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object --+ | ??.instance --+ | Vec3d
Property 'ndarray' provides a numpy.ndarray view on the object. If you create a reference to 'ndarray', you must keep the object unchanged until your reference is deleted, or Python may crash! Alternatively, you could create a reference to 'ndarray' by using 'asndarray(obj)', where 'obj' is an instance of this class.
To create an instance of Vec3d that shares the same data with an ndarray instance, use: 'asVec3d(a), where 'a' is an ndarray instance. Similarly, to avoid a potential Python crash, you must keep the current instance unchanged until the reference is deleted.
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Inherited from Inherited from |
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__instance_size__ = 32
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channels = 3
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depth = 6
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type = 22
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ndarray | |||
this | |||
Inherited from |
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__add__( (Vec3d)arg1, (Vec3d)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> __add__(cv::Vec<double, 3>,cv::Vec<double, 3>) |
__eq__( (Vec3d)arg1, (Vec3d)arg2) -> bool : C++ signature : bool __eq__(cv::Vec<double, 3>,cv::Vec<double, 3>) |
__iadd__( (Vec3d)arg1, (Vec3b)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __iadd__(cv::Vec<double, 3> {lvalue},cv::Vec<unsigned char, 3>) __iadd__( (Vec3d)arg1, (Vec3s)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __iadd__(cv::Vec<double, 3> {lvalue},cv::Vec<short, 3>) __iadd__( (Vec3d)arg1, (Vec3w)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __iadd__(cv::Vec<double, 3> {lvalue},cv::Vec<unsigned short, 3>) __iadd__( (Vec3d)arg1, (Vec3i)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __iadd__(cv::Vec<double, 3> {lvalue},cv::Vec<int, 3>) __iadd__( (Vec3d)arg1, (Vec3f)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __iadd__(cv::Vec<double, 3> {lvalue},cv::Vec<float, 3>) __iadd__( (Vec3d)arg1, (Vec3d)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __iadd__(cv::Vec<double, 3> {lvalue},cv::Vec<double, 3>) |
__imul__( (Vec3d)arg1, (object)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __imul__(cv::Vec<double, 3> {lvalue},double) |
__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (object)v0) -> None : C++ signature : void __init__(_object*,double) __init__( (object)arg1, (object)v0, (object)v1) -> None : C++ signature : void __init__(_object*,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2) -> None : C++ signature : void __init__(_object*,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3) -> None : C++ signature : void __init__(_object*,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4) -> None : C++ signature : void __init__(_object*,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6, (object)v7) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6, (object)v7, (object)v8) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6, (object)v7, (object)v8, (object)v9) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double,double,double) __init__( (object)arg1, (Vec3d)v) -> None : C++ signature : void __init__(_object*,cv::Vec<double, 3>)
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__isub__( (Vec3d)arg1, (Vec3b)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __isub__(cv::Vec<double, 3> {lvalue},cv::Vec<unsigned char, 3>) __isub__( (Vec3d)arg1, (Vec3s)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __isub__(cv::Vec<double, 3> {lvalue},cv::Vec<short, 3>) __isub__( (Vec3d)arg1, (Vec3w)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __isub__(cv::Vec<double, 3> {lvalue},cv::Vec<unsigned short, 3>) __isub__( (Vec3d)arg1, (Vec3i)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __isub__(cv::Vec<double, 3> {lvalue},cv::Vec<int, 3>) __isub__( (Vec3d)arg1, (Vec3f)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __isub__(cv::Vec<double, 3> {lvalue},cv::Vec<float, 3>) __isub__( (Vec3d)arg1, (Vec3d)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> {lvalue} __isub__(cv::Vec<double, 3> {lvalue},cv::Vec<double, 3>) |
__mul__( (Vec3d)arg1, (object)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> __mul__(cv::Vec<double, 3>,double) |
__ne__( (Vec3d)arg1, (Vec3d)arg2) -> bool : C++ signature : bool __ne__(cv::Vec<double, 3>,cv::Vec<double, 3>) |
__neg__( (Vec3d)arg1) -> Vec3d : C++ signature : cv::Vec<double, 3> __neg__(cv::Vec<double, 3>) |
helper for pickle
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repr(x)
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__rmul__( (object)arg1, (Vec3d)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> __rmul__(double,cv::Vec<double, 3>) |
__sub__( (Vec3d)arg1, (Vec3d)arg2) -> Vec3d : C++ signature : cv::Vec<double, 3> __sub__(cv::Vec<double, 3>,cv::Vec<double, 3>) |
all( (object)alpha) -> Vec3d : C++ signature : cv::Vec<double, 3> all(double) |
cross( (Vec3d)arg1, (Vec3d)v) -> Vec3d : C++ signature : cv::Vec<double, 3> cross(cv::Vec<double, 3> {lvalue},cv::Vec<double, 3>) |
ddot( (Vec3d)arg1, (Vec3d)v) -> float : C++ signature : double ddot(cv::Vec<double, 3> {lvalue},cv::Vec<double, 3>) |
dot( (Vec3d)arg1, (Vec3d)v) -> float : C++ signature : double dot(cv::Vec<double, 3> {lvalue},cv::Vec<double, 3>) |
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ndarray
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this
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