Package pyopencv :: Module cvaux_ext :: Class Mesh3D
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Class Mesh3D

 object --+    
          |    
??.instance --+
              |
             Mesh3D

Nested Classes [hide private]
  EmptyMeshException
Instance Methods [hide private]
 
__init__(...)
__init__( (object)arg1) -> None :
 
__reduce__(...)
helper for pickle
 
buildOctree(...)
buildOctree( (Mesh3D)arg1) -> None :
 
clearOctree(...)
clearOctree( (Mesh3D)arg1) -> None :
 
computeNormals(...)
computeNormals( (Mesh3D)arg1, (object)normalRadius [, (object)minNeighbors=20]) -> None :
 
estimateResolution(...)
estimateResolution( (Mesh3D)arg1 [, (object)tryRatio=0.10000000149011612]) -> float :
 
writeAsVrml(...)
writeAsVrml( (Mesh3D)arg1, (object)file [, (vector_Scalar)colors=vector_Scalar(len=0, [])]) -> None :

Inherited from unreachable.instance: __new__

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __reduce_ex__, __repr__, __setattr__, __sizeof__, __str__, __subclasshook__

Class Variables [hide private]
  __instance_size__ = 68
Properties [hide private]
  allzero
  normals
  octree
  resolution
  this
  vtx

Inherited from object: __class__

Method Details [hide private]

__init__(...)
(Constructor)

 

__init__( (object)arg1) -> None :

    C++ signature :
        void __init__(_object*)

__init__( (object)arg1, (vector_Point3f)vtx) -> None :

    C++ signature :
        void __init__(_object*,std::vector<cv::Point3_<float>, std::allocator<cv::Point3_<float> > >)

Overrides: object.__init__

__reduce__(...)

 

helper for pickle

Overrides: object.__reduce__
(inherited documentation)

buildOctree(...)

 

buildOctree( (Mesh3D)arg1) -> None :

    C++ signature :
        void buildOctree(cv::Mesh3D {lvalue})

clearOctree(...)

 

clearOctree( (Mesh3D)arg1) -> None :

    C++ signature :
        void clearOctree(cv::Mesh3D {lvalue})

computeNormals(...)

 

computeNormals( (Mesh3D)arg1, (object)normalRadius [, (object)minNeighbors=20]) -> None :

    C++ signature :
        void computeNormals(cv::Mesh3D {lvalue},float [,int=20])

computeNormals( (Mesh3D)arg1, (vector_int)subset, (object)normalRadius [, (object)minNeighbors=20]) -> None :

    C++ signature :
        void computeNormals(cv::Mesh3D {lvalue},std::vector<int, std::allocator<int> >,float [,int=20])

estimateResolution(...)

 

estimateResolution( (Mesh3D)arg1 [, (object)tryRatio=0.10000000149011612]) -> float :

    C++ signature :
        float estimateResolution(cv::Mesh3D {lvalue} [,float=0.10000000149011612])

writeAsVrml(...)

 

writeAsVrml( (Mesh3D)arg1, (object)file [, (vector_Scalar)colors=vector_Scalar(len=0, [])]) -> None :

    C++ signature :
        void writeAsVrml(cv::Mesh3D {lvalue},std::string [,std::vector<cv::Scalar_<double>, std::allocator<cv::Scalar_<double> > >=vector_Scalar(len=0, [])])


Property Details [hide private]

allzero

Get Method:
unreachable(...)

normals

Get Method:
unreachable(...)
Set Method:
unreachable(...)

octree

Get Method:
unreachable(...)
Set Method:
unreachable(...)

resolution

Get Method:
unreachable(...)
Set Method:
unreachable(...)

this

Get Method:
unreachable(...)

vtx

Get Method:
unreachable(...)
Set Method:
unreachable(...)