Module engine
Core STOMP server logic, abstracted from socket transport
implementation.
While this is abstracted from the socket transport implementation, it
does operate on the assumption that there is an available connection to
send response frames.
We're also making some simplified assumptions here which may make this
engine impractical for [high-performance] use in specifically
asynchronous frameworks. More specifically, this class was not explicitly
designed around async patterns, meaning that it would likely be
problematic to use with a framework like Twisted if the underlying
storage implementations were processor intensive (e.g. database access).
For the default memory storage engines, this shouldn't be a problem.
This code is inspired by the design of the Ruby stompserver project,
by Patrick Hurley and Lionel Bouton. See
http://stompserver.rubyforge.org/
Author:
"Hans Lellelid" <hans@xmpl.org>
Copyright:
Copyright 2009 Hans Lellelid
License:
Licensed under the Apache License, Version 2.0 (the
"License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS
IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the License for the specific language governing permissions and
limitations under the License.
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StompEngine
The engine provides the core business logic that we use to respond
to STOMP protocol messages.
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VALID_COMMANDS
- Value:
['connect', 'send', 'subscribe', 'unsubscribe', 'begin', 'commit', 'ab
ort', 'ack', 'disconnect']
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