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shader_float = ShaderDatatype("float", _gl.GL_FLOAT, dtype= fl...
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shader_vec2 = ShaderDatatype("vec2", _gl.GL_FLOAT_VEC2, dtype=...
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shader_vec3 = ShaderDatatype("vec3", _gl.GL_FLOAT_VEC3, dtype=...
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shader_vec4 = ShaderDatatype("vec4", _gl.GL_FLOAT_VEC4, dtype=...
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shader_double = ShaderDatatype("double", _gl.GL_DOUBLE, dtype=...
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shader_dvec2 = ShaderDatatype("dvec2", _gl.GL_DOUBLE_VEC2, dty...
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shader_dvec3 = ShaderDatatype("dvec3", _gl.GL_DOUBLE_VEC3, dty...
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shader_dvec4 = ShaderDatatype("dvec4", _gl.GL_DOUBLE_VEC4, dty...
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shader_int = ShaderDatatype("int", _gl.GL_INT, dtype= int32)
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shader_ivec2 = ShaderDatatype("ivec2", _gl.GL_INT_VEC2, dtype=...
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shader_ivec3 = ShaderDatatype("ivec3", _gl.GL_INT_VEC3, dtype=...
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shader_ivec4 = ShaderDatatype("ivec4", _gl.GL_INT_VEC4, dtype=...
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shader_unsigned_int = ShaderDatatype("unsigned int", _gl.GL_UN...
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shader_uvec2 = ShaderDatatype("uvec2", _gl.GL_UNSIGNED_INT_VEC...
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shader_uvec3 = ShaderDatatype("uvec3", _gl.GL_UNSIGNED_INT_VEC...
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shader_uvec4 = ShaderDatatype("uvec4", _gl.GL_UNSIGNED_INT_VEC...
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shader_bool = ShaderDatatype("bool", _gl.GL_BOOL, dtype= bool8)
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shader_bvec2 = ShaderDatatype("bvec2", _gl.GL_BOOL_VEC2, dtype...
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shader_bvec3 = ShaderDatatype("bvec3", _gl.GL_BOOL_VEC3, dtype...
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shader_bvec4 = ShaderDatatype("bvec4", _gl.GL_BOOL_VEC4, dtype...
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shader_mat2 = ShaderDatatype("mat2", _gl.GL_FLOAT_MAT2, dtype=...
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shader_mat3 = ShaderDatatype("mat3", _gl.GL_FLOAT_MAT3, dtype=...
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shader_mat4 = ShaderDatatype("mat4", _gl.GL_FLOAT_MAT4, dtype=...
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shader_dmat2 = ShaderDatatype("dmat2", _gl.GL_DOUBLE_MAT2, dty...
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shader_dmat3 = ShaderDatatype("dmat3", _gl.GL_DOUBLE_MAT3, dty...
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shader_dmat4 = ShaderDatatype("dmat4", _gl.GL_DOUBLE_MAT4, dty...
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shader_sampler1D = ShaderDatatype("sampler1D", _gl.GL_SAMPLER_...
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shader_sampler2D = ShaderDatatype("sampler2D", _gl.GL_SAMPLER_...
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shader_sampler3D = ShaderDatatype("sampler3D", _gl.GL_SAMPLER_...
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shader_samplerCube = ShaderDatatype("samplerCube", _gl.GL_SAMP...
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shader_sampler1DShadow = ShaderDatatype("sampler1DShadow", _gl...
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shader_sampler2DShadow = ShaderDatatype("sampler2DShadow", _gl...
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shader_sampler1DArray = ShaderDatatype("sampler1DArray", _gl.G...
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shader_sampler2DArray = ShaderDatatype("sampler2DArray", _gl.G...
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shader_sampler1DArrayShadow = ShaderDatatype("sampler1DArraySh...
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shader_sampler2DArrayShadow = ShaderDatatype("sampler2DArraySh...
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shader_sampler2DMS = ShaderDatatype("sampler2DMS", _gl.GL_SAMP...
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shader_sampler2DMSArray = ShaderDatatype("sampler2DMSArray", _...
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shader_samplerCubeShadow = ShaderDatatype("samplerCubeShadow",...
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shader_samplerBuffer = ShaderDatatype("samplerBuffer", _gl.GL_...
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shader_sampler2DRect = ShaderDatatype("sampler2DRect", _gl.GL_...
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shader_sampler2DRectShadow = ShaderDatatype("sampler2DRectShad...
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shader_isampler1D = ShaderDatatype("isampler1D", _gl.GL_INT_SA...
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shader_isampler2D = ShaderDatatype("isampler2D", _gl.GL_INT_SA...
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shader_isampler3D = ShaderDatatype("isampler3D", _gl.GL_INT_SA...
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shader_isamplerCube = ShaderDatatype("isamplerCube", _gl.GL_IN...
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shader_isampler1DArray = ShaderDatatype("isampler1DArray", _gl...
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shader_isampler2DArray = ShaderDatatype("isampler2DArray", _gl...
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shader_isampler2DMS = ShaderDatatype("isampler2DMS", _gl.GL_IN...
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shader_isampler2DMSArray = ShaderDatatype("isampler2DMSArray",...
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shader_isamplerBuffer = ShaderDatatype("isamplerBuffer", _gl.G...
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shader_isampler2DRect = ShaderDatatype("isampler2DRect", _gl.G...
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shader_usampler1D = ShaderDatatype("usampler1D", _gl.GL_UNSIGN...
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shader_usampler2D = ShaderDatatype("usampler2D", _gl.GL_UNSIGN...
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shader_usampler3D = ShaderDatatype("usampler3D", _gl.GL_UNSIGN...
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shader_usamplerCube = ShaderDatatype("usamplerCube", _gl.GL_UN...
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shader_usampler1DArray = ShaderDatatype("usampler1DArray", _gl...
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shader_usampler2DArray = ShaderDatatype("usampler2DArray", _gl...
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shader_usampler2DMS = ShaderDatatype("usampler2DMS", _gl.GL_UN...
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shader_usampler2DMSArray = ShaderDatatype("usampler2DMSArray",...
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shader_usamplerBuffer = ShaderDatatype("usamplerBuffer", _gl.G...
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shader_usampler2DRect = ShaderDatatype("usampler2DRect", _gl.G...
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shader_image1D = ShaderDatatype("image1D", _gl.GL_IMAGE_1D, te...
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shader_image2D = ShaderDatatype("image2D", _gl.GL_IMAGE_2D, te...
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shader_image3D = ShaderDatatype("image3D", _gl.GL_IMAGE_3D, te...
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shader_image2DRect = ShaderDatatype("image2DRect", _gl.GL_IMAG...
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shader_imageCube = ShaderDatatype("imageCube", _gl.GL_IMAGE_CU...
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shader_imageBuffer = ShaderDatatype("imageBuffer", _gl.GL_IMAG...
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shader_image1DArray = ShaderDatatype("image1DArray", _gl.GL_IM...
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shader_image2DArray = ShaderDatatype("image2DArray", _gl.GL_IM...
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shader_image2DMS = ShaderDatatype("image2DMS", _gl.GL_IMAGE_2D...
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shader_image2DMSArray = ShaderDatatype("image2DMSArray", _gl.G...
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shader_iimage1D = ShaderDatatype("iimage1D", _gl.GL_INT_IMAGE_...
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shader_iimage2D = ShaderDatatype("iimage2D", _gl.GL_INT_IMAGE_...
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shader_iimage3D = ShaderDatatype("iimage3D", _gl.GL_INT_IMAGE_...
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shader_iimage2DRect = ShaderDatatype("iimage2DRect", _gl.GL_IN...
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shader_iimageCube = ShaderDatatype("iimageCube", _gl.GL_INT_IM...
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shader_iimageBuffer = ShaderDatatype("iimageBuffer", _gl.GL_IN...
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shader_iimage1DArray = ShaderDatatype("iimage1DArray", _gl.GL_...
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shader_iimage2DArray = ShaderDatatype("iimage2DArray", _gl.GL_...
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shader_iimage2DMS = ShaderDatatype("iimage2DMS", _gl.GL_INT_IM...
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shader_iimage2DMSArray = ShaderDatatype("iimage2DMSArray", _gl...
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shader_uimage1D = ShaderDatatype("uimage1D", _gl.GL_UNSIGNED_I...
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shader_uimage2D = ShaderDatatype("uimage2D", _gl.GL_UNSIGNED_I...
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shader_uimage3D = ShaderDatatype("uimage3D", _gl.GL_UNSIGNED_I...
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shader_uimage2DRect = ShaderDatatype("uimage2DRect", _gl.GL_UN...
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shader_uimageCube = ShaderDatatype("uimageCube", _gl.GL_UNSIGN...
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shader_uimageBuffer = ShaderDatatype("uimageBuffer", _gl.GL_UN...
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shader_uimage1DArray = ShaderDatatype("uimage1DArray", _gl.GL_...
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shader_uimage2DArray = ShaderDatatype("uimage2DArray", _gl.GL_...
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shader_uimage2DMS = ShaderDatatype("uimage2DMS", _gl.GL_UNSIGN...
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shader_uimage2DMSArray = ShaderDatatype("uimage2DMSArray", _gl...
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shader_atomic_uint = ShaderDatatype("atomic_uint", _gl.GL_UNSI...
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__package__ = ' glitter.utils '
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