A class that can handle events from the windowing system.
wx.Window is (and therefore all window classes are) derived from this class.
When events are received, wx.EvtHandler invokes the method listed in the event table using itself as the object. When using multiple inheritance it is imperative that the wx.EvtHandler (-derived) class is the first class inherited such that the this
pointer for the overall object will be identical to the this
pointer of the wx.EvtHandler portion.
wx.AppConsole, wx.aui.AuiManager, DocManager , Document , wx.EventBlocker, wx.FileSystemWatcher, wx.Menu, wx.MouseEventsManager, wx.adv.NotificationMessage, wx.Process, wx.propgrid.PropertyGridPage, wx.adv.TaskBarIcon, wx.Timer, wx.Validator, View , wx.Window
__init__ |
Constructor. |
AddFilter |
Add an event filter whose FilterEvent() method will be called for each and every event processed by wxWidgets. |
AddPendingEvent |
Post an event to be processed later. |
Bind |
Bind an event to an event handler. |
Connect |
Make an entry in the dynamic event table for an event binding. |
DeletePendingEvents |
Deletes all events queued on this event handler using wx.QueueEvent or AddPendingEvent . |
Disconnect |
Remove an event binding by removing its entry in the dynamic event table. |
GetEvtHandlerEnabled |
Returns True if the event handler is enabled, False otherwise. |
GetNextHandler |
Returns the pointer to the next handler in the chain. |
GetPreviousHandler |
Returns the pointer to the previous handler in the chain. |
IsUnlinked |
Returns True if the next and the previous handler pointers of this event handler instance are None . |
ProcessEvent |
Processes an event, searching event tables and calling zero or more suitable event handler function(s). |
ProcessEventLocally |
Try to process the event in this handler and all those chained to it. |
ProcessPendingEvents |
Processes the pending events previously queued using wx.QueueEvent or AddPendingEvent ; you must call this function only if you are sure there are pending events for this handler, otherwise a CHECK will fail. |
QueueEvent |
Queue event for a later processing. |
RemoveFilter |
Remove a filter previously installed with AddFilter . |
SafelyProcessEvent |
Processes an event by calling wx.ProcessEvent and handles any exceptions that occur in the process. |
SetEvtHandlerEnabled |
Enables or disables the event handler. |
SetNextHandler |
Sets the pointer to the next handler. |
SetPreviousHandler |
Sets the pointer to the previous handler. |
TryAfter |
Method called by wx.ProcessEvent as last resort. |
TryBefore |
Method called by wx.ProcessEvent before examining this object event tables. |
Unbind |
Disconnects the event handler binding for event from self. |
Unlink |
Unlinks this event handler from the chain it’s part of (if any); then links the “previous” event handler to the “next” one (so that the chain won’t be interrupted). |
EvtHandlerEnabled |
See GetEvtHandlerEnabled and SetEvtHandlerEnabled |
NextHandler |
See GetNextHandler and SetNextHandler |
PreviousHandler |
See GetPreviousHandler and SetPreviousHandler |
wx.
EvtHandler
(Object, Trackable)¶Possible constructors:
EvtHandler()
A class that can handle events from the windowing system.
__init__
(self)¶Constructor.
AddFilter
(filter)¶Add an event filter whose FilterEvent() method will be called for each and every event processed by wxWidgets.
The filters are called in LIFO
order and wx.App is registered as an event filter by default. The pointer must remain valid until it’s removed with RemoveFilter
and is not deleted by wx.EvtHandler.
Parameters: | filter (wx.EventFilter) – |
---|
New in version 2.9.3.
AddPendingEvent
(self, event)¶Post an event to be processed later.
This function is similar to wx.QueueEvent
but can’t be used to post events from worker threads for the event objects with String fields (i.e. in practice most of them) because of an unsafe use of the same String object which happens because the String field in the original event object and its copy made internally by this function share the same string buffer internally. Use wx.QueueEvent
to avoid this.
A copy of event is made by the function, so the original can be deleted as soon as function returns (it is common that the original is created on the stack). This requires that the wx.Event.Clone
method be implemented by event so that it can be duplicated and stored until it gets processed.
Parameters: | event (wx.Event) – Event to add to the pending events queue. |
---|
Bind
(self, event, handler, source=None, id=wx.ID_ANY, id2=wx.ID_ANY)¶Bind an event to an event handler.
Parameters: |
|
---|
Connect
(self, id, lastId, eventType, func)¶Make an entry in the dynamic event table for an event binding.
DeletePendingEvents
(self)¶Deletes all events queued on this event handler using wx.QueueEvent
or AddPendingEvent
.
Use with care because the events which are deleted are (obviously) not processed and this may have unwanted consequences (e.g. user actions events will be lost).
Disconnect
(self, id, lastId=-1, eventType=wxEVT_NULL, func=None)¶Remove an event binding by removing its entry in the dynamic event table.
Return type: | bool |
---|
GetEvtHandlerEnabled
(self)¶Returns True
if the event handler is enabled, False
otherwise.
Return type: | bool |
---|
See also
GetNextHandler
(self)¶Returns the pointer to the next handler in the chain.
Return type: | wx.EvtHandler |
---|
GetPreviousHandler
(self)¶Returns the pointer to the previous handler in the chain.
Return type: | wx.EvtHandler |
---|
IsUnlinked
(self)¶Returns True
if the next and the previous handler pointers of this event handler instance are None
.
Return type: | bool |
---|
New in version 2.9.0.
See also
ProcessEvent
(self, event)¶Processes an event, searching event tables and calling zero or more suitable event handler function(s).
Normally, your application would not call this function: it is called in the wxWidgets implementation to dispatch incoming user interface events to the framework (and application).
However, you might need to call it if implementing new functionality (such as a new control) where you define new event types, as opposed to allowing the user to override virtual functions.
Notice that you don’t usually need to override wx.ProcessEvent to customize the event handling, overriding the specially provided TryBefore
and TryAfter
functions is usually enough. For example, wx.MDIParentFrame may override TryBefore
to ensure that the menu events are processed in the active child frame before being processed in the parent frame itself.
The normal order of event table searching is as follows:
wx.App.FilterEvent
is called. If it returns anything but -1
(default) the processing stops here.TryBefore
is called (this is where wx.Validator are taken into account for wx.Window objects). If this returns True
, the function exits.wx.EvtHandler.SetEvtHandlerEnabled
) the function skips to step (7).Bind
is searched. If a handler is found, it is executed and the function returns True
unless the handler used wx.Event.Skip
to indicate that it didn’t handle the event in which case the search continues.wx.EvtHandler.SetNextHandler
:(referring to the image, ifA->ProcessEvent
is called and it doesn’t handle the event,B->ProcessEvent
will be called and so on...). Note that in the case of wx.Window you can build a stack of event handlers (seewx.Window.PushEventHandler
for more info). If any of the handlers of the chain returnTrue
, the function exits.
TryAfter
is called: for the wx.Window object this may propagate the event to the window parent (recursively). If the event is still not processed, wx.ProcessEvent on TheApp object is called as the last step.Notice that steps (2)-(6) are performed in ProcessEventLocally
which is called by this function.
Parameters: | event (wx.Event) – Event to process. |
---|---|
Return type: | bool |
Returns: | True if a suitable event handler function was found and executed, and the function did not call wx.Event.Skip . |
See also
SearchEventTable
ProcessEventLocally
(self, event)¶Try to process the event in this handler and all those chained to it.
As explained in wx.ProcessEvent documentation, the event handlers may be chained in a doubly-linked list. This function tries to process the event in this handler (including performing any pre-processing done in TryBefore
, e.g. applying validators) and all those following it in the chain until the event is processed or the chain is exhausted.
This function is called from wx.ProcessEvent and, in turn, calls TryBefore
and TryAfter
. It is not virtual and so cannot be overridden but can, and should, be called to forward an event to another handler instead of wx.ProcessEvent which would result in a duplicate call to TryAfter
, e.g. resulting in all unprocessed events being sent to the application object multiple times.
Parameters: | event (wx.Event) – Event to process. |
---|---|
Return type: | bool |
Returns: | True if this handler of one of those chained to it processed the event. |
New in version 2.9.1.
ProcessPendingEvents
(self)¶Processes the pending events previously queued using wx.QueueEvent
or AddPendingEvent
; you must call this function only if you are sure there are pending events for this handler, otherwise a CHECK
will fail.
The real processing still happens in wx.ProcessEvent which is called by this function.
Note that this function needs a valid application object (see wx.AppConsole.GetInstance
) because wx.App holds the list of the event handlers with pending events and this function manipulates that list.
QueueEvent
(self, event)¶Queue event for a later processing.
This method is similar to wx.ProcessEvent but while the latter is synchronous, i.e. the event is processed immediately, before the function returns, this one is asynchronous and returns immediately while the event will be processed at some later time (usually during the next event loop iteration).
Another important difference is that this method takes ownership of the event parameter, i.e. it will delete it itself. This implies that the event should be allocated on the heap and that the pointer can’t be used any more after the function returns (as it can be deleted at any moment).
wx.QueueEvent
can be used for inter-thread communication from the worker threads to the main thread, it is safe in the sense that it uses locking internally and avoids the problem mentioned in AddPendingEvent
documentation by ensuring that the event object is not used by the calling thread any more. Care should still be taken to avoid that some fields of this object are used by it, notably any String members of the event object must not be shallow copies of another String object as this would result in them still using the same string buffer behind the scenes. For example:
def FunctionInAWorkerThread(strs):
evt = wx.CommandEvent()
# NOT evt.SetString(strs) as this would be a shallow copy
evt.SetString(strs[:]) # make a deep copy
wx.TheApp.QueueEvent(evt)
Note that you can use ThreadEvent instead of wx.CommandEvent to avoid this problem:
def FunctionInAWorkerThread(strs):
evt = wx.ThreadEvent()
evt.SetString(strs)
# wx.ThreadEvent.Clone() makes sure that the internal wx.String
# member is not shared by other string instances:
wx.TheApp.QueueEvent(evt.Clone())
Finally notice that this method automatically wakes up the event loop if it is currently idle by calling wx.WakeUpIdle
so there is no need to do it manually when using it.
Parameters: | event (wx.Event) – A heap-allocated event to be queued, wx.QueueEvent takes ownership of it. This parameter shouldn’t be NULL . |
---|
New in version 2.9.0.
RemoveFilter
(filter)¶Remove a filter previously installed with AddFilter
.
It’s an error to remove a filter that hadn’t been previously added or was already removed.
Parameters: | filter (wx.EventFilter) – |
---|
New in version 2.9.3.
SafelyProcessEvent
(self, event)¶Processes an event by calling wx.ProcessEvent and handles any exceptions that occur in the process.
If an exception is thrown in event handler, wx.App.OnExceptionInMainLoop
is called.
Parameters: | event (wx.Event) – Event to process. |
---|---|
Return type: | bool |
Returns: | True if the event was processed, False if no handler was found or an exception was thrown. |
See also
SetEvtHandlerEnabled
(self, enabled)¶Enables or disables the event handler.
Parameters: | enabled (bool) – True if the event handler is to be enabled, False if it is to be disabled. |
---|
Note
You can use this function to avoid having to remove the event handler from the chain, for example when implementing a dialog editor and changing from edit to test mode.
See also
SetNextHandler
(self, handler)¶Sets the pointer to the next handler.
Parameters: | handler (wx.EvtHandler) – The event handler to be set as the next handler. Cannot be None . |
---|
Note
See wx.ProcessEvent for more info about how the chains of event handlers are internally used. Also remember that wx.EvtHandler uses double-linked lists and thus if you use this function, you should also call SetPreviousHandler
on the argument passed to this function:
handlerA.SetNextHandler(handlerB)
handlerB.SetPreviousHandler(handlerA)
See also
SetPreviousHandler
(self, handler)¶Sets the pointer to the previous handler.
All remarks about SetNextHandler
apply to this function as well.
Parameters: | handler (wx.EvtHandler) – The event handler to be set as the previous handler. Cannot be None . |
---|
See also
TryAfter
(self, event)¶Method called by wx.ProcessEvent as last resort.
This method can be overridden to implement post-processing for the events which were not processed anywhere else.
The base class version handles forwarding the unprocessed events to wx.App at wx.EvtHandler level and propagating them upwards the window child-parent chain at wx.Window level and so should usually be called when overriding this method:
class MyClass(public BaseClass): # something inheriting from wx.EvtHandler
...
def TryAfter(self, event):
if (BaseClass.TryAfter(self, event))
return True
return self.MyPostProcess(event)
Parameters: | event (wx.Event) – |
---|---|
Return type: | bool |
See also
TryBefore
(self, event)¶Method called by wx.ProcessEvent before examining this object event tables.
This method can be overridden to hook into the event processing logic as early as possible. You should usually call the base class version when overriding this method, even if wx.EvtHandler itself does nothing here, some derived classes do use this method, e.g. wx.Window implements support for wx.Validator in it.
Example:
class MyClass(BaseClass): # something inheriting from wx.EvtHandler
...
def TryBefore(self, event):
if (self.MyPreProcess(event)):
return True
return BaseClass.TryBefore(self, event)
Parameters: | event (wx.Event) – |
---|---|
Return type: | bool |
See also
Unbind
(self, event, source=None, id=wx.ID_ANY, id2=wx.ID_ANY, handler=None)¶Disconnects the event handler binding for event from self.
Returns True
if successful.
Unlink
(self)¶Unlinks this event handler from the chain it’s part of (if any); then links the “previous” event handler to the “next” one (so that the chain won’t be interrupted).
E.g. if before calling Unlink
you have the following chain:
then after calling B->Unlink
you’ll have:
New in version 2.9.0.
EvtHandlerEnabled
¶NextHandler
¶See GetNextHandler
and SetNextHandler
PreviousHandler
¶See GetPreviousHandler
and SetPreviousHandler