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object --+ | util.Singleton --+ | object --+ | | | util.EventSender --+ | Scene
Singleton Class allowing access to the maya scene
You can register all events available in MSceneMessage easily usnig the following syntax:
>>> scene.beforeSoftwareRender = myFunctionObject
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kFileTypeMap = {"": "mayaAscii", ".ma": "mayaAscii", ".mb": "m
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sender_as_argument = False hash(x) |
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Note: as opposed to the normal file -rename it will also adjust the extension |
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Note: only do this if you are about to change the type of the scene during save or export - otherwise the operation would fail if there are still unknown nodes in the scene |
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kFileTypeMap
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