A GraphicsPath is a representation of a geometric path, essentially a collection of lines and curves. Paths can be used to define areas to be stroked and filled on a GraphicsContext.
__init__ |
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AddArc |
Adds an arc of a circle centering at (x,y) with radius, from |
AddArcToPoint |
Adds a an arc to two tangents connecting (current) to (x1,y1) |
AddCircle |
Appends a new closed sub-path as a circle around (x,y). |
AddCurveToPoint |
Adds a cubic Bezier curve from the current point, using two |
AddEllipse |
Appends an ellipse fitting into the given rectangle as a closed sub-path. |
AddLineToPoint |
Adds a straight line from the current point to (x,y) |
AddPath |
Appends the given path to this path. |
AddQuadCurveToPoint |
Adds a quadratic Bezier curve from the current point, using a |
AddRectangle |
Adds a new rectangle as a closed sub-path. |
AddRoundedRectangle |
Adds a new rounded rectangle as a closed sub-path. |
Clone |
Return a new path initialized with the current contents of this path. |
CloseSubpath |
Adds a line segment to the path from the current point to the |
Contains |
Returns True if the point lies within the path. |
GetBox |
Return the bounding box enclosing all points on this path. |
GetCurrentPoint |
Gets the current point of the path, which is conceptually the |
GetNativePath |
Returns the path as a cairo.Path object. |
MoveToPoint |
Begins a new sub-path at (x,y) by moving the “current point” there. |
Transform |
Transforms each point in this path by the matrix |
GraphicsPath
(GraphicsObject)¶A GraphicsPath is a representation of a geometric path, essentially a collection of lines and curves. Paths can be used to define areas to be stroked and filled on a GraphicsContext.
__init__
(self)¶AddArc
(self, x, y, radius, startAngle, endAngle, clockwise=True)¶Adds an arc of a circle centering at (x,y) with radius, from startAngle to endAngle.
AddArcToPoint
(self, x1, y1, x2, y2, radius)¶Adds a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
AddCircle
(self, x, y, radius)¶Appends a new closed sub-path as a circle around (x,y).
AddCurveToPoint
(self, cx1, cy1, cx2, cy2, x, y)¶Adds a cubic Bezier curve from the current point, using two control points and an end point.
AddEllipse
(self, x, y, w, h)¶Appends an ellipse fitting into the given rectangle as a closed sub-path.
AddLineToPoint
(self, x, y)¶Adds a straight line from the current point to (x,y)
AddPath
(self, path)¶Appends the given path to this path.
AddQuadCurveToPoint
(self, cx, cy, x, y)¶Adds a quadratic Bezier curve from the current point, using a control point and an end point.
AddRectangle
(self, x, y, w, h)¶Adds a new rectangle as a closed sub-path.
AddRoundedRectangle
(self, x, y, w, h, radius)¶Adds a new rounded rectangle as a closed sub-path.
Clone
(self)¶Return a new path initialized with the current contents of this path.
CloseSubpath
(self)¶Adds a line segment to the path from the current point to the beginning of the current sub-path, and closes this sub-path.
Contains
(self, x, y, fillStyle=wx.ODDEVEN_RULE)¶Returns True
if the point lies within the path.
GetBox
(self)¶Return the bounding box enclosing all points on this path.
GetCurrentPoint
(self)¶Gets the current point of the path, which is conceptually the final point reached by the last path operation.
GetNativePath
(self)¶Returns the path as a cairo.Path
object.
MoveToPoint
(self, x, y)¶Begins a new sub-path at (x,y) by moving the “current point” there.
Transform
(self, matrix)¶Transforms each point in this path by the matrix