 # Variable c_int '36445' 2620 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874 # Variable c_int '36874' 2621 GL_NEVER = 512 # Variable c_int '512' 2622 GL_UNSIGNED_INT_IMAGE_1D = 36962 # Variable c_int '36962' 2623 GL_STENCIL_VALUE_MASK = 2963 # Variable c_int '2963' 2624 GL_BLEND_DST = 3040 # Variable c_int '3040' 2625 GL_ELEMENT_ARRAY_BARRIER_BIT = 2 # Variable c_int '2' 2626 GL_MAX_ELEMENTS_VERTICES = 33000 # Variable c_int '33000' 2627 GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 4 # Variable c_int '4' 2628 GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 36876 # Variable c_int '36876' 2629 GL_SYNC_CL_EVENT_COMPLETE_ARB = 33345 # Variable c_int '33345' 2630 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480 # Variable c_int '36480' 2631 GL_ARB_shader_stencil_export = 1 # Variable c_int '1' 2632 GL_TEXTURE_SHARED_SIZE = 35903 # Variable c_int '35903' 2633 GL_COMPILE_STATUS = 35713 # Variable c_int '35713' 2634 GL_LOGIC_OP_MODE = 3056 # Variable c_int '3056' 2635 GL_ARB_seamless_cube_map = 1 # Variable c_int '1' 2636 GL_FRAMEBUFFER_COMPLETE = 36053 # Variable c_int '36053' 2637 GL_TEXTURE11 = 33995 # Variable c_int '33995' 2638 GL_PACK_COMPRESSED_BLOCK_SIZE = 37166 # Variable c_int '37166' 2639 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # Variable c_int '35661' 2640 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # Variable c_int '35660' 2641 GL_PACK_COMPRESSED_BLOCK_HEIGHT = 37164 # Variable c_int '37164' 2642 GL_ARB_occlusion_query2 = 1 # Variable c_int '1' 2643 GL_TEXTURE_SWIZZLE_RGBA = 36422 # Variable c_int '36422' 2644 GL_FRACTIONAL_EVEN = 36476 # Variable c_int '36476' 2645 GL_DEPTH_COMPONENT32 = 33191 # Variable c_int '33191' 2646 GL_RGBA = 6408 # Variable c_int '6408' 2647 GL_SHORT = 5122 # Variable c_int '5122' 2648 GL_READ_FRAMEBUFFER = 36008 # Variable c_int '36008' 2649 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2 # Variable c_int '2' 2650 GL_CW = 2304 # Variable c_int '2304' 2651 GL_UNSIGNED_INT_24_8 = 34042 # Variable c_int '34042' 2652 GL_UNSIGNED_BYTE = 5121 # Variable c_int '5121' 2653 GL_VIEWPORT_SUBPIXEL_BITS = 33372 # Variable c_int '33372' 2654 GL_MAX_PATCH_VERTICES = 36477 # Variable c_int '36477' 2655 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # Variable c_int '35658' 2656 GL_IMAGE_1D = 36940 # Variable c_int '36940' 2657 GL_NICEST = 4354 # Variable c_int '4354' 2658 GL_UNIFORM_BARRIER_BIT = 4 # Variable c_int '4' 2659 GL_ARB_draw_indirect = 1 # Variable c_int '1' 2660 GL_VERSION_3_2 = 1 # Variable c_int '1' 2661 GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # Variable c_int '35899' 2662 GL_TEXTURE_BINDING_2D = 32873 # Variable c_int '32873' 2663 GL_OBJECT_TYPE = 37138 # Variable c_int '37138' 2664 GL_ISOLINES = 36474 # Variable c_int '36474' 2665 GL_UNSIGNED_INT_8_8_8_8_REV = 33639 # Variable c_int '33639' 2666 GL_ACTIVE_PROGRAM = 33369 # Variable c_int '33369' 2667 GL_R8UI = 33330 # Variable c_int '33330' 2668 GL_STATIC_DRAW = 35044 # Variable c_int '35044' 2669 GL_ARB_sync = 1 # Variable c_int '1' 2670 GL_VERSION_1_4 = 1 # Variable c_int '1' 2671 GL_VERSION_1_3 = 1 # Variable c_int '1' 2672 GL_RENDERBUFFER = 36161 # Variable c_int '36161' 2673 GL_VERSION_1_1 = 1 # Variable c_int '1' 2674 GL_VERSION_1_0 = 1 # Variable c_int '1' 2675 GL_FLOAT_MAT2x3 = 35685 # Variable c_int '35685' 2676 GL_UNSIGNED_BYTE_3_3_2 = 32818 # Variable c_int '32818' 2677 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # Variable c_int '33299' 2678 GL_FLOAT_MAT2x4 = 35686 # Variable c_int '35686' 2679 GL_TESS_GEN_POINT_MODE = 36473 # Variable c_int '36473' 2680 GL_TESS_GEN_MODE = 36470 # Variable c_int '36470' 2681 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # Variable c_int '35973' 2682 GL_DRAW_BUFFER = 3073 # Variable c_int '3073' 2683 GL_VERSION_3_1 = 1 # Variable c_int '1' 2684 GL_VERSION_3_0 = 1 # Variable c_int '1' 2685 GL_VERSION_3_3 = 1 # Variable c_int '1' 2686 GL_PRIMITIVES_GENERATED = 35975 # Variable c_int '35975' 2687 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961 # Variable c_int '36961' 2688 GL_STENCIL_INDEX4 = 36167 # Variable c_int '36167' 2689 GL_SAMPLER_3D = 35679 # Variable c_int '35679' 2690 GL_MAX = 32776 # Variable c_int '32776' 2691 GL_TEXTURE_GREEN_TYPE = 35857 # Variable c_int '35857' 2692 GL_STENCIL_INDEX8 = 36168 # Variable c_int '36168' 2693 GL_DRAW_BUFFER1 = 34854 # Variable c_int '34854' 2694 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446 # Variable c_int '36446' 2695 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 36875 # Variable c_int '36875' 2696 GL_OR_INVERTED = 5389 # Variable c_int '5389' 2697 GL_RGB8UI = 36221 # Variable c_int '36221' 2698 GL_RED_SNORM = 36752 # Variable c_int '36752' 2699 GL_STENCIL_INDEX16 = 36169 # Variable c_int '36169' 2700 GL_SHADER_INCLUDE_ARB = 36270 # Variable c_int '36270' 2701 GL_INVALID_INDEX = 4294967295L # Variable c_uint '4294967295u' 2702 GL_RG32F = 33328 # Variable c_int '33328' 2703 GL_INT_IMAGE_2D_RECT = 36954 # Variable c_int '36954' 2704 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881 # Variable c_int '35881' 2705 GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 37159 # Variable c_int '37159' 2706 GL_ARB_gpu_shader5 = 1 # Variable c_int '1' 2707 GL_SAMPLER_1D_SHADOW = 35681 # Variable c_int '35681' 2708 GL_BLEND_DST_RGB = 32968 # Variable c_int '32968' 2709 GL_UNSIGNED_INT_IMAGE_2D_RECT = 36965 # Variable c_int '36965' 2710 GL_CLIP_DISTANCE6 = 12294 # Variable c_int '12294' 2711 GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372 # Variable c_int '35372' 2712 GL_RG16F = 33327 # Variable c_int '33327' 2713 GL_BLEND_COLOR = 32773 # Variable c_int '32773' 2714 GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580 # Variable c_int '37580' 2715 GL_BLEND_SRC = 3041 # Variable c_int '3041' 2716 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # Variable c_int '36050' 2717 GL_RGB8_SNORM = 36758 # Variable c_int '36758' 2718 GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425 # Variable c_int '36425' 2719 GL_TEXTURE_2D = 3553 # Variable c_int '3553' 2720 GL_WRITE_ONLY = 35001 # Variable c_int '35001' 2721 GL_FLOAT_MAT3 = 35675 # Variable c_int '35675' 2722 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575 # Variable c_int '37575' 2723 GL_STENCIL_ATTACHMENT = 36128 # Variable c_int '36128' 2724 GL_TEXTURE_2D_ARRAY = 35866 # Variable c_int '35866' 2725 GL_SAMPLE_COVERAGE = 32928 # Variable c_int '32928' 2726 GL_UNDEFINED_VERTEX = 33376 # Variable c_int '33376' 2727 GL_DRAW_FRAMEBUFFER = 36009 # Variable c_int '36009' 2728 GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135 # Variable c_int '37135' 2729 GL_SAMPLES = 32937 # Variable c_int '32937' 2730 GL_TEXTURE_LOD_BIAS = 34049 # Variable c_int '34049' 2731 GL_CURRENT_QUERY = 34917 # Variable c_int '34917' 2732 GL_RGB10_A2UI = 36975 # Variable c_int '36975' 2733 __GLsync._fields_ = [ 2734 ] 2735 __all__ = ['glCopyTexImage1D', 'GLsizei', 'glStencilMaskSeparate', 2736 'GL_DITHER', 'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 2737 'glCompressedTexSubImage3D', 'GLboolean', 2738 'GL_INT_IMAGE_2D_MULTISAMPLE', 2739 'GL_PROXY_TEXTURE_2D_MULTISAMPLE', 'GL_TEXTURE_MAX_LOD', 2740 'GLchar', 'GL_SAMPLER_2D_RECT', 'GL_RGB9_E5', 2741 'GL_TEXTURE_COMPRESSED', 'GL_ALL_BARRIER_BITS', 2742 'GL_RGBA32UI', 'GL_TEXTURE_MIN_LOD', 2743 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 2744 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 2745 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_BYTE', 2746 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 2747 'GL_COMPRESSED_RGBA', 'glVertexAttribP4ui', 2748 'GL_TIMEOUT_IGNORED', 'glIsBuffer', 'glGetMultisamplefv', 2749 'glProgramUniformMatrix4fv', 2750 'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 2751 'GL_TEXTURE_BINDING_BUFFER', 'GL_BUFFER_USAGE', 2752 'GL_WAIT_FAILED', 'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 2753 'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 2754 'GL_TEXTURE_BINDING_2D_MULTISAMPLE', 2755 'GL_TRIANGLE_STRIP_ADJACENCY', 2756 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 2757 'GL_TRANSFORM_FEEDBACK_BUFFER', 'glMinSampleShadingARB', 2758 'GL_PROVOKING_VERTEX', 'GL_SIGNED_NORMALIZED', 2759 'GL_RG_SNORM', 'glVertexAttrib4ubv', 2760 'glGetBufferParameteriv', 'GLhalfARB', 'GL_POINT_SIZE', 2761 'GL_TEXTURE_COMPARE_FUNC', 'GL_RGB12', 'GL_RGB10', 2762 'GL_RGB16', 'GL_POLYGON_OFFSET_FILL', 'glVertexAttribL4d', 2763 'GL_FIRST_VERTEX_CONVENTION', 'GLfloat', 2764 'GL_FRAGMENT_SHADER_BIT', 'glUniformMatrix3dv', 2765 'GL_DOUBLE_MAT4', 'GL_DOUBLE_MAT2', 'GL_DOUBLE_MAT3', 2766 'glResumeTransformFeedback', 'GL_SHADING_LANGUAGE_VERSION', 2767 'GL_MIN_SAMPLE_SHADING_VALUE', 2768 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'glVertexAttribI2i', 2769 'GL_CONTEXT_CORE_PROFILE_BIT', 2770 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 2771 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 'GL_TEXTURE_DEPTH', 2772 'glIsEnabled', 'glStencilOp', 'glFramebufferTexture2D', 2773 'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER4', 2774 'GL_DRAW_BUFFER5', 'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 2775 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1', 'GL_COPY', 2776 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9', 2777 'GL_TEXTURE_CUBE_MAP_SEAMLESS', 'GL_TEXTURE_RECTANGLE', 2778 'GL_FILL', 'GL_INT_IMAGE_1D', 'GL_SRC_COLOR', 2779 'GL_SAMPLER_BINDING', 'GL_ARB_robustness', 2780 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 2781 'GL_SAMPLE_BUFFERS', 'glDeleteVertexArrays', 2782 'GL_RGBA_INTEGER', 'GL_ARB_gpu_shader_fp64', 2783 'glGetnMapdvARB', 'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 2784 'GL_EXTENSIONS', 'glViewportArrayv', 'GL_UPPER_LEFT', 2785 'GL_DEPTH_BUFFER_BIT', 'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 2786 'GL_INT_SAMPLER_CUBE_MAP_ARRAY', 'GL_UNIFORM_BUFFER', 2787 'GL_CCW', 'glDebugMessageInsertARB', 2788 'GL_DEPTH_COMPONENT24', 'glUniform2dv', 2789 'GL_VERTEX_ATTRIB_ARRAY_INTEGER', 2790 'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 'GL_R32I', 2791 'GL_R32F', 'GL_MAX_VIEWPORTS', 'glGetPointerv', 2792 'GL_MAX_VARYING_COMPONENTS', 'glGetUniformfv', 2793 'glGetUniformuiv', 2794 'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 2795 'glGetnUniformfvARB', 'GL_RGBA_SNORM', 2796 'glCompileShaderIncludeARB', 'glDrawElementsInstanced', 2797 'GL_FLOAT_MAT3', 'GL_DEPTH', 'GL_FLOAT_MAT4', 2798 'glGetRenderbufferParameteriv', 2799 'GL_MAX_TESS_PATCH_COMPONENTS', 'GL_RG8I', 'GL_RGBA8I', 2800 'glFenceSync', 'GL_ARB_cl_event', 'GL_RG32F', 2801 'glBlendEquationSeparate', 'glVertexAttrib3sv', 2802 'glValidateProgramPipeline', 2803 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 2804 'GL_SAMPLER_CUBE_SHADOW', 'GL_TEXTURE_BINDING_3D', 2805 'glGenSamplers', 'GL_TEXTURE', 'GL_MAX_CLIP_DISTANCES', 2806 'GLsizeiptr', 'GL_ARB_depth_buffer_float', 2807 'glDrawTransformFeedback', 'GL_ACTIVE_UNIFORMS', 2808 'glGetTexParameterIuiv', 'glVertexAttrib4Nbv', 2809 'GL_UNSIGNED_INT_ATOMIC_COUNTER', 'glIsSync', 2810 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 2811 'GL_BLEND_EQUATION_RGB', 'glVertexAttribL2d', 2812 'glUniformMatrix2x3dv', 'glVertexAttribL3d', 2813 'GL_MAX_IMAGE_UNITS', 'GL_BLEND_EQUATION', 2814 'GL_INT_IMAGE_BUFFER', 'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 2815 'glProgramUniform1ui', 'GL_LINE', 2816 'GL_PIXEL_BUFFER_BARRIER_BIT', 2817 'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 2818 'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 2819 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 'glUniform4uiv', 2820 'GL_BLUE_INTEGER', 'glVertexAttribL1dv', 'GL_SYNC_FLAGS', 2821 'GL_PATCH_DEFAULT_OUTER_LEVEL', 'GL_RG32I', 2822 'GL_UNSIGNED_BYTE_2_3_3_REV', 2823 'GL_RENDERBUFFER_INTERNAL_FORMAT', 'glScissorArrayv', 2824 'GL_DEBUG_LOGGED_MESSAGES_ARB', 'GLubyte', 2825 'GL_RENDERBUFFER_WIDTH', 2826 'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 2827 'GL_SAMPLE_ALPHA_TO_COVERAGE', 2828 'GL_DRAW_INDIRECT_BUFFER_BINDING', 2829 'GL_ARB_tessellation_shader', 'GL_INT_IMAGE_2D', 2830 'glMapBuffer', 'GL_INVALID_OPERATION', 2831 'GL_CLAMP_READ_COLOR', 'GL_RED_INTEGER', 'glDeleteSync', 2832 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_ATTACHMENT5', 2833 'GL_COLOR_ATTACHMENT4', 'GL_COLOR_ATTACHMENT7', 2834 'GL_COLOR_ATTACHMENT6', 'glUniformMatrix4x2dv', 2835 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT3', 2836 'GL_COLOR_ATTACHMENT2', 'glUniform3iv', 2837 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT8', 2838 'glPolygonMode', 'GL_DEPTH_WRITEMASK', 'GL_PATCH_VERTICES', 2839 'GL_CULL_FACE_MODE', 'GL_TEXTURE_1D_ARRAY', 2840 'glProgramUniform4iv', 'uint64_t', 2841 'GL_MIN_MAP_BUFFER_ALIGNMENT', 'glUseProgram', 2842 'glGetProgramInfoLog', 'GL_RGB_SNORM', 'GL_FLOAT_MAT3x2', 2843 'GL_ALWAYS', 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 2844 'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_POINT_SIZE_RANGE', 2845 'GL_DEBUG_SOURCE_APPLICATION_ARB', 2846 'GL_DEBUG_TYPE_ERROR_ARB', 'GL_SHADER_TYPE', 2847 'glDeleteShader', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 2848 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 2849 'GL_MAX_VERTEX_STREAMS', 'glUniform2ui', 2850 'glVertexAttribI3i', 'GL_RG16UI', 'glVertexAttribI4usv', 2851 'glTexParameterf', 'glTexParameteri', 'glGetShaderSource', 2852 'GL_STENCIL_BACK_REF', 'GLclampf', 'GLbyte', 'GLclampd', 2853 'GL_STEREO', 'GL_ALREADY_SIGNALED', 2854 'GL_ARB_explicit_attrib_location', 'GL_MEDIUM_INT', 2855 'GL_TEXTURE_CUBE_MAP', 'glVertexAttribP1uiv', 2856 'glLinkProgram', 'GL_MAX_IMAGE_SAMPLES', 2857 'glDebugMessageCallbackARB', 'glGetString', 2858 'GL_TEXTURE_BUFFER', 'GL_PACK_COMPRESSED_BLOCK_WIDTH', 2859 'glEndQuery', 'GL_POINTS', 'glVertexAttribI2ui', 2860 'GL_MAP_UNSYNCHRONIZED_BIT', 'glDeleteTextures', 2861 'GL_RENDERBUFFER_BLUE_SIZE', 'GL_UNIFORM_NAME_LENGTH', 2862 'glVertexAttrib4f', 'glVertexAttrib4d', 'GL_NAND', 2863 'GL_LINE_WIDTH_GRANULARITY', 'glBeginConditionalRender', 2864 'GL_MAX_3D_TEXTURE_SIZE', 'glSamplerParameteri', 2865 'GL_DONT_CARE', 'glSamplerParameterf', 'glUniform1f', 2866 'glUniform1d', 'glGetCompressedTexImage', 'glUniform1i', 2867 'GL_UNIFORM_BLOCK_BINDING', 'GL_LINE_WIDTH', 'GLint64EXT', 2868 'GL_LEQUAL', 'GL_ARB_transform_feedback2', 2869 'GL_ARB_transform_feedback3', 'GL_ONE_MINUS_SRC1_ALPHA', 2870 'glCullFace', 'glProgramUniform4i', 'GL_ARB_timer_query', 2871 'glProgramUniform4f', 'glViewportIndexedf', 2872 'glProgramUniform4d', 'glVertexAttribI2uiv', 2873 'GL_CURRENT_VERTEX_ATTRIB', 'glAttachShader', 2874 'glQueryCounter', 'GL_LINES_ADJACENCY', 2875 'GL_IMPLEMENTATION_COLOR_READ_TYPE', 2876 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 2877 'GL_UNPACK_COMPRESSED_BLOCK_SIZE', 'glVertexAttribI4sv', 2878 'GL_LINE_STRIP_ADJACENCY', 'glTexParameterIuiv', 2879 'GL_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_VIEWPORT_BOUNDS_RANGE', 2880 'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 2881 'GL_PIXEL_UNPACK_BUFFER_BINDING', 2882 'GL_TRANSFORM_FEEDBACK_VARYINGS', 2883 'GL_MAX_COLOR_ATTACHMENTS', 2884 'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 2885 'glIsTransformFeedback', 2886 'GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 2887 'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 2888 'glIsProgramPipeline', 'GL_STENCIL_BACK_WRITEMASK', 2889 'GL_INVALID_FRAMEBUFFER_OPERATION', 'GLintptr', 2890 'glUniformMatrix3fv', 'glGetnMapfvARB', 2891 'GL_DEPTH32F_STENCIL8', 'GL_MAX_ARRAY_TEXTURE_LAYERS', 2892 'GL_IMAGE_BINDING_NAME', 2893 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 2894 'GL_MAX_SERVER_WAIT_TIMEOUT', 'GL_NOR', 2895 'glGetNamedStringARB', 'GL_TEXTURE_UPDATE_BARRIER_BIT', 2896 'GL_PACK_ALIGNMENT', 2897 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 2898 'glStencilFunc', 'GL_UNPACK_LSB_FIRST', 2899 'glGetProgramPipelineiv', 'GL_ACTIVE_TEXTURE', 2900 'GL_TEXTURE_BASE_LEVEL', 'glGetShaderInfoLog', 2901 'GL_UNSIGNED_INT_SAMPLER_3D', 'glVertexAttribI4i', 2902 'GL_INT_VEC4', 'GL_INT_VEC3', 'GL_INT_VEC2', 2903 'GL_STENCIL_FAIL', 'GL_DOUBLEBUFFER', 'GL_VERSION_4_2', 2904 'GL_VERSION_4_0', 'GL_VERSION_4_1', 'glGetSubroutineIndex', 2905 'glVertexAttrib2sv', 'GL_IMAGE_2D_MULTISAMPLE_ARRAY', 2906 'GL_FRAMEBUFFER_UNSUPPORTED', 'GLushort', 2907 'GL_ARB_viewport_array', 'GL_ARB_separate_shader_objects', 2908 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'glGetnUniformdvARB', 2909 'GL_TEXTURE_BLUE_SIZE', 'GLsizeiptrARB', 'glDeleteBuffers', 2910 'glBindProgramPipeline', 'glScissor', 'glGetBooleanv', 2911 'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12', 2912 'GL_DRAW_BUFFER13', 'GL_UNSIGNED_INT_10_10_10_2', 2913 'GL_DRAW_BUFFER15', 'GL_INT_IMAGE_3D', 2914 'GL_SRC_ALPHA_SATURATE', 'GL_CONSTANT_ALPHA', 'GL_R16I', 2915 'glGetStringi', 2916 'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 2917 'GL_SCISSOR_TEST', 'glPointParameterfv', 'glUniform2fv', 2918 'GL_STENCIL_CLEAR_VALUE', 'GL_SAMPLE_MASK_VALUE', 2919 'glBindBufferRange', 'glVertexAttribL3dv', 2920 'glGetUniformdv', 'GL_ARB_texture_cube_map_array', 2921 'GL_MAX_RENDERBUFFER_SIZE', 'GL_INCR_WRAP', 2922 'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_HIGH_INT', 2923 'GL_SAMPLE_SHADING_ARB', 'GL_SAMPLE_POSITION', 2924 'GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 2925 'GL_ARB_shader_image_load_store', 2926 'GL_GUILTY_CONTEXT_RESET_ARB', 'GL_INCR', 2927 'glClientWaitSync', 'GL_TEXTURE_BORDER_COLOR', 2928 'GL_UNPACK_SKIP_ROWS', 'GL_UNSIGNED_INT_IMAGE_3D', 2929 'glBlendFunciARB', 'glVertexAttrib4Nsv', 'GL_DEPTH_CLAMP', 2930 'GL_BLEND_DST_ALPHA', 'glGetUniformSubroutineuiv', 2931 'GL_INT_SAMPLER_CUBE', 'GL_TEXTURE14', 'GL_DECR_WRAP', 2932 'GL_CURRENT_QUERY', 'GL_COLOR_ATTACHMENT10', 2933 'GL_VERTEX_SHADER', 'GL_RGB16UI', 'GL_COPY_INVERTED', 2934 'glIsSampler', 'GL_MAX_GEOMETRY_INPUT_COMPONENTS', 2935 'GL_LOWER_LEFT', 'glCopyTexSubImage1D', 2936 'glCheckFramebufferStatus', 'GL_TEXTURE_BINDING_1D', 2937 'GL_PIXEL_UNPACK_BUFFER', 2938 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 2939 'glDrawRangeElements', 'glSamplerParameterIiv', 2940 'GL_VERTEX_SHADER_BIT', 'GL_ZERO', 2941 'GL_ELEMENT_ARRAY_BUFFER', 2942 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_BUFFER_MAP_LENGTH', 2943 'glMultiDrawArrays', 'GL_READ_ONLY', 2944 'GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 'glDeleteNamedStringARB', 2945 'GL_FIXED', 'glVertexAttribL1d', 'glVertexAttribI3uiv', 2946 'GL_COMPRESSED_RED', 'GL_BGR', 'GL_RGBA16_SNORM', 2947 'GL_MAX_VIEWPORT_DIMS', 'glBeginQuery', 'glBindBuffer', 2948 'GL_MAX_RECTANGLE_TEXTURE_SIZE', 'glUniformMatrix2x4fv', 2949 'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 2950 'GL_ELEMENT_ARRAY_BARRIER_BIT', 'GL_MAX_ELEMENTS_VERTICES', 2951 'glDepthRangeIndexed', 'glGetError', 'GL_COMPILE_STATUS', 2952 'GL_LOGIC_OP_MODE', 'glGetTexLevelParameterfv', 2953 'glGetnColorTableARB', 'GL_READ_WRITE', 'GL_UNSIGNED_BYTE', 2954 'GLuint64EXT', 'glProgramUniform2ui', 2955 'glProgramUniform4ui', 'GL_PIXEL_PACK_BUFFER', 2956 'GL_VERSION_1_5', 'GL_PACK_LSB_FIRST', 2957 'GL_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_VERSION_1_2', 2958 'GL_VERSION_1_1', 'GL_VERSION_1_0', 2959 'GL_UNSIGNED_BYTE_3_3_2', 2960 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 2961 'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_DRAW_BUFFER', 2962 'GL_VERSION_3_1', 'GL_VERSION_3_0', 'GL_VERSION_3_3', 2963 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4', 2964 'GL_TEXTURE_GREEN_TYPE', 'GL_STENCIL_INDEX8', 'GL_RGB8UI', 2965 'GL_STENCIL_INDEX16', 'GL_INT_IMAGE_2D_RECT', 2966 'GL_ARB_gpu_shader5', 'GL_BLEND_DST_RGB', 'GL_CLEAR', 2967 'glPixelStoref', 'GL_ARB_shader_stencil_export', 2968 'glPatchParameterfv', 'GL_PIXEL_PACK_BUFFER_BINDING', 2969 'GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 2970 'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 2971 'glVertexAttribI3ui', 'GL_RGB5_A1', 2972 'GL_VERTEX_ATTRIB_ARRAY_SIZE', 2973 'GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 'GL_FLOAT_VEC2', 2974 'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'glProgramParameteri', 2975 'GL_BUFFER_MAP_OFFSET', 'GL_INVALID_INDEX', 2976 'GL_BUFFER_SIZE', 'GL_UNSIGNED_INT_SAMPLER_BUFFER', 2977 'GL_UNIFORM_BUFFER_START', 2978 'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 2979 'glGenFramebuffers', 2980 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 'GL_DOUBLE', 2981 'glCreateShader', 'glGenRenderbuffers', 2982 'glCopyTexSubImage2D', 'glBlendFuncSeparate', 2983 'GL_MAX_SAMPLES', 'glGetAttachedShaders', 2984 'GL_CONTEXT_FLAGS', 'GL_ALL_SHADER_BITS', 'glPointSize', 2985 'glGetProgramPipelineInfoLog', 'GL_ARB_map_buffer_range', 2986 'glVertexAttrib4Nuiv', 'glRenderbufferStorage', 2987 'glWaitSync', 'GL_QUERY_WAIT', 'glUniform3i', 2988 'glBlendEquationSeparatei', 'glUniform3d', 'glUniform3f', 2989 'GL_MAX_TEXTURE_LOD_BIAS', 'GL_ALIASED_LINE_WIDTH_RANGE', 2990 'GLint', 'glGetFragDataIndex', 'GL_POINT', 2991 'GL_LINEAR_MIPMAP_NEAREST', 2992 'GL_RESET_NOTIFICATION_STRATEGY_ARB', 2993 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_SRGB', 2994 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_UNSIGNED_INT_8_8_8_8', 2995 'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 2996 'glDeleteFramebuffers', 'glDrawArrays', 2997 'GL_UNSIGNED_INT_SAMPLER_2D_RECT', 'glGetnTexImageARB', 2998 'glClear', 'glBlendFuncSeparateiARB', 'glVertexAttribP2ui', 2999 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 3000 'GL_BLEND_SRC_ALPHA', 'GL_UNSIGNED_INT_IMAGE_2D', 3001 'glVertexAttrib4Nub', 'GL_AND_REVERSE', 'glBindBufferBase', 3002 'glTexImage1D', 'GL_QUERY_RESULT_AVAILABLE', 3003 'GL_RGBA8_SNORM', 'GL_INT_SAMPLER_3D', 3004 'glGetQueryObjecti64v', 'GL_AND', 'glIsRenderbuffer', 3005 'GL_STATIC_COPY', 'glIsVertexArray', 3006 'glDisableVertexAttribArray', 3007 'GL_ARB_texture_compression_bptc', 'glStencilOpSeparate', 3008 'GL_ONE_MINUS_DST_ALPHA', 'glVertexAttribI4ubv', 3009 'GL_SYNC_GPU_COMMANDS_COMPLETE', 3010 'GL_VERTEX_ATTRIB_ARRAY_POINTER', 3011 'GL_TESS_CONTROL_SHADER_BIT', 3012 'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 3013 'GL_MAX_GEOMETRY_OUTPUT_VERTICES', 3014 'GL_DRAW_INDIRECT_BUFFER', 3015 'GL_IMPLEMENTATION_COLOR_READ_FORMAT', 'glPolygonOffset', 3016 'glGetVertexAttribIiv', 'GL_COMPRESSED_TEXTURE_FORMATS', 3017 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', 3018 'GL_DEBUG_SEVERITY_HIGH_ARB', 'glPatchParameteri', 3019 'GL_TESS_CONTROL_OUTPUT_VERTICES', 3020 'GL_SAMPLER_2D_RECT_SHADOW', 'GL_TEXTURE30', 3021 'GL_TEXTURE31', 'GL_UNSIGNED_INT_SAMPLER_1D', 3022 'GL_BACK_LEFT', 'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 3023 'GL_BUFFER_MAP_POINTER', 'GL_LINE_SMOOTH', 'GLbitfield', 3024 'GL_ARB_provoking_vertex', 'GL_STENCIL_REF', 3025 'GL_ACTIVE_SUBROUTINE_UNIFORMS', 3026 'glBlendEquationSeparateiARB', 'GL_DOUBLE_MAT4x2', 3027 'GL_DOUBLE_MAT4x3', 'GL_COPY_WRITE_BUFFER', 3028 'glStencilFuncSeparate', 'GL_PROXY_TEXTURE_1D_ARRAY', 3029 'GLint64', 3030 'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 3031 'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 3032 'GL_PROGRAM_SEPARABLE', 'GL_MAX_VERTEX_UNIFORM_VECTORS', 3033 'glVertexAttribI3iv', 'glUniform2i', 'glUniform2f', 3034 'glUniform2d', 'GL_TEXTURE_MAG_FILTER', 3035 'glFramebufferTextureLayer', 'GL_ONE_MINUS_SRC1_COLOR', 3036 'GL_STREAM_READ', 'glProgramUniform2fv', 'GL_SAMPLER_CUBE', 3037 'glProgramUniformMatrix2x4dv', 'GL_INT_2_10_10_10_REV', 3038 'GL_LEFT', 'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 3039 'glGetInteger64i_v', 'glBlitFramebuffer', 'glIsEnabledi', 3040 'GL_MAX_TEXTURE_SIZE', 'GL_ARRAY_BUFFER', 'GLintptrARB', 3041 'GL_OR_REVERSE', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 3042 'GL_TEXTURE_1D', 'GL_BLEND_SRC_RGB', 3043 'glProgramUniformMatrix3fv', 3044 'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 3045 'glBindFragDataLocation', 'GL_SAMPLE_ALPHA_TO_ONE', 3046 'GL_NUM_SHADER_BINARY_FORMATS', 'glGetnPolygonStippleARB', 3047 'GL_INT_SAMPLER_2D', 'GL_SAMPLER_2D_MULTISAMPLE', 3048 'GL_DOUBLE_MAT3x2', 'GL_STENCIL_PASS_DEPTH_FAIL', 3049 'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_DOUBLE_MAT3x4', 3050 'GL_IMAGE_2D_MULTISAMPLE', 3051 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 3052 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_FIXED_ONLY', 'GL_NONE', 3053 'glCopyTexSubImage3D', 'GL_POLYGON_MODE', 'GL_HALF_FLOAT', 3054 'GL_SCISSOR_BOX', 'GL_UNIFORM_BLOCK_DATA_SIZE', 3055 'glGetActiveUniformBlockiv', 'GL_UNIFORM_IS_ROW_MAJOR', 3056 'GL_MAX_UNIFORM_BLOCK_SIZE', 3057 'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 'GL_ALPHA', 3058 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 3059 'GL_COLOR_WRITEMASK', 'glBindVertexArray', 3060 'GL_UNSIGNED_INT_IMAGE_1D', 'GL_MAX_TEXTURE_IMAGE_UNITS', 3061 'GL_TEXTURE_WRAP_R', 'GL_TEXTURE_WRAP_S', 3062 'GL_TEXTURE_WRAP_T', 'GL_DST_ALPHA', 'GL_FLOAT_MAT2', 3063 'GL_ARB_texture_multisample', 'GL_INT_SAMPLER_2D_ARRAY', 3064 'GL_COMPRESSED_RGB', 'GL_SRC1_COLOR', 3065 'glUniformMatrix2x4dv', 'glViewport', 3066 'GL_TEXTURE_SWIZZLE_R', 'GL_PACK_SWAP_BYTES', 'GL_EQUAL', 3067 'GL_TEXTURE_SWIZZLE_G', 'GL_MIN_SAMPLE_SHADING_VALUE_ARB', 3068 'GL_TEXTURE_BINDING_1D_ARRAY', 'GL_TEXTURE_SWIZZLE_B', 3069 'GL_TEXTURE_SWIZZLE_A', 'GL_LOW_FLOAT', 3070 'glGetActiveSubroutineUniformiv', 3071 'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_INT_SAMPLER_BUFFER', 3072 'glTexBuffer', 'glPixelStorei', 'glValidateProgram', 3073 'glActiveShaderProgram', 3074 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', 'GL_LINE_STRIP', 3075 'GL_PACK_ROW_LENGTH', 'glBindTexture', 'GL_COLOR', 3076 'GL_DYNAMIC_READ', 'glDetachShader', 3077 'glUniformMatrix3x4dv', 'GL_DEPTH_STENCIL', 3078 'GL_SYNC_CONDITION', 'GL_ACTIVE_UNIFORM_MAX_LENGTH', 3079 'glViewportIndexedfv', 'GL_MAP_INVALIDATE_RANGE_BIT', 3080 'GL_TEXTURE23', 'GL_TEXTURE22', 'GL_TEXTURE21', 3081 'GL_TEXTURE20', 'GL_TEXTURE27', 'GL_TEXTURE26', 3082 'GL_TEXTURE25', 'GL_TEXTURE24', 'GL_R8_SNORM', 3083 'GL_TEXTURE29', 'GL_TEXTURE28', 'glDrawElementsBaseVertex', 3084 'GL_ELEMENT_ARRAY_BUFFER_BINDING', 3085 'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 3086 'GL_TRIANGLES_ADJACENCY', 'glSampleCoverage', 3087 'GL_IMAGE_2D_ARRAY', 'GL_READ_BUFFER', 3088 'GL_PACK_SKIP_PIXELS', 'GL_ARB_half_float_vertex', 3089 'GL_TESS_CONTROL_SHADER', 'GL_GEQUAL', 'glGetUniformiv', 3090 'GL_RGBA8UI', 'GL_R16F', 'GL_TRANSFORM_FEEDBACK', 3091 'glUniform4ui', 'glBindFramebuffer', 3092 'GL_TEXTURE_COMPRESSION_HINT', 'GL_COMPRESSED_RED_RGTC1', 3093 'GL_UNSIGNED_INT_24_8', 'GL_ARB_conservative_depth', 3094 'GL_ARRAY_BUFFER_BINDING', 'GL_TEXTURE_2D', 3095 'glScissorIndexed', 'GL_DYNAMIC_DRAW', 3096 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS', 3097 'GL_UNPACK_ROW_LENGTH', 'GL_CURRENT_PROGRAM', 3098 'GL_BUFFER_MAPPED', 'glCreateShaderProgramv', 3099 'glGetQueryObjectiv', 'GL_STREAM_DRAW', 3100 'GL_ARB_ES2_compatibility', 3101 'GL_MAX_UNIFORM_BUFFER_BINDINGS', 'glGenerateMipmap', 3102 'GL_BUFFER_UPDATE_BARRIER_BIT', 'GL_SIGNALED', 3103 'GL_FRAMEBUFFER', 'glPointParameteri', 'GL_R16', 3104 'glUnmapBuffer', 'glPointParameterf', 3105 'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 3106 'GL_ARB_shader_bit_encoding', 'GL_STENCIL_BACK_FAIL', 3107 'glVertexAttribP4uiv', 'GL_SYNC_FLUSH_COMMANDS_BIT', 3108 'glReleaseShaderCompiler', 'glReadPixels', 3109 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 'glStencilMask', 3110 'GL_VERSION_1_4', 'GL_VERSION_1_3', 3111 'GL_UNIFORM_MATRIX_STRIDE', 3112 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 3113 'GL_MAX_DEPTH_TEXTURE_SAMPLES', 'GL_QUERY_BY_REGION_WAIT', 3114 'GL_TESS_GEN_VERTEX_ORDER', 'glReadnPixelsARB', 3115 'glUseProgramStages', 'GL_COMPATIBLE_SUBROUTINES', 3116 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 3117 'glBlendEquationiARB', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 3118 'GL_DEBUG_TYPE_PERFORMANCE_ARB', 'glGetBufferSubData', 3119 'GLDEBUGPROCARB', 3120 'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 3121 'GL_MAX_VERTEX_ATTRIBS', 'glGenBuffers', 3122 'glGetnConvolutionFilterARB', 'GL_LINE_WIDTH_RANGE', 3123 'GL_XOR', 'glTexImage3D', 'glIsFramebuffer', 'GL_LESS', 3124 'GL_VERSION_3_2', 'GL_FRAMEBUFFER_UNDEFINED', 3125 'GL_TEXTURE_STENCIL_SIZE', 'glGetnPixelMapuivARB', 3126 'GL_INT_SAMPLER_1D', 3127 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 3128 'glGetBufferParameteri64v', 'glProgramUniform4dv', 3129 'GL_DEBUG_SEVERITY_LOW_ARB', 'GL_REPEAT', 'GL_OR_INVERTED', 3130 'glProgramUniform3uiv', 'GL_DEBUG_SOURCE_OTHER_ARB', 3131 'GL_VALIDATE_STATUS', 'GL_RG16', 'GL_UNPACK_SKIP_IMAGES', 3132 'GL_TEXTURE_2D_MULTISAMPLE', 'GL_SAMPLER_1D_ARRAY_SHADOW', 3133 'GL_BLEND_EQUATION_ALPHA', 'GL_ACTIVE_ATTRIBUTES', 3134 'glVertexAttrib4Nusv', 'glColorMask', 3135 'GL_ARB_fragment_coord_conventions', 'GL_ATTACHED_SHADERS', 3136 'glBlendFunci', 'GL_QUERY_BY_REGION_NO_WAIT', 3137 'GL_FLOAT_MAT2x3', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX', 3138 'GL_SAMPLE_COVERAGE_INVERT', 'GL_LINES', 'GL_TEXTURE18', 3139 'GL_TEXTURE19', 'GL_TEXTURE16', 'GL_TEXTURE17', 3140 'glGetFloati_v', 'GL_TEXTURE15', 'GL_TEXTURE12', 3141 'GL_TEXTURE13', 'GL_TEXTURE10', 'GL_TEXTURE11', 3142 'glGetUniformLocation', 'GL_RGB', 'glUniform4fv', 3143 'GL_ARB_framebuffer_sRGB', 3144 'GL_TRANSFORM_FEEDBACK_BUFFER_START', 3145 'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_POLYGON_OFFSET_FACTOR', 3146 'GL_RGBA32F', 'GL_RGBA32I', 'GL_VERTEX_ATTRIB_ARRAY_TYPE', 3147 'glEndConditionalRender', 'GL_STENCIL_WRITEMASK', 'GL_RG8', 3148 'glProgramUniform2uiv', 'glGetQueryObjectuiv', 3149 'GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 'glVertexAttrib4iv', 3150 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 3151 'glProgramUniform1uiv', 'glFramebufferTexture', 3152 'GL_PRIMITIVE_RESTART', 3153 'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 3154 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 'GL_TEXTURE_3D', 3155 'glDepthMask', 'glProgramUniformMatrix2x4fv', 3156 'glGetnSeparableFilterARB', 'glProgramUniform2dv', 3157 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 3158 'glActiveTexture', 'GL_SAMPLE_SHADING', 3159 'GL_CLIP_DISTANCE3', 'GL_RG32UI', 'glUniformMatrix2fv', 3160 'GL_TEXTURE_INTERNAL_FORMAT', 'glGetFloatv', 3161 'GL_FRAMEBUFFER_COMPLETE', 'GL_FRAMEBUFFER_BARRIER_BIT', 3162 'GL_COPY_READ_BUFFER', 'GL_PACK_COMPRESSED_BLOCK_HEIGHT', 3163 'GL_ARB_occlusion_query2', 'GL_SUBPIXEL_BITS', 3164 'glGetnCompressedTexImageARB', 'glGetIntegerv', 3165 'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 3166 'GL_MAX_PATCH_VERTICES', 3167 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 3168 'glProgramUniformMatrix3dv', 'GL_NICEST', 3169 'GL_UNIFORM_BARRIER_BIT', 'GL_ARB_draw_indirect', 3170 'glIsQuery', 'GL_INT_IMAGE_CUBE', 'glTexImage2D', 3171 'GL_PACK_SKIP_IMAGES', 'glIsTexture', 3172 'glVertexAttrib4Nubv', 'GL_FLOAT_MAT2x4', 3173 'GL_PRIMITIVES_GENERATED', 'GL_TEXTURE_MAX_LEVEL', 3174 'GL_RED_SNORM', 'GL_SHADER_INCLUDE_ARB', 3175 'glGetSubroutineUniformLocation', 3176 'glGetSamplerParameteriv', 'glCopyBufferSubData', 3177 'glVertexAttribI1uiv', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 3178 'glDeleteProgramPipelines', 3179 'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 3180 'glGetActiveUniform', 'GL_TEXTURE_LOD_BIAS', 3181 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 3182 'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 3183 'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 3184 'glMinSampleShading', 'glFramebufferRenderbuffer', 3185 'GL_QUERY_RESULT', 'GL_R16_SNORM', 'glGetDoublei_v', 3186 'glVertexAttrib1sv', 'glBindSampler', 'glLineWidth', 3187 'glGetIntegeri_v', 'glGetTransformFeedbackVarying', 3188 'GL_IMAGE_2D', 'GL_RGB16_SNORM', 3189 'GL_MAX_VERTEX_UNIFORM_BLOCKS', 'glDepthRangef', 3190 'glEnablei', 'GL_TEXTURE_BINDING_CUBE_MAP', 3191 'glProgramUniformMatrix2dv', 'GL_RENDERBUFFER_SAMPLES', 3192 'GL_RG', 'GL_UNSIGNED_INT_IMAGE_CUBE', 3193 'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 3194 'GL_PACK_COMPRESSED_BLOCK_DEPTH', 'GL_GREEN_INTEGER', 3195 'GL_TEXTURE_DEPTH_SIZE', 'glSampleMaski', 3196 'GL_FLOAT_MAT3x4', 'glUniformMatrix3x2fv', 3197 'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 3198 'glVertexAttrib2dv', 'glUniformMatrix3x4fv', 3199 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_QUERY_NO_WAIT', 3200 'GL_UNPACK_SWAP_BYTES', 'glCopyTexImage2D', 'glColorMaski', 3201 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 3202 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS', 3203 'GL_IMAGE_BINDING_LEVEL', 'GL_R8', 3204 'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 'GL_RGB_INTEGER', 3205 'GL_STENCIL', 'GLshort', 'GL_SYNC_CL_EVENT_COMPLETE_ARB', 3206 'glProgramUniformMatrix4x3fv', 'glVertexAttribI4iv', 3207 'GL_ARB_vertex_type_2_10_10_10_rev', 'GL_FRAGMENT_SHADER', 3208 'GL_SYNC_STATUS', 'glGetActiveUniformName', 'GL_VIEWPORT', 3209 'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 3210 'GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 3211 'glGetFramebufferAttachmentParameteriv', 'GL_RGB8I', 3212 'GL_BLEND_SRC', 'GL_UNKNOWN_CONTEXT_RESET_ARB', 3213 'glTexParameteriv', 'glGetTexImage', 3214 'glGetNamedStringivARB', 'GL_INT_SAMPLER_2D_RECT', 3215 'GL_DEPTH24_STENCIL8', 'GL_GEOMETRY_SHADER_INVOCATIONS', 3216 'GL_PACK_IMAGE_HEIGHT', 'glProgramUniform2iv', 3217 'glGetQueryiv', 'glGetSamplerParameterfv', 'GL_RGBA16F', 3218 'GL_TEXTURE_COMPARE_MODE', 'GL_ANY_SAMPLES_PASSED', 3219 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 3220 'glGetUniformIndices', 'glPointParameteriv', 3221 'GL_MAP_WRITE_BIT', 'GL_ARB_texture_compression_rgtc', 3222 'GLhalfNV', 'GL_IMAGE_BINDING_ACCESS', 3223 'glVertexAttribP3ui', 'GL_TESS_GEN_SPACING', 'GL_LINEAR', 3224 'glGetVertexAttribLdv', 'GL_ARB_draw_elements_base_vertex', 3225 'GL_STENCIL_INDEX', 'GL_ATOMIC_COUNTER_BUFFER_START', 3226 'GLhandleARB', 'glDepthRange', 'GL_HIGH_FLOAT', 3227 'GL_GREATER', 'glDrawBuffer', 3228 'GL_VERTEX_ATTRIB_ARRAY_ENABLED', 'glClearBufferuiv', 3229 'GL_TESS_EVALUATION_SHADER_BIT', 'GL_FRONT_FACE', 3230 'GL_REPLACE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE', 3231 'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'glFlush', 3232 'GL_UNSIGNED_INT_SAMPLER_2D', 'GL_RENDERBUFFER_BINDING', 3233 'GL_TESS_EVALUATION_SHADER', 'glGetTexLevelParameteriv', 3234 'GL_BLEND', 'GL_R16UI', 'GL_UNSIGNED_SHORT', 'GL_MIN', 3235 'GL_COMPRESSED_SRGB_ALPHA', 'GL_ONE_MINUS_SRC_COLOR', 3236 'glClampColor', 'glClearStencil', 'GL_PATCHES', 3237 'GL_TIMESTAMP', 'GL_VERTEX_PROGRAM_POINT_SIZE', 3238 'GL_SRGB_ALPHA', 'glBeginQueryIndexed', 'GL_DOUBLE_MAT2x4', 3239 'GL_ARB_map_buffer_alignment', 'GL_PACK_SKIP_ROWS', 3240 'glGetProgramiv', 'GL_LINEAR_MIPMAP_LINEAR', 3241 'glProgramUniform4fv', 'GL_GEOMETRY_SHADER', 'GL_R8I', 3242 'GL_SYNC_CL_EVENT_ARB', 3243 'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 3244 'glFlushMappedBufferRange', 'GL_BLEND_COLOR', 3245 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_NEAREST_MIPMAP_LINEAR', 3246 'glGenQueries', 'GL_FRACTIONAL_EVEN', 'GL_DRAW_BUFFER14', 3247 'glGetnUniformivARB', 'glTexSubImage3D', 3248 'glDeleteSamplers', 'GL_SAMPLES_PASSED', 3249 'GL_RENDERBUFFER_RED_SIZE', 'GL_SEPARATE_ATTRIBS', 3250 'GL_IMAGE_3D', 'GL_TEXTURE_HEIGHT', 'GL_DOUBLE_MAT2x3', 3251 'glGetDoublev', 'GL_RGBA16I', 'GL_MAX_VARYING_VECTORS', 3252 'glUniform4dv', 'glProgramUniform3dv', 3253 'GL_ARB_shader_atomic_counters', 3254 'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 'GL_RED', 3255 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 'glUniform3fv', 3256 'GL_POLYGON_OFFSET_LINE', 'GL_FUNC_REVERSE_SUBTRACT', 3257 'GL_NO_RESET_NOTIFICATION_ARB', 'GL_GREEN', 3258 'glGetnPixelMapusvARB', 'GL_STENCIL_BACK_PASS_DEPTH_PASS', 3259 'glUniformMatrix4dv', 'GL_ATOMIC_COUNTER_BARRIER_BIT', 3260 'glMultiDrawElements', 'GL_ARB_texture_storage', 3261 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_IMAGE_BINDING_FORMAT', 3262 'GL_MAX_COMBINED_UNIFORM_BLOCKS', 'GL_ONE', 3263 'GL_ARB_base_instance', 'glBindTransformFeedback', 3264 'GL_DST_COLOR', 'GL_UNSIGNED_INT', 3265 'GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 'GL_NOOP', 3266 'glUniform2uiv', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 3267 'glFinish', 'GL_RG16_SNORM', 'GL_QUERY_COUNTER_BITS', 3268 'GL_RG_INTEGER', 'glUniform1uiv', 3269 'GL_MAX_VERTEX_ATOMIC_COUNTERS', 3270 'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 3271 'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 3272 'GL_RENDERBUFFER_HEIGHT', 'GL_INTERLEAVED_ATTRIBS', 3273 'GL_TEXTURE_ALPHA_TYPE', 'glClearDepth', 'GL_BLUE', 3274 'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 3275 'GL_TEXTURE_BLUE_TYPE', 'GL_COLOR_ATTACHMENT1', 3276 'GL_STREAM_COPY', 'GL_TEXTURE_FETCH_BARRIER_BIT', 3277 'glGetnPixelMapfvARB', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 3278 'glGetnUniformuivARB', 'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 3279 'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 3280 'glUniformMatrix4x3dv', 'GL_LAYER_PROVOKING_VERTEX', 3281 'GL_FASTEST', 'glDeleteQueries', 'GL_TEXTURE_RED_TYPE', 3282 'GL_PRIMITIVE_RESTART_INDEX', 'GL_DEBUG_SOURCE_API_ARB', 3283 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 3284 'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 3285 'glGetVertexAttribfv', 'GL_RIGHT', 3286 'GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 'glGetActiveAttrib', 3287 'GL_COMPRESSED_SIGNED_RED_RGTC1', 3288 'GL_TEXTURE_CUBE_MAP_ARRAY', 'glTexSubImage2D', 3289 'GL_TIMEOUT_EXPIRED', 'glLogicOp', 3290 'glProgramUniformMatrix3x4fv', 'glProgramUniformMatrix4dv', 3291 'GL_TEXTURE_WIDTH', 'GL_UNIFORM_SIZE', 'GL_FLOAT_MAT4x2', 3292 'GL_FLOAT_MAT4x3', 'GL_ARB_vertex_array_object', 3293 'GL_COMPRESSED_RG', 'GL_POLYGON_OFFSET_UNITS', 3294 'glDrawTransformFeedbackStream', 3295 'GL_MAX_COLOR_TEXTURE_SAMPLES', '__GLsync', 3296 'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 3297 'GL_OUT_OF_MEMORY', 'GL_MAX_TEXTURE_BUFFER_SIZE', 3298 'glProvokingVertex', 'glShaderBinary', 'glDrawElements', 3299 'GL_ARB_transform_feedback_instanced', 3300 'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 3301 'GL_GEOMETRY_OUTPUT_TYPE', 'GL_RASTERIZER_DISCARD', 3302 'GL_BOOL', 'glUniform1iv', 3303 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 3304 'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 3305 'glDrawArraysInstanced', 3306 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 3307 'glProgramUniformMatrix2fv', 'glSamplerParameteriv', 3308 'GL_INT_SAMPLER_2D_MULTISAMPLE', 'GL_STENCIL_TEST', 3309 'glVertexAttrib4uiv', 'glEndQueryIndexed', 3310 'GL_R11F_G11F_B10F', 'glProgramUniform1iv', 'GL_DECR', 3311 'glBindRenderbuffer', 'GL_PROXY_TEXTURE_1D', 'glIsProgram', 3312 'GL_DEPTH_COMPONENT32F', 'GL_TRIANGLE_FAN', 3313 'glUniformMatrix3x2dv', 'glVertexAttrib4fv', 3314 'glProgramUniformMatrix2x3dv', 3315 'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 3316 'GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 'glVertexAttrib2fv', 3317 'GL_BUFFER_ACCESS_FLAGS', 'GL_ARB_draw_buffers_blend', 3318 'GL_UNIFORM_BUFFER_SIZE', 'GL_INT', 3319 'GL_ARB_shading_language_420pack', 3320 'GL_TEXTURE_BUFFER_FORMAT', 3321 'GL_ATOMIC_COUNTER_BUFFER_BINDING', 3322 'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 3323 'GL_MAX_SUBROUTINES', 'GL_ARB_sample_shading', 3324 'glProgramUniform3i', 'GL_BGRA', 3325 'GL_ACTIVE_UNIFORM_BLOCKS', 'glProgramUniform3f', 3326 'GL_SAMPLER_1D', 'glProgramUniform3d', 'GL_RGB16I', 3327 'GL_ARB_blend_func_extended', 'GL_RGB16F', 3328 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_IMAGE_BINDING_LAYER', 3329 'GL_CLIP_DISTANCE7', 'GL_LAST_VERTEX_CONVENTION', 3330 'GL_UNIFORM_BLOCK_NAME_LENGTH', 'GL_SAMPLE_MASK', 3331 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 3332 'glVertexAttribI1ui', 'GL_CONDITION_SATISFIED', 3333 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GLuint64', 3334 'glIsNamedStringARB', 'GL_READ_FRAMEBUFFER_BINDING', 3335 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED', 3336 'GL_UNIFORM_ARRAY_STRIDE', 'glGetInteger64v', 3337 'GL_ARB_sampler_objects', 'GL_RGBA2', 'GL_RGBA4', 3338 'GL_RGBA8', 'GL_INFO_LOG_LENGTH', 'GL_COMPRESSED_RG_RGTC2', 3339 'GL_ARB_shader_subroutine', 'glVertexAttrib4Niv', 3340 'glClearBufferiv', 'GL_SRGB8', 3341 'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_INT_IMAGE_2D_ARRAY', 3342 'glNamedStringARB', 'GL_POINT_SIZE_GRANULARITY', 3343 'GL_STATIC_READ', 'GL_VERSION_2_0', 'GL_VERSION_2_1', 3344 'GL_GEOMETRY_SHADER_BIT', 'GL_MAP_READ_BIT', 3345 'glGetActiveSubroutineUniformName', 3346 'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 'GLuint', 3347 'GL_MAX_COMBINED_IMAGE_UNIFORMS', 'glGetnHistogramARB', 3348 'glGetSamplerParameterIuiv', 3349 'GL_COMPRESSED_SIGNED_RG_RGTC2', 3350 'GL_ARB_texture_query_lod', 'GL_DEBUG_TYPE_OTHER_ARB', 3351 'GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 'glClearDepthf', 3352 'GL_STENCIL_PASS_DEPTH_PASS', 3353 'glProgramUniformMatrix4x3dv', 'glGetnMinmaxARB', 3354 'GL_POLYGON_SMOOTH', 'glReadBuffer', 'glGetnMapivARB', 3355 'glVertexAttribI4ui', 'GL_LOSE_CONTEXT_ON_RESET_ARB', 3356 'GL_RGBA12', 'GL_ARB_texture_buffer_object_rgb32', 3357 'GL_RGBA16', 'glDepthFunc', 'glBlendEquation', 3358 'GL_RGB8_SNORM', 'glBeginTransformFeedback', 3359 'GL_DEPTH_ATTACHMENT', 'GL_TEXTURE_ALPHA_SIZE', 3360 'glCompressedTexImage1D', 'glDeleteTransformFeedbacks', 3361 'glDrawRangeElementsBaseVertex', 'glBindAttribLocation', 3362 'glUniformMatrix2dv', 'GLdouble', 'glVertexAttrib1dv', 3363 'GL_DEBUG_CALLBACK_FUNCTION_ARB', 'GL_RGB10_A2', 3364 'GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 'glBufferSubData', 3365 'GL_MAX_VERTEX_IMAGE_UNIFORMS', 'glBlendFuncSeparatei', 3366 'GL_ARB_vertex_array_bgra', 3367 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 'ptrdiff_t', 3368 'GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 3369 'GL_UNSIGNED_NORMALIZED', 3370 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'glDisablei', 3371 'GL_NOTEQUAL', 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 3372 'GL_INT_SAMPLER_1D_ARRAY', 'glGetSynciv', 3373 'GL_TEXTURE_RED_SIZE', 'glProgramUniform2i', 3374 'glProgramUniform2d', 'glProgramUniform2f', 3375 'glGetProgramBinary', 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 3376 'glPauseTransformFeedback', 'GL_TEXTURE_SHARED_SIZE', 3377 'GL_ARB_seamless_cube_map', 'glTexSubImage1D', 3378 'GL_RENDERBUFFER_DEPTH_SIZE', 3379 'GL_PACK_COMPRESSED_BLOCK_SIZE', 3380 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 'glVertexAttribP3uiv', 3381 'GL_SHORT', 'GL_CW', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS', 3382 'GL_IMAGE_1D', 'GLcharARB', 'GLhalf', 3383 'GL_UNSIGNED_INT_10F_11F_11F_REV', 'glVertexAttrib4sv', 3384 'GL_STATIC_DRAW', 'GL_ARB_sync', 'GL_RENDERBUFFER', 3385 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 'glTexParameterfv', 3386 'GL_SAMPLER_3D', 'glUniform3dv', 'GL_MAX_INTEGER_SAMPLES', 3387 'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET', 3388 'glProgramUniform3fv', 'GL_TEXTURE_GREEN_SIZE', 3389 'GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 3390 'glDrawElementsIndirect', 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR', 3391 'glGetQueryObjectui64v', 3392 'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 3393 'glProgramUniform1fv', 'glUniformMatrix4fv', 3394 'GL_UNDEFINED_VERTEX', 'GL_IMAGE_2D_RECT', 'GL_SAMPLES', 3395 'glGenProgramPipelines', 'GL_UNSIGNED_INT_VEC2', 3396 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4', 3397 'GL_UNSIGNED_SHORT_5_6_5', 'glUniformSubroutinesuiv', 3398 'GL_RGB32UI', 'glCompileShader', 3399 'GL_PROXY_TEXTURE_RECTANGLE', 3400 'GL_ARB_shading_language_packing', 3401 'glVertexAttribIPointer', 'GL_CONSTANT_COLOR', 'GL_RG8UI', 3402 'GL_TEXTURE8', 'GL_TEXTURE9', 3403 'GL_DEBUG_CALLBACK_USER_PARAM_ARB', 'GL_TEXTURE4', 3404 'GL_TEXTURE5', 'GL_TEXTURE6', 'GL_TEXTURE7', 'GL_TEXTURE0', 3405 'GL_CONTEXT_PROFILE_MASK', 'GL_TEXTURE2', 'GL_TEXTURE3', 3406 'GL_BOOL_VEC4', 'GL_BOOL_VEC3', 'GL_BOOL_VEC2', 3407 'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 3408 'glCompressedTexImage2D', 'glVertexAttrib1f', 3409 'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 3410 'GL_NAMED_STRING_TYPE_ARB', 'glDrawBuffers', 3411 'glVertexAttrib1s', 'GL_UNPACK_IMAGE_HEIGHT', 3412 'GL_TRIANGLE_STRIP', 'GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 3413 'GL_FRONT_LEFT', 'GL_NUM_SAMPLE_COUNTS', 'glDeleteProgram', 3414 'GL_VERTEX_ARRAY_BINDING', 'glUniformMatrix4x3fv', 3415 'glClearBufferfv', 'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 3416 'GL_STENCIL_FUNC', 'GL_INVERT', 'GL_BACK', 3417 'glClearBufferfi', 'glDrawArraysIndirect', 3418 'glGenVertexArrays', 'GL_TEXTURE_IMMUTABLE_FORMAT', 3419 'GL_ATOMIC_COUNTER_BUFFER', 'glProgramUniformMatrix3x2dv', 3420 'GL_CLIP_DISTANCE1', 'GL_CLIP_DISTANCE0', 3421 'glGetSamplerParameterIiv', 'GL_CLIP_DISTANCE2', 3422 'GL_CLIP_DISTANCE5', 'GL_CLIP_DISTANCE4', 3423 'GL_MINOR_VERSION', 'GL_CLIP_DISTANCE6', 3424 'GL_FRONT_AND_BACK', 'glGetVertexAttribdv', 3425 'glProgramUniformMatrix3x4dv', 3426 'GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 'GL_SYNC_FENCE', 3427 'GL_NAMED_STRING_LENGTH_ARB', 'GL_UNPACK_SKIP_PIXELS', 3428 'glUniform1ui', 'GL_ARB_texture_rg', 'GL_DOUBLE_VEC4', 3429 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_DOUBLE_VEC2', 3430 'GL_DOUBLE_VEC3', 'GL_NO_ERROR', 3431 'GL_ARB_framebuffer_object', 'GL_RGBA16UI', 3432 'glGetFragDataLocation', 'GL_TEXTURE_BINDING_2D_ARRAY', 3433 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 3434 'GL_MAX_DRAW_BUFFERS', 'GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 3435 'GL_IMAGE_CUBE_MAP_ARRAY', 'GL_R32UI', 3436 'GL_PATCH_DEFAULT_INNER_LEVEL', 'GL_MAJOR_VERSION', 3437 'glMapBufferRange', 'GL_BGR_INTEGER', 'GL_FALSE', 3438 'GL_PROXY_TEXTURE_3D', 'GL_UNIFORM_BUFFER_BINDING', 3439 'GL_UNIFORM_TYPE', 'GL_DELETE_STATUS', 3440 'glProgramUniformMatrix4x2dv', 'glIsShader', 'glEnable', 3441 'glGetActiveUniformsiv', 'GL_FRONT_RIGHT', 3442 'GL_MAP_INVALIDATE_BUFFER_BIT', 'glBlendEquationi', 3443 'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_DEPTH_TEST', 3444 'glGetAttribLocation', 'glVertexAttrib4dv', 3445 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_MULTISAMPLE', 3446 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 3447 'GL_FUNC_SUBTRACT', 'glProgramUniform3ui', 3448 'GL_MAX_TESS_GEN_LEVEL', 'GL_SAMPLER_BUFFER', 3449 'glProgramUniformMatrix2x3fv', 'GL_CLAMP_TO_BORDER', 3450 'GL_COLOR_ATTACHMENT15', 'GL_COLOR_ATTACHMENT14', 3451 'GL_DEPTH_RANGE', 'GL_COLOR_ATTACHMENT11', 3452 'GL_CLAMP_TO_EDGE', 'GL_COLOR_ATTACHMENT13', 3453 'GL_COLOR_ATTACHMENT12', 'GL_NEAREST', 3454 'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 3455 'glProgramUniform1i', 'glProgramUniform1d', 3456 'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 'glProgramUniform1f', 3457 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 3458 'glProgramUniform3iv', 'glGetVertexAttribPointerv', 3459 'GL_DEPTH_CLEAR_VALUE', 'GL_GEOMETRY_INPUT_TYPE', 3460 'glVertexAttrib4s', 'GL_SRC_ALPHA', 'GL_FRACTIONAL_ODD', 3461 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 3462 'GL_MAX_VARYING_FLOATS', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 3463 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_ONE_MINUS_DST_COLOR', 3464 'glUniform4iv', 'GL_FLOAT', 'glGenTextures', 3465 'GL_COLOR_BUFFER_BIT', 'GL_SAMPLER_2D', 'GL_IMAGE_BUFFER', 3466 'GL_NEAREST_MIPMAP_NEAREST', 'glGetActiveUniformBlockName', 3467 'GL_IMAGE_BINDING_LAYERED', 'glVertexAttribPointer', 3468 'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT', 'GL_LINK_STATUS', 3469 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 3470 'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 3471 'GL_ARB_texture_rgb10_a2ui', 'GL_MAP_FLUSH_EXPLICIT_BIT', 3472 'GL_AND_INVERTED', 'glVertexAttribP1ui', 3473 'GL_FRAMEBUFFER_SRGB', 'GL_POLYGON_OFFSET_POINT', 3474 'glBindFragDataLocationIndexed', 'glUniform2iv', 3475 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 'GL_DEPTH_COMPONENT16', 3476 'GL_ARB_compressed_texture_pixel_storage', 3477 'GL_MAX_SAMPLE_MASK_WORDS', 'GL_UNSIGNALED', 'GL_RGB32I', 3478 'glFramebufferTexture1D', 'glGetShaderiv', 3479 'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 3480 'GL_BGRA_INTEGER', 'GL_RGB32F', 'GL_ONE_MINUS_SRC_ALPHA', 3481 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 'glUniform1dv', 3482 'GL_PROGRAM_POINT_SIZE', 3483 'GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 3484 'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 3485 'glVertexAttrib1fv', 3486 'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 3487 'glDebugMessageControlARB', 'GL_ARB_depth_clamp', 3488 'GL_ARB_vertex_attrib_64bit', 3489 'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 3490 'GL_PROGRAM_PIPELINE_BINDING', 'glCompressedTexImage3D', 3491 'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 3492 'glGetVertexAttribiv', 'glVertexAttrib3fv', 3493 'GL_FRAMEBUFFER_DEFAULT', 'GL_TEXTURE_BINDING_RECTANGLE', 3494 'GL_LINE_SMOOTH_HINT', 'GL_COMMAND_BARRIER_BIT', 3495 'GL_FRONT', 'GL_MAX_FRAGMENT_UNIFORM_VECTORS', 3496 'GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 'GL_NUM_EXTENSIONS', 3497 'GL_FRAMEBUFFER_BINDING', 'GL_SET', 'GL_DEPTH_FUNC', 3498 'glMultiDrawElementsBaseVertex', 'GL_INVALID_ENUM', 3499 'GL_STENCIL_BACK_VALUE_MASK', 3500 'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 3501 'GL_DEPTH_COMPONENT', 'glCompressedTexSubImage1D', 3502 'GL_COMPARE_REF_TO_TEXTURE', 3503 'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 'GL_TRUE', 3504 'GL_TEXTURE_MIN_FILTER', 'glTransformFeedbackVaryings', 3505 'GL_RENDERBUFFER_GREEN_SIZE', 3506 'GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 3507 'GL_DEPTH_STENCIL_ATTACHMENT', 'GL_SHADER_SOURCE_LENGTH', 3508 'GL_DYNAMIC_COPY', 'GL_IMAGE_1D_ARRAY', 3509 'GL_UNPACK_ALIGNMENT', 'GL_ARB_uniform_buffer_object', 3510 'glGetBooleani_v', 'GL_ARB_texture_swizzle', 3511 'GL_RG8_SNORM', 3512 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 'glHint', 3513 'GL_DEBUG_SEVERITY_MEDIUM_ARB', 'glVertexAttribP2uiv', 3514 'GL_DEBUG_TYPE_PORTABILITY_ARB', 3515 'GL_PROGRAM_BINARY_FORMATS', 'GL_LOW_INT', 3516 'glDepthRangeArrayv', 'GL_MAX_VERTEX_OUTPUT_COMPONENTS', 3517 'GL_KEEP', 'GL_PROXY_TEXTURE_2D', 'GL_OR', 3518 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 3519 'glVertexAttribL4dv', 'glGetTexParameteriv', 3520 'glProgramUniform1dv', 'GL_SAMPLER_1D_ARRAY', 3521 'GL_ACTIVE_SUBROUTINES', 'GL_LINE_LOOP', 'GL_BACK_RIGHT', 3522 'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 3523 'GL_R3_G3_B2', 'glDisable', 'GL_UNIFORM_OFFSET', 3524 'GL_TEXTURE1', 'glProgramUniform4uiv', 3525 'GL_UNSIGNED_INT_SAMPLER_CUBE', 'GL_TIME_ELAPSED', 3526 'GL_FUNC_ADD', 'GL_BUFFER_ACCESS', 'GLsync', 3527 'GL_VIEWPORT_SUBPIXEL_BITS', 'GL_SHADER_COMPILER', 3528 'GLenum', 'GL_NUM_PROGRAM_BINARY_FORMATS', 3529 'GL_STENCIL_BACK_FUNC', 'GL_POLYGON_SMOOTH_HINT', 3530 'GL_MEDIUM_FLOAT', 'glVertexAttrib3f', 'glVertexAttrib3d', 3531 'glBlendColor', 'glSamplerParameterIuiv', 'GL_OBJECT_TYPE', 3532 'glVertexAttrib3s', 'glGetProgramStageiv', 3533 'GL_UNSIGNED_INT_IMAGE_BUFFER', 'GL_R8UI', 3534 'glGetGraphicsResetStatusARB', 'glUniform4i', 3535 'GL_DRAW_FRAMEBUFFER_BINDING', 'glEnableVertexAttribArray', 3536 'glUniform4d', 'glUniform4f', 3537 'glRenderbufferStorageMultisample', 'GL_TRIANGLES', 3538 'GL_SAMPLER_2D_ARRAY_SHADOW', 'glVertexAttribLPointer', 3539 'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 3540 'glDrawElementsInstancedBaseVertex', 'GL_SRGB8_ALPHA8', 3541 'glGetActiveSubroutineName', 'GL_SAMPLER_2D_ARRAY', 3542 'glUniformBlockBinding', 'GL_RENDERER', 3543 'GL_MIRRORED_REPEAT', 'glProgramUniformMatrix3x2fv', 3544 'GL_PROGRAM_BINARY_LENGTH', 'glGetQueryIndexediv', 3545 'GL_COLOR_LOGIC_OP', 'GL_ARB_internalformat_query', 3546 'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 3547 'GL_UNIFORM_BLOCK_INDEX', 'GL_IMAGE_CUBE', 3548 'GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 3549 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 'glBlendFunc', 3550 'glCreateProgram', 'glPrimitiveRestartIndex', 3551 'GL_TRANSFORM_FEEDBACK_BINDING', 'GL_COMPRESSED_SRGB', 3552 'GL_TEXTURE_DEPTH_TYPE', 'GL_EQUIV', 'glUniform3uiv', 3553 'glClearColor', 'glUniform3ui', 'glVertexAttribI4uiv', 3554 'glVertexAttrib4bv', 'GL_NUM_COMPATIBLE_SUBROUTINES', 3555 'GL_INT_IMAGE_1D_ARRAY', 'GL_STENCIL_BUFFER_BIT', 3556 'glVertexAttrib1d', 'GL_ARB_copy_buffer', 3557 'GL_UNSIGNED_INT_IMAGE_2D_RECT', 'glUniformMatrix2x3fv', 3558 'glGenTransformFeedbacks', 'glGetVertexAttribIuiv', 3559 'GL_SAMPLER_CUBE_MAP_ARRAY', 'glCompressedTexSubImage2D', 3560 'glProgramBinary', 'glVertexAttribI4bv', 3561 'glGetTexParameterfv', 3562 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 3563 'GL_MAX_FRAGMENT_INPUT_COMPONENTS', 3564 'GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 3565 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 3566 'glTexParameterIiv', 'glEndTransformFeedback', 3567 'glVertexAttrib4usv', 'glTexImage2DMultisample', 3568 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'glVertexAttribI1iv', 3569 'glVertexAttribDivisor', 'GLvdpauSurfaceNV', 3570 'glUniformMatrix4x2fv', 'GL_MAX_COMBINED_ATOMIC_COUNTERS', 3571 'GL_ARB_get_program_binary', 'GL_INVALID_VALUE', 3572 'GL_VERSION', 'glProgramUniformMatrix4x2fv', 3573 'GL_INNOCENT_CONTEXT_RESET_ARB', 'GL_ARB_debug_output', 3574 'GL_MAX_ELEMENTS_INDICES', 'glVertexAttribI2iv', 3575 'glGetShaderPrecisionFormat', 'GL_GEOMETRY_VERTICES_OUT', 3576 'GL_RGB8', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 3577 'glShaderSource', 'glDeleteRenderbuffers', 3578 'GL_TEXTURE_SAMPLES', 'GL_RGB4', 'GL_RGB5', 'GL_CULL_FACE', 3579 'GL_SAMPLE_COVERAGE_VALUE', 'GL_PROXY_TEXTURE_CUBE_MAP', 3580 'GL_ARB_texture_gather', 'GL_ARB_shading_language_include', 3581 'GL_NEVER', 'GL_STENCIL_VALUE_MASK', 'GL_BLEND_DST', 3582 'glBufferData', 'glGetTexParameterIiv', 3583 'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 3584 'glVertexAttribI1i', 'GL_TEXTURE_SWIZZLE_RGBA', 3585 'GL_DEPTH_COMPONENT32', 'GL_RGBA', 'GL_READ_FRAMEBUFFER', 3586 'glGetDebugMessageLogARB', 'GL_MIN_PROGRAM_TEXEL_OFFSET', 3587 'GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'glGetBufferPointerv', 3588 'GL_VENDOR', 'glFramebufferTexture3D', 3589 'GL_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_2D', 3590 'GL_ISOLINES', 'GL_ACTIVE_PROGRAM', 'GLvoid', 3591 'glSamplerParameterfv', 'glUniform1fv', 'int64_t', 3592 'GL_TESS_GEN_POINT_MODE', 'GL_TESS_GEN_MODE', 3593 'glScissorIndexedv', 'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 3594 'GL_MAX', 'GL_PROXY_TEXTURE_2D_ARRAY', 3595 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', 3596 'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 3597 'GL_SAMPLER_1D_SHADOW', 'GL_SAMPLER_2D_SHADOW', 3598 'glVertexAttrib2d', 'glVertexAttrib2f', 3599 'glVertexAttrib3dv', 'GL_RG16F', 3600 'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 3601 'glVertexAttrib2s', 'glTexImage3DMultisample', 'GL_RG16I', 3602 'glGetUniformBlockIndex', 'GL_WRITE_ONLY', 3603 'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 3604 'GL_STENCIL_ATTACHMENT', 'glFrontFace', 3605 'GL_SAMPLE_COVERAGE', 'GL_DRAW_FRAMEBUFFER', 3606 'GL_RGB10_A2UI', 'glVertexAttribL2dv'] 3607