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object --+ | ??.instance --+ | Point3f
Property 'ndarray' provides a numpy.ndarray view on the object. If you create a reference to 'ndarray', you must keep the object unchanged until your reference is deleted, or Python may crash! Alternatively, you could create a reference to 'ndarray' by using 'asndarray(obj)', where 'obj' is an instance of this class.
To create an instance of Point3f that shares the same data with an ndarray instance, use: 'asPoint3f(a), where 'a' is an ndarray instance. Similarly, to avoid a potential Python crash, you must keep the current instance unchanged until the reference is deleted.
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Inherited from Inherited from |
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__instance_size__ = 20
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Inherited from |
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__add__( (Point3f)arg1, (Point3f)arg2) -> Point3f : C++ signature : cv::Point3_<float> __add__(cv::Point3_<float>,cv::Point3_<float>) |
__eq__( (Point3f)arg1, (Point3f)arg2) -> bool : C++ signature : bool __eq__(cv::Point3_<float>,cv::Point3_<float>) |
__iadd__( (Point3f)arg1, (Point3f)arg2) -> Point3f : C++ signature : cv::Point3_<float> {lvalue} __iadd__(cv::Point3_<float> {lvalue},cv::Point3_<float>) |
__imul__( (Point3f)arg1, (object)arg2) -> Point3f : C++ signature : cv::Point3_<float> {lvalue} __imul__(cv::Point3_<float> {lvalue},double) |
__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (object)_x, (object)_y, (object)_z) -> None : C++ signature : void __init__(_object*,float,float,float) __init__( (object)arg1, (Point3f)pt) -> None : C++ signature : void __init__(_object*,cv::Point3_<float>) __init__( (object)arg1, (Point2f)pt) -> None : C++ signature : void __init__(_object*,cv::Point_<float>) __init__( (object)arg1, (CvPoint3D32f)pt) -> None : C++ signature : void __init__(_object*,CvPoint3D32f) __init__( (object)arg1, (Vec3f)v) -> None : C++ signature : void __init__(_object*,cv::Vec<float, 3>)
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__isub__( (Point3f)arg1, (Point3f)arg2) -> Point3f : C++ signature : cv::Point3_<float> {lvalue} __isub__(cv::Point3_<float> {lvalue},cv::Point3_<float>) |
__mul__( (Point3f)arg1, (object)arg2) -> Point3f : C++ signature : cv::Point3_<float> __mul__(cv::Point3_<float>,double) |
__neg__( (Point3f)arg1) -> Point3f : C++ signature : cv::Point3_<float> __neg__(cv::Point3_<float>) |
helper for pickle
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repr(x)
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__rmul__( (object)arg1, (Point3f)arg2) -> Point3f : C++ signature : cv::Point3_<float> __rmul__(double,cv::Point3_<float>) |
__sub__( (Point3f)arg1, (Point3f)arg2) -> Point3f : C++ signature : cv::Point3_<float> __sub__(cv::Point3_<float>,cv::Point3_<float>) |
__temp_func( (Point3f)arg1) -> CvPoint3D32f : Wrapped function: operator ::CvPoint3D32f C++ signature : CvPoint3D32f __temp_func(cv::Point3_<float> {lvalue}) __temp_func( (Point3f)arg1) -> Vec3f : Wrapped function: operator ::cv::Vec<float, 3> C++ signature : cv::Vec<float, 3> __temp_func(cv::Point3_<float> {lvalue}) |
assign( (Point3f)arg1, (Point3f)pt) -> Point3f : Wrapped function: operator= C++ signature : cv::Point3_<float> {lvalue} assign(cv::Point3_<float> {lvalue},cv::Point3_<float>) |
ddot( (Point3f)arg1, (Point3f)pt) -> float : C++ signature : double ddot(cv::Point3_<float> {lvalue},cv::Point3_<float>) |
dot( (Point3f)arg1, (Point3f)pt) -> float : C++ signature : float dot(cv::Point3_<float> {lvalue},cv::Point3_<float>) |
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