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object --+ | ??.instance --+ | Mesh3D
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EmptyMeshException |
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Inherited from Inherited from |
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__instance_size__ = 68
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allzero | |||
octree | |||
resolution | |||
this | |||
Inherited from |
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__init__( (object)arg1) -> None : C++ signature : void __init__(_object*) __init__( (object)arg1, (list)vtx) -> object : C++ signature : void* __init__(boost::python::api::object,boost::python::list)
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helper for pickle
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buildOctree( (Mesh3D)arg1) -> None : C++ signature : void buildOctree(cv::Mesh3D {lvalue}) |
clearOctree( (Mesh3D)arg1) -> None : C++ signature : void clearOctree(cv::Mesh3D {lvalue}) |
computeNormals( (Mesh3D)arg1, (object)normalRadius [, (object)minNeighbors=20]) -> None : C++ signature : void computeNormals(cv::Mesh3D {lvalue},float [,int=20]) computeNormals( (Mesh3D)inst, (Mat)subset, (object)normalRadius [, (object)minNeighbors=20]) -> None : Argument 'subset': C/C++ type: ::std::vector< int > const &. Python type: Mat. Invoke asMat() to convert a 1D Python sequence into a Mat, e.g. asMat([0,1,2]) or asMat((0,1,2)). C++ signature : void computeNormals(cv::Mesh3D {lvalue},cv::Mat,float [,int=20]) |
estimateResolution( (Mesh3D)arg1 [, (object)tryRatio=0.10000000149011612]) -> float : C++ signature : float estimateResolution(cv::Mesh3D {lvalue} [,float=0.10000000149011612]) |
writeAsVrml( (Mesh3D)inst, (object)file [, (Mat)colors=Mat()]) -> None : Argument 'colors': C/C++ type: ::std::vector< cv::Scalar_<double> > const &. Python type: Mat. Invoke asMat() to convert a 1D Python sequence into a Mat, e.g. asMat([0,1,2]) or asMat((0,1,2)). C++ signature : void writeAsVrml(cv::Mesh3D,std::string [,cv::Mat=Mat()]) |
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allzero
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octree
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resolution
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this
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