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Shader program class.
To Do:
wrap glGetProgramStage,
glGetActiveSubroutineName,
glGetActiveSubroutineUniform,
glGetActiveSubroutineUniformName,
glGetSubroutineIndex,
glGetSubroutineUniformLocation,
glGetTransformFeedbackVarying,
glTransformFeedbackVarying,
glGetUniformBlockIndex, glGetUniformIndices,
glGetActiveUniformBlock,
glGetActiveUniformBlockName,
glUniformBlockBinding, and
glUniformSubroutine.
Author: Stephan Wenger
Date: 2012-02-29
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| ProgramProxy | |||
| ShaderProgram | |||
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__package__ =
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