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object --+
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??.instance --+
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Mesh3D
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Inherited from Inherited from |
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__instance_size__ = 68
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Inherited from |
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__init__( (object)arg1) -> None :
C++ signature :
void __init__(_object*)
__init__( (object)arg1, (list)vtx) -> object :
C++ signature :
void* __init__(boost::python::api::object,boost::python::list)
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helper for pickle
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buildOctree( (Mesh3D)arg1) -> None :
C++ signature :
void buildOctree(cv::Mesh3D {lvalue})
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clearOctree( (Mesh3D)arg1) -> None :
C++ signature :
void clearOctree(cv::Mesh3D {lvalue})
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computeNormals( (Mesh3D)arg1, (object)normalRadius [, (object)minNeighbors=20]) -> None :
C++ signature :
void computeNormals(cv::Mesh3D {lvalue},float [,int=20])
computeNormals( (Mesh3D)inst, (Mat)subset, (object)normalRadius [, (object)minNeighbors=20]) -> None :
Argument 'subset':
C/C++ type: ::std::vector< int > const &.
Python type: Mat.
Invoke asMat() to convert a 1D Python sequence into a Mat, e.g.
asMat([0,1,2]) or asMat((0,1,2)).
C++ signature :
void computeNormals(cv::Mesh3D {lvalue},cv::Mat,float [,int=20])
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estimateResolution( (Mesh3D)arg1 [, (object)tryRatio=0.10000000149011612]) -> float :
C++ signature :
float estimateResolution(cv::Mesh3D {lvalue} [,float=0.10000000149011612])
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writeAsVrml( (Mesh3D)inst, (object)file [, (Mat)colors=Mat()]) -> None :
Argument 'colors':
C/C++ type: ::std::vector< cv::Scalar_<double> > const &.
Python type: Mat.
Invoke asMat() to convert a 1D Python sequence into a Mat, e.g.
asMat([0,1,2]) or asMat((0,1,2)).
C++ signature :
void writeAsVrml(cv::Mesh3D,std::string [,cv::Mat=Mat()])
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allzero
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octree
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resolution
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this
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