Class pyglet.image.DepthBufferImage

AbstractImage --+    
                |    
      BufferImage --+
                    |
                   DepthBufferImage
The depth buffer.

Methods

Texture get_texture(self, rectangle=False, force_rectangle=False)
A Texture view of this image.
  blit_to_texture(self, target, level, x, y, z)
Draw this image on the currently bound texture at target.
  __init__(self, x, y, width, height) (Inherited from pyglet.image.BufferImage)
  __repr__(self) (Inherited from pyglet.image.AbstractImage)
  blit(self, x, y, z=0)
Draw this image to the active framebuffers.
(Inherited from pyglet.image.AbstractImage)
  blit_into(self, source, x, y, z)
Draw source on this image.
(Inherited from pyglet.image.AbstractImage)
ImageData get_image_data(self)
Get an ImageData view of this image.
(Inherited from pyglet.image.BufferImage)
Texture get_mipmapped_texture(self)
Retrieve a Texture instance with all mipmap levels filled in.
(Inherited from pyglet.image.AbstractImage)
AbstractImage get_region(self, x, y, width, height)
Retrieve a rectangular region of this image.
(Inherited from pyglet.image.BufferImage)
  save(self, filename=None, file=None, encoder=None)
Save this image to a file.
(Inherited from pyglet.image.AbstractImage)

Properties

ImageData image_data
An ImageData view of this image.
(Inherited from pyglet.image.AbstractImage)
Texture mipmapped_texture
A Texture view of this image.
(Inherited from pyglet.image.AbstractImage)
Texture texture
Get a Texture view of this image.
(Inherited from pyglet.image.AbstractImage)

Instance Variables

int anchor_x = 0
X coordinate of anchor, relative to left edge of image data
(Inherited from pyglet.image.AbstractImage)
int anchor_y = 0
Y coordinate of anchor, relative to bottom edge of image data
(Inherited from pyglet.image.AbstractImage)
int height
Height of image
(Inherited from pyglet.image.AbstractImage)
int width
Width of image
(Inherited from pyglet.image.AbstractImage)

Class Variables

  gl_format = 6402
  format = 'L'
  gl_buffer = 1029 (Inherited from pyglet.image.BufferImage)
  owner = None (Inherited from pyglet.image.BufferImage)

Method Details

get_texture

get_texture(self, rectangle=False, force_rectangle=False)

A Texture view of this image.

By default, textures are created with dimensions that are powers of two. Smaller images will return a TextureRegion that covers just the image portion of the larger texture. This restriction is required on older video cards, and for compressed textures, or where texture repeat modes will be used, or where mipmapping is desired.

If the rectangle parameter is True, this restriction is ignored and a texture the size of the image may be created if the driver supports the GL_ARB_texture_rectangle or GL_NV_texture_rectangle extensions. If the extensions are not present, the image already is a texture, or the image has power 2 dimensions, the rectangle parameter is ignored.

Examine Texture.target to determine if the returned texture is a rectangle (GL_TEXTURE_RECTANGLE_ARB or GL_TEXTURE_RECTANGLE_NV) or not (GL_TEXTURE_2D).

If the force_rectangle parameter is True, one of these extensions must be present, and the returned texture always has target GL_TEXTURE_RECTANGLE_ARB or GL_TEXTURE_RECTANGLE_NV.

Changes to the returned instance may or may not be reflected in this image.

Returns: Texture
Overrides:
AbstractImage.get_texture

Since: pyglet 1.1

blit_to_texture

blit_to_texture(self, target, level, x, y, z)

Draw this image on the currently bound texture at target.

This image is copied into the texture such that this image's anchor point is aligned with the given x and y coordinates of the destination texture. If the currently bound texture is a 3D texture, the z coordinate gives the image slice to blit into.

Overrides:
AbstractImage.blit_to_texture