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Shader program class.
To Do:
wrap glGetProgramStage
,
glGetActiveSubroutineName
,
glGetActiveSubroutineUniform
,
glGetActiveSubroutineUniformName
,
glGetSubroutineIndex
,
glGetSubroutineUniformLocation
,
glGetTransformFeedbackVarying
,
glTransformFeedbackVarying
,
glGetUniformBlockIndex
, glGetUniformIndices
,
glGetActiveUniformBlock
,
glGetActiveUniformBlockName
,
glUniformBlockBinding
, and
glUniformSubroutine
.
Author: Stephan Wenger
Date: 2012-02-29
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ProgramProxy | |||
ShaderProgram |
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__package__ =
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