Delaunator
2D Delaunay Triangulation in C++ with Python wrapper.
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delaunator
libdelaunator_src
vertexGroup.h
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#ifndef VERTEX_GROUP_H_INCLUDED
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#define VERTEX_GROUP_H_INCLUDED
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/*
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* LIBRARIES
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*/
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// LOCAL MODULES
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#include "commons.h"
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#include "virtualVertex.h"
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/*
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* DEFINES
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*/
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/*
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* PREDECLARATIONS
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*/
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class
Edge
;
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class
VirtualVertex
;
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class
VertexGroup
:
public
Vertex
{
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public
:
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// CONSTRUCTOR
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VertexGroup
();
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~VertexGroup
();
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// PUBLIC METHODS
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unsigned
int
neighbourCount()
const
;
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void
take
(
VirtualVertex
*,
Vertex
* = NULL);
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void
giveVirtualVerticesTo
(
Vertex
*);
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void
forget
(
VirtualVertex
*);
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// ACCESSORS
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unsigned
int
getObjectCount()
const
;
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unsigned
int
getVertexCount()
const
{
return
this->vertices.size(); }
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std::list<VirtualVertex*>
getObjects
(
unsigned
int
= 0)
const
;
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VirtualVertex
*
getFirstObject
()
const
;
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// PREDICATS
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bool
isNeighbourOf
(
Vertex
*)
const
;
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bool
isACorner
()
const
;
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bool
have
(
VirtualVertex
*)
const
;
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private
:
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// ATTRIBUTES
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std::list<Vertex*> vertices;
// Vertex that composed this Group
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};
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#endif
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