Source code for triangula.tasks.patrol

import time
from math import pi, radians

from euclid import Point2
from triangula.chassis import DeadReckoning, Motion, Pose, rotate_point
from triangula.dynamics import MotionLimit
from triangula.navigation import TaskWaypoint
from triangula.task import Task, ExitTask, PauseTask
from triangula.util import IntervalCheck


[docs]class SimplePatrolExample(Task): """ Task to test the basics of the patrol logic, just runs a single patrol to 30cm ahead, pauses, then moves sideways. Hopefully. Set to not loop, so should in theory just move in an 'L' shape. """
[docs] def __init__(self): super(SimplePatrolExample, self).__init__(task_name='Patrol Test', requires_compass=False)
def init_task(self, context): pass
[docs] def poll_task(self, context, tick): """ Create a set of simple waypoints and return the appropriate :class:`triangula.tasks.patrol.PatrolTask` which will visit them in turn then exit. """ waypoints = [ TaskWaypoint(pose=Pose(position=Point2(0, 300), orientation=0), task=PauseTask(pause_time=3), stop=True), TaskWaypoint(pose=Pose(position=Point2(300, 300), orientation=0))] return PatrolTask(waypoints=waypoints, max_power=0.4)
[docs]class TrianglePatrol(Task): """ Patrol in a cool triangle pattern """
[docs] def __init__(self): super(TrianglePatrol, self).__init__(task_name='Triangle Patrol', requires_compass=False) self.size = 300
def init_task(self, context): pass
[docs] def poll_task(self, context, tick): """ Create a set of waypoints and return an appropriate :class:`triangula.tasks.patrol.PatrolTask` which will visit them in sequence. """ p1 = Point2(0, self.size) p2 = rotate_point(point=p1, angle=2 * pi / 3) p3 = rotate_point(point=p1, angle=4 * pi / 3) colours = [30, 160, 200] waypoints = [ TaskWaypoint(pose=Pose(position=p1, orientation=0), task=PauseTask(pause_time=1, led_hue=colours[0]), stop=True), TaskWaypoint(pose=Pose(position=p1, orientation=radians(300)), task=PauseTask(pause_time=1, led_hue=colours[0]), stop=True), TaskWaypoint(pose=Pose(position=p1, orientation=radians(60)), task=PauseTask(pause_time=1, led_hue=colours[0]), stop=True), TaskWaypoint(pose=Pose(position=p2, orientation=radians(120)), task=PauseTask(pause_time=1, led_hue=colours[1]), stop=True), TaskWaypoint(pose=Pose(position=p2, orientation=radians(60)), task=PauseTask(pause_time=1, led_hue=colours[1]), stop=True), TaskWaypoint(pose=Pose(position=p2, orientation=radians(180)), task=PauseTask(pause_time=1, led_hue=colours[1]), stop=True), TaskWaypoint(pose=Pose(position=p3, orientation=radians(240)), task=PauseTask(pause_time=1, led_hue=colours[2]), stop=True), TaskWaypoint(pose=Pose(position=p3, orientation=radians(180)), task=PauseTask(pause_time=1, led_hue=colours[2]), stop=True), TaskWaypoint(pose=Pose(position=p3, orientation=radians(300)), task=PauseTask(pause_time=1, led_hue=colours[2]), stop=True) ] return PatrolTask(waypoints=waypoints, max_power=0.6, linear_offset=30, angular_offset=radians(10), loop=True)
[docs]class PatrolTask(Task): """ A task which manages movement through a sequence of waypoints, potentially running sub-tasks at each waypoint. """ ACCEL_TIME = 0.1
[docs] def __init__(self, waypoints, loop=False, linear_offset=30, angular_offset=0.2, max_power=1.0): """ Create a new Patrol task, specifying a sequence of waypoints, whether to patrol continuously, and tolerances used to determine when we've hit a waypoint and should start executing the waypoint's task. :param waypoints: List of :class:`triangula.navigation.TaskWaypoint` defining the patrol route. :param loop: Whether to patrol continuously, defaults to False in which case this task will return an ExitTask when it has completed all its waypoints. If True the task will not exit, and will repeatedly run through its list of TaskWaypoint targets until otherwise interrupted. :param linear_offset: Maximum linear distance away from the target Pose for each waypoint before we consider that we've hit it. Specified in mm, defaults to 20 :param angular_offset: Maximum angular distance away from the target Pose for each waypoint before we consider that we've hit it. Specified in radians, defaults to 0.1 :param max_power: A scale applied to motor speeds being sent to the chassis, defaults to 1.0 to move as fast as possible, lower values might be helpful when testing! """ super(PatrolTask, self).__init__(task_name='Patrol', requires_compass=False) self.waypoints = waypoints self.loop = loop self.linear_offset = linear_offset self.angular_offset = angular_offset self.active_waypoint_index = None self.active_subtask = None self.dead_reckoning = None self.motion_limit = None self.pose_update_interval = IntervalCheck(interval=0.001) self.subtask_tick = 0 self.max_power = max_power
def init_task(self, context): self.active_waypoint_index = 0 self.dead_reckoning = DeadReckoning(chassis=context.chassis, counts_per_revolution=3310) self.motion_limit = MotionLimit( linear_acceleration_limit=context.chassis.get_max_translation_speed() / PatrolTask.ACCEL_TIME, angular_acceleration_limit=context.chassis.get_max_rotation_speed() / PatrolTask.ACCEL_TIME) def poll_task(self, context, tick): # Check to see whether the minimum interval between dead reckoning updates has passed # Do this whether we're navigating or not, as it'll also register motion performed during the execution of a # task while at a waypoint. if self.pose_update_interval.should_run(): self.dead_reckoning.update_from_counts(context.arduino.get_encoder_values()) # print self.dead_reckoning.pose waypoint = self.waypoints[self.active_waypoint_index] # If we don't have an active sub-task, we're in waypoint seeking mode. if self.active_subtask is None: target_pose = waypoint.pose # Are we close enough? if self.dead_reckoning.pose.is_close_to(target_pose, max_distance=self.linear_offset, max_orientation_difference=self.angular_offset): # Close enough, do we have to come to a complete stop first? print 'Waypoint reached - pose is {}, target is {}'.format(self.dead_reckoning.pose, target_pose) if waypoint.stop: braking_start_time = time.time() while time.time() - braking_start_time <= PatrolTask.ACCEL_TIME: self._set_motion(motion=Motion(), context=context) if self.pose_update_interval.should_run(): self.dead_reckoning.update_from_counts(context.arduino.get_encoder_values()) # Stop full, this should already have happened but in case it didn't we don't want the # robot to be moving while it runs the intermediate tasks. context.arduino.set_motor_power(0, 0, 0) # Stopped or not, we now pick the waypoint task and start running it self.active_subtask = waypoint.task print 'Task is {}'.format(self.active_subtask) if self.active_subtask is None: self.active_subtask = ExitTask() self.active_subtask.init_task(context=context) self.subtask_tick = 0 else: # Not close enough, move towards waypoint print 'Moving towards waypoint' motion = self.dead_reckoning.pose.pose_to_pose_motion(to_pose=target_pose, time_seconds=0.01) scale = context.chassis.get_wheel_speeds(motion=motion).scaling motion = Motion(translation=motion.translation * scale, rotation=motion.rotation * scale) self._set_motion(motion=motion, context=context) else: # We have a sub-task, should probably run it or something. Check it's not an ExitTask first though if isinstance(self.active_subtask, ExitTask): print 'self.active_subtask is an ExitTask, setting to None' self.active_subtask = None else: print 'Polling subtask, tick {}'.format(self.subtask_tick) task_result = self.active_subtask.poll_task(context=context, tick=self.subtask_tick) self.subtask_tick += 1 if task_result is not None: self.subtask_tick = 0 self.active_subtask = task_result self.active_subtask.init_task(context=context) if self.active_subtask is None: print 'self.active_subtask is None, moving to next waypoint' # A previous sub-task returned an ExitTask, so we're done here. Move to the next waypoint, or exit # if we've hit all of them and we're not looping self.active_waypoint_index += 1 if self.active_waypoint_index >= len(self.waypoints): if self.loop: self.active_waypoint_index = 0 else: return ExitTask() def _set_motion(self, motion, context): """ Using the motion limit traction control, apply the specified motion to the chassis. """ motion = self.motion_limit.limit_and_return(motion=motion) wheel_speeds = context.chassis.get_wheel_speeds(motion=motion) speeds = wheel_speeds.speeds power = [speeds[i] / context.chassis.wheels[i].max_speed for i in range(0, 3)] context.arduino.set_motor_power(power[0] * self.max_power, power[1] * self.max_power, power[2] * self.max_power)