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mfnDBPath(mfnclsname)
Generate a path to a database file containing mfn wrapping information |
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headerPath(apiname)
Returns:
Path to file containing the c++ header of the given apiclass' name. |
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cacheFilePath(filename,
ext,
use_version=False)
Return path to cache file from which you would initialize data structures |
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extractMFnFunctions(mfncls)
Extract callables from mfncls, sorted into static methods and instance methods
:return: tuple(list(callable_staticmethod, ...), list(callable_instancemethod, ...)) |
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writeMfnDBCacheFiles()
Create a simple Memberlist of available mfn classes and their members
to allow a simple human-editable way of adjusting which methods will be added
to the Nodes. |
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_createTmpNode(nodetype)
Return tuple(mobject, modifier) for the nodetype or raise RuntimeError
doIt has not yet been called on the modifier, hence the mobject is temporary |
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_iterAllNodeTypes()
Returns iterator which yield tuple(nodeTypeName, MObject, modifier) triplets
of nodeTypes, with an MObjects instance of it, created with the given modifier,
one for each node type available to maya. |
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