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object --+ | ??.instance --+ | Vec4d
Property 'ndarray' provides a numpy.ndarray view on the object. If you create a reference to 'ndarray', you must keep the object unchanged until your reference is deleted, or Python may crash! To create an instance of Vec4d that shares the same data with an ndarray instance, use: 'Vec4d.from_ndarray(a)' or 'asVec4d(a) where 'a' is an ndarray instance. Similarly, to avoid a potential Python crash, you must keep the current instance unchanged until the reference is deleted.
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Inherited from Inherited from |
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__instance_size__ = 40
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channels = 4
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depth = 6
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type = 30
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ndarray | |||
this | |||
Inherited from |
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__add__( (Vec4d)arg1, (Vec4d)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> __add__(cv::Vec<double, 4>,cv::Vec<double, 4>) |
__eq__( (Vec4d)arg1, (Vec4d)arg2) -> bool : C++ signature : bool __eq__(cv::Vec<double, 4>,cv::Vec<double, 4>) |
__iadd__( (Vec4d)arg1, (Vec4b)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __iadd__(cv::Vec<double, 4> {lvalue},cv::Vec<unsigned char, 4>) __iadd__( (Vec4d)arg1, (Vec4s)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __iadd__(cv::Vec<double, 4> {lvalue},cv::Vec<short, 4>) __iadd__( (Vec4d)arg1, (Vec4w)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __iadd__(cv::Vec<double, 4> {lvalue},cv::Vec<unsigned short, 4>) __iadd__( (Vec4d)arg1, (Vec4i)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __iadd__(cv::Vec<double, 4> {lvalue},cv::Vec<int, 4>) __iadd__( (Vec4d)arg1, (Vec4f)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __iadd__(cv::Vec<double, 4> {lvalue},cv::Vec<float, 4>) __iadd__( (Vec4d)arg1, (Vec4d)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __iadd__(cv::Vec<double, 4> {lvalue},cv::Vec<double, 4>) |
__imul__( (Vec4d)arg1, (object)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __imul__(cv::Vec<double, 4> {lvalue},double) |
__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (object)v0) -> None : C++ signature : void __init__(_object*,double) __init__( (object)arg1, (object)v0, (object)v1) -> None : C++ signature : void __init__(_object*,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2) -> None : C++ signature : void __init__(_object*,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3) -> None : C++ signature : void __init__(_object*,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4) -> None : C++ signature : void __init__(_object*,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6, (object)v7) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6, (object)v7, (object)v8) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double,double) __init__( (object)arg1, (object)v0, (object)v1, (object)v2, (object)v3, (object)v4, (object)v5, (object)v6, (object)v7, (object)v8, (object)v9) -> None : C++ signature : void __init__(_object*,double,double,double,double,double,double,double,double,double,double) __init__( (object)arg1, (Vec4d)v) -> None : C++ signature : void __init__(_object*,cv::Vec<double, 4>)
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__isub__( (Vec4d)arg1, (Vec4b)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __isub__(cv::Vec<double, 4> {lvalue},cv::Vec<unsigned char, 4>) __isub__( (Vec4d)arg1, (Vec4s)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __isub__(cv::Vec<double, 4> {lvalue},cv::Vec<short, 4>) __isub__( (Vec4d)arg1, (Vec4w)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __isub__(cv::Vec<double, 4> {lvalue},cv::Vec<unsigned short, 4>) __isub__( (Vec4d)arg1, (Vec4i)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __isub__(cv::Vec<double, 4> {lvalue},cv::Vec<int, 4>) __isub__( (Vec4d)arg1, (Vec4f)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __isub__(cv::Vec<double, 4> {lvalue},cv::Vec<float, 4>) __isub__( (Vec4d)arg1, (Vec4d)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> {lvalue} __isub__(cv::Vec<double, 4> {lvalue},cv::Vec<double, 4>) |
__mul__( (Vec4d)arg1, (object)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> __mul__(cv::Vec<double, 4>,double) |
__ne__( (Vec4d)arg1, (Vec4d)arg2) -> bool : C++ signature : bool __ne__(cv::Vec<double, 4>,cv::Vec<double, 4>) |
__neg__( (Vec4d)arg1) -> Vec4d : C++ signature : cv::Vec<double, 4> __neg__(cv::Vec<double, 4>) |
helper for pickle
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repr(x)
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__rmul__( (object)arg1, (Vec4d)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> __rmul__(double,cv::Vec<double, 4>) |
__sub__( (Vec4d)arg1, (Vec4d)arg2) -> Vec4d : C++ signature : cv::Vec<double, 4> __sub__(cv::Vec<double, 4>,cv::Vec<double, 4>) |
all( (object)alpha) -> Vec4d : C++ signature : cv::Vec<double, 4> all(double) |
cross( (Vec4d)arg1, (Vec4d)v) -> Vec4d : C++ signature : cv::Vec<double, 4> cross(cv::Vec<double, 4> {lvalue},cv::Vec<double, 4>) |
ddot( (Vec4d)arg1, (Vec4d)v) -> float : C++ signature : double ddot(cv::Vec<double, 4> {lvalue},cv::Vec<double, 4>) |
dot( (Vec4d)arg1, (Vec4d)v) -> float : C++ signature : double dot(cv::Vec<double, 4> {lvalue},cv::Vec<double, 4>) |
from_ndarray( (numpy.ndarray)inst_ndarray) -> object : C++ signature : boost::python::api::object from_ndarray(sdcpp::ndarray) Creates a Vec4d view on an ndarray instance. |
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ndarray
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this
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