Renderers ========= A renderer object can be bound to a group, defining how the particles of the group are drawn. Renderers can be invoked via the ParticleSystem, each ParticleGroup or individually as desired. Like :doc:`controllers`, renderers have a simple API and are easy to create for yourself. OpenGL Renderers ---------------- .. module:: lepton.renderer .. autoclass:: PointRenderer :members: .. autoclass:: BillboardRenderer :members: Texturizers ''''''''''' .. module:: lepton.texturizer .. autoclass:: FlipBookTexturizer :members: .. autoclass:: SpriteTexturizer :members: Pygame Renderers ---------------- .. module:: lepton.pygame_renderer .. autoclass:: FillRenderer :members: .. autoclass:: BlitRenderer :members: