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object --+ | BaseAttribute --+ | Attribute
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x.__init__(...) initializes x; see help(type(x)) for signature
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repr(x)
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str(x)
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To Do: Implement this. |
To Do: Implement this: if the shader is currently bound, set the attribute at once, else store only. |
To Do:
Implement this: call |
To Do: Implement this: restore old vertex attrib values if possible. |
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