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Shader program emulating the traditional OpenGL default pipeline.
Author: Stephan Wenger
Date: 2012-03-06
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ShaderProgram |
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vertex_code =
Default vertex shader. |
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fragment_code =
Default fragment shader. |
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__package__ =
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Get a shader program emulating the default pipeline. The program has two inputs,
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vertex_codeDefault vertex shader.
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fragment_codeDefault fragment shader.
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