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Melody/Harmony
Bass
Drums
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Another
important track is the drum line. It can be controlled by the
parameter drummode:
0 (offbeat) = a
random drum line consisting of snare, high-hat and bass drum. It
uses a lot of high-hat. Basically, the bass drum can play between
the downbeats and the upbeats and the snare in the rest of the bar.
The high-hat can play throughout. The last sixteenth before a
downbeat is always played by the bass drum.
1 (offbeat)= like
0 but with less high-hat use.
0,1,4
(onbeat) = backbeat
as used in rock music (in 4/4 times). More generally speaking, it
generates a drum line with bass drum on the downbeats and snare on
the upbeats. The high-hats are only playing on the downbeats and
between the downbeat and the upbeat (Charlie Watts's style).
2 = high-hat only.
3 = same as 0 but
without bass drum.
4 (offbeat) - same
as 0 but with funky feel, no snare on the first upbeat. Snare is
shifted to the second downbeat instead and plays there together with
the bass drum.
5 = drumpattern. A
pattern is created according to the downbeats of the song. Arguably,
you wouldn't need a generator to do this but it is there for
completeness. Onbeat drumlines are not the preferred output from
this program. The program is really designed to produce random drum-
and basslines.
99 mutes the
drums.
The drum line is always
treated as a grid of 16th notes by the generator. It has a lower
voice for the snare and the bass drum and a upper voice for the
high-hats. This is done for convenience. You might decide to use only
cymbals in one part while working on the lilypond source. The
decision not to use a bass drum is a more general decision on the
other hand.
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