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phoenix_title wx.PaintDC

A wx.PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.

This should normally be constructed as a temporary stack object; don’t store a wx.PaintDC object. If you have an EVT_PAINT() handler, you must create a wx.PaintDC object within it even if you don’t actually use it.

Using wx.PaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.

To draw on a window from outside your EVT_PAINT() handler, construct a wx.ClientDC object.

To draw on the whole window including decorations, construct a wx.WindowDC object (Windows only).

A wx.PaintDC object is initialized to use the same font and colours as the window it is associated with.


class_hierarchy Class Hierarchy

Inheritance diagram for class PaintDC:


method_summary Methods Summary

__init__ Constructor.

api Class API



class wx.PaintDC(ClientDC)

Possible constructors:

PaintDC(window)

A PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.


Methods



__init__(self, window)

Constructor.

Pass a pointer to the window on which you wish to paint.

Parameters:window (wx.Window) –