Wasabi Scenegraph

Wasabi Scenegraph is a pure-Python OpenGL 3D engine. Originally built before and during Pyweek 16 it has been refactored to provide a more Pythonic and flexible API.

Currently Wasabi Scenegraph depends on PyOpenGL and pyglet for OpenGL support, though the intention is to eliminate all but PyOpenGL as dependencies. This would leave developers free to choose their windowing and event system, including pyglet, pygame or GLUT.

Wasabi Scenegraph is in very early development and its API and feature set is liable to change very significantly between releases.



From Bits of Eight (a Pyweek 18 game):


From Warlocks (a Pyweek 16 game):


Indices and tables

Table Of Contents

Next topic

Scenegraph Classes

This Page