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object --+
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utils.objects.GLObject --+
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utils.objects.ManagedObject --+
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object --+ |
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utils.objects.GLObject --+ |
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object --+ | |
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utils.objects.StateMixin --+ |
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utils.objects.BindableObject --+
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Framebuffer
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Inherited from Inherited from Inherited from Inherited from |
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_generate_id = _libraries ['libGL.so.1'].glGenFramebuffersConstructor function. |
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_delete_id = _libraries ['libGL.so.1'].glDeleteBuffersDestructor function. |
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_db = The name of the corresponding object database in the Context. |
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_binding = Name of the corresponding property in the Context. |
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_target = GL_DRAW_FRAMEBUFFER(36009)
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framebuffer_status = Enum(INCOMPLETE_MULTISAMPLE, INCOMPLETE_L
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_initialized = False
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Inherited from Inherited from |
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Inherited from Inherited from Inherited from |
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| depth | |||
| stencil | |||
| Framebuffer.framebuffer_status enum |
status The framebuffer completeness status. |
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Inherited from Inherited from |
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Create a new framebuffer.
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Function to call before binding. ShaderPrograms, for example, bind textures here.
To Do:
Setup |
Function to call after releasing. ShaderPrograms, for example, release textures here.
To Do:
Restore |
Attach a texture to an attachment.
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Attach a texture to color attachment
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Attach a texture to the depth attachment.
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Attach a texture to the stencil attachment.
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Clear the framebuffer.
To Do:
Use |
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framebuffer_status
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depth
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stencil
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statusThe framebuffer completeness status.
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shape
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| Generated by Epydoc 3.0.1 on Fri Mar 16 17:56:04 2012 | http://epydoc.sourceforge.net |