.. RLFL documentation master file, created by sphinx-quickstart on Sun Jul 24 11:33:36 2011. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. RogueLike Function Library ================================ .. module:: rlfl This is a collection of functions for roguelike games for use with the python programming language. FOV, pathfinding, projection, LOS and various helper functions. This is here to aid me in my hobby to create a python roguelike. The aim is to build on alot more AI and fun stuff. This is not a display library and contains no display functions. Here's an example, to give you an impression:: import rlfl # MAP defined here as an example is a list of strings self.map = MAP # Create the RLFL internal map width = len(self.map) height = len(self.map[0]) self.map_number = rlfl.create_map(width, height) # We now have a map number representing the # internal map in rlfl # initialize the map # `#` represent walls for row in range(len(self.map)): for col in range(len(self.map[row])): if self.map[row][col] != '#': p = (row, col) # Set non-wall grids as open (do not block sight) rlfl.set_flag(self.map_number, p, rlfl.CELL_OPEN) # Lets calculate FOV from (10, 10) using recursive shadowcasting # with a light source radius of 6 rlfl.fov(self.map_number, (10, 10), rlfl.FOV_SHADOW, 6) Contents ======== .. toctree:: :maxdepth: 2 Working with the map Pathfinding Path / Safety map Line of sight FOV, Field of view Projections Misc Indices and tables ================== * :ref:`genindex` * :ref:`modindex` * :ref:`search`