Source code for stalker.models.asset
# -*- coding: utf-8 -*-
# Stalker a Production Asset Management System
# Copyright (C) 2009-2017 Erkan Ozgur Yilmaz
#
# This file is part of Stalker.
#
# Stalker is free software: you can redistribute it and/or modify
# it under the terms of the Lesser GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License.
#
# Stalker is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# Lesser GNU General Public License for more details.
#
# You should have received a copy of the Lesser GNU General Public License
# along with Stalker. If not, see <http://www.gnu.org/licenses/>
from sqlalchemy import Column, Integer, ForeignKey
from stalker.models.task import Task
from stalker.models.mixins import ReferenceMixin, CodeMixin
from stalker.log import logging_level
import logging
logger = logging.getLogger(__name__)
logger.setLevel(logging_level)
[docs]class Asset(Task, CodeMixin):
"""The Asset class is the whole idea behind Stalker.
*Assets* are containers of :class:`.Task`\ s. And :class:`.Task`\ s are the
smallest meaningful part that should be accomplished to complete the
:class:`.Project`.
An example could be given as follows; you can create an asset for one of
the characters in your project. Than you can divide this character asset in
to :class:`.Task`\ s. These :class:`.Task`\ s can be defined by the type of
the :class:`.Asset`, which is a :class:`.Type` object created specifically
for :class:`.Asset` (ie. has its :attr:`.Type.target_entity_type` set to
"Asset"),
An :class:`.Asset` instance should be initialized with a :class:`.Project`
instance (as the other classes which are mixed with the
:class:`.TaskMixin`). And when a :class:`.Project` instance is given then
the asset will append itself to the :attr:`.Project.assets` list.
..versionadded: 0.2.0:
No more Asset to Shot connection:
Assets now are not directly related to Shots. Instead a
:class:`.Version` will reference the Asset and then it is easy to track
which shots are referencing this Asset by querying with a join of Shot
Versions referencing this Asset.
"""
__auto_name__ = False
__strictly_typed__ = True
__tablename__ = "Assets"
__mapper_args__ = {"polymorphic_identity": "Asset"}
asset_id = Column("id", Integer, ForeignKey("Tasks.id"),
primary_key=True)
def __init__(self, code, **kwargs):
kwargs['code'] = code
super(Asset, self).__init__(**kwargs)
CodeMixin.__init__(self, **kwargs)
ReferenceMixin.__init__(self, **kwargs)
def __eq__(self, other):
"""the equality operator
"""
return super(Asset, self).__eq__(other) and \
isinstance(other, Asset) and self.type == other.type
def __hash__(self):
"""the overridden __hash__ method
"""
return super(Asset, self).__hash__()