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object --+ | ??.instance --+ | Mesh3D
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EmptyMeshException |
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Inherited from Inherited from |
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__instance_size__ = 68
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allzero | |||
normals | |||
octree | |||
resolution | |||
this | |||
vtx | |||
Inherited from |
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__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (vector_Point3f)vtx) -> None : C++ signature : void __init__(_object*,std::vector<cv::Point3_<float>, std::allocator<cv::Point3_<float> > >)
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helper for pickle
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buildOctree( (Mesh3D)arg1) -> None : C++ signature : void buildOctree(cv::Mesh3D {lvalue}) |
clearOctree( (Mesh3D)arg1) -> None : C++ signature : void clearOctree(cv::Mesh3D {lvalue}) |
computeNormals( (Mesh3D)arg1, (object)normalRadius [, (object)minNeighbors=20]) -> None : C++ signature : void computeNormals(cv::Mesh3D {lvalue},float [,int=20]) computeNormals( (Mesh3D)arg1, (vector_int)subset, (object)normalRadius [, (object)minNeighbors=20]) -> None : C++ signature : void computeNormals(cv::Mesh3D {lvalue},std::vector<int, std::allocator<int> >,float [,int=20]) |
estimateResolution( (Mesh3D)arg1 [, (object)tryRatio=0.10000000149011612]) -> float : C++ signature : float estimateResolution(cv::Mesh3D {lvalue} [,float=0.10000000149011612]) |
writeAsVrml( (Mesh3D)arg1, (object)file [, (vector_Scalar)colors=vector_Scalar(len=0, [])]) -> None : C++ signature : void writeAsVrml(cv::Mesh3D {lvalue},std::string [,std::vector<cv::Scalar_<double>, std::allocator<cv::Scalar_<double> > >=vector_Scalar(len=0, [])]) |
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allzero
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normals
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octree
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resolution
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this
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vtx
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