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Bone http://blog.goo.ne.jp/torisu_tetosuki/e/638463f52d0ad6ca1c46fd315a9b17d0 |
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BoneGroup | |||
Bone_IK | |||
Bone_IKRotateInfl | |||
Bone_IKTarget | |||
Bone_Rolling | |||
Bone_Rotate | |||
Bone_RotateInfl | |||
Bone_RotateMove | |||
Bone_Tweak | |||
Bone_Unvisible | |||
IK | |||
Joint | |||
Material http://blog.goo.ne.jp/torisu_tetosuki/e/ea0bb1b1d4c6ad98a93edbfe359dac32 |
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Model pmd loader class. |
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Morph | |||
RigidBody | |||
Vertex two bone weighted vertex with normal and uv. |
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RIGIDBODY_KINEMATICS = 0
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RIGIDBODY_PHYSICS = 1
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RIGIDBODY_PHYSICS_WITH_BONE = 2
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SHAPE_BOX = 1
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SHAPE_CAPSULE = 2
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SHAPE_SPHERE = 0
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__package__ =
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