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object --+ | ??.instance --+ | Point3d
Property 'ndarray' provides a numpy.ndarray view on the object. If you create a reference to 'ndarray', you must keep the object unchanged until your reference is deleted, or Python may crash! To create an instance of Point3d that shares the same data with an ndarray instance, use: 'Point3d.from_ndarray(a)' or 'asPoint3d(a) where 'a' is an ndarray instance. Similarly, to avoid a potential Python crash, you must keep the current instance unchanged until the reference is deleted.
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Inherited from Inherited from |
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__instance_size__ = 32
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Inherited from |
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__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (object)_x, (object)_y, (object)_z) -> None : C++ signature : void __init__(_object*,double,double,double) __init__( (object)arg1, (Point3d)pt) -> None : C++ signature : void __init__(_object*,cv::Point3_<double>) __init__( (object)arg1, (Point2d)pt) -> None : C++ signature : void __init__(_object*,cv::Point_<double>) __init__( (object)arg1, (Vec3d)v) -> None : C++ signature : void __init__(_object*,cv::Vec<double, 3>)
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helper for pickle
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repr(x)
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as_Vec3d( (Point3d)arg1) -> Vec3d : C++ signature : cv::Vec<double, 3> as_Vec3d(cv::Point3_<double> {lvalue}) |
assign( (Point3d)arg1, (Point3d)pt) -> Point3d : C++ signature : cv::Point3_<double> {lvalue} assign(cv::Point3_<double> {lvalue},cv::Point3_<double>) |
ddot( (Point3d)arg1, (Point3d)pt) -> float : C++ signature : double ddot(cv::Point3_<double> {lvalue},cv::Point3_<double>) |
dot( (Point3d)arg1, (Point3d)pt) -> float : C++ signature : double dot(cv::Point3_<double> {lvalue},cv::Point3_<double>) |
from_ndarray( (object)arr) -> object : C++ signature : boost::python::api::object from_ndarray(boost::python::ndarray) Creates a Point3d view on an ndarray instance. |
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