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graphics.Group --+ | SpriteGroup
Shared sprite rendering group.
The group is automatically coalesced with other sprite groups sharing the same parent group, texture and blend parameters.
__init__(self,
texture,
blend_src,
blend_dest,
parent=None)
Create a sprite group.
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set_state(self)
Apply the OpenGL state change.
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unset_state(self)
Repeal the OpenGL state change.
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__repr__(self) | |
__eq__(self, other) | |
__hash__(self) | |
set_state_recursive(self)
Set this group and its ancestry.
(Inherited from pyglet.graphics.Group)
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unset_state_recursive(self)
Unset this group and its ancestry.
(Inherited from pyglet.graphics.Group)
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Create a sprite group.
The group is created internally within Sprite; applications usually do not need to explicitly create it.
Apply the OpenGL state change.
The default implementation does nothing.
Repeal the OpenGL state change.
The default implementation does nothing.
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