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object --+ | utils.objects.GLObject --+ | utils.objects.ManagedObject --+ | object --+ | | | utils.objects.GLObject --+ | | | object --+ | | | | | utils.objects.StateMixin --+ | | | utils.objects.BindReleaseObject --+ | Texture --+ | BufferTexture
Texture that stores its data in a buffer.
To Do:
Override constructor, set_data
and get_data
;
use glTexBuffer
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_target = GL_TEXTURE_BUFFER(35882)
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_binding =
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_ndim = 3
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_set = _libraries ['libGL.so.1'].glTexImage2D
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