Creating Console Utilities with Commis

Applications like Git or Django's management utility provide a rich interaction between a software library and their users by exposing many subcommands from a single root command. This style of what is essentially better argument parsing simplifies the user experience by only forcing them to remember one primary command, and allows the exploration of the utility hierarchy by using --help and other visibility mechanisms. Moreover, it allows the utility writer to decouple different commands or actions from each other.

And, this is actually not very hard to do, as shown in “Simple CLI Script with Argparse”, the argparse module in the standard library will allow you to create subparsers. By setting a default “handling” function associated with each subparser, you can simply execute different functions with different arguments from the command line. Unfortunately, while easy, the organization and definition of the utility quickly gets out of control, particularly as the argparse.add_argument method is so verbose.

Enter Commis, a library designed to make define and organizing complex command line utilities easier. Commis was inspired by the Django management utility, and was written specifically to provide similar functionality and code organization in other projects. The design principles are simple:

  1. Maintain console commands inside of a library.
  2. Define arguments simply and extensibly (with better formatting).
  3. Easily and automatically add commands to the console utility.
  4. Decouple the execution context (argument parsing, output).
  5. Compose the most simple executable script possible.

In this tutorial we will see how to build a console utility using Commis. This tutorial is applicable both to user facing console tools (e.g. Git) or library specific tools (e.g. django-admin). We will focus on organization and package management rather than the details of writing command code, as this is where Commis shines. For the purposes of this tutorial, we will consider the building of a console utility that acts like a static site generator and has two primary commands: build and serve.

Code Organization

One of the most important things to understand about Commis is how to organize larger projects in order to manage complex utilities. In our tutorial example we are creating a static site generator called foo with two commands, build and serve. Following the basic template for a Python project, a very simple organization for foo would be as follows:

$ project
.
├── foo
|   ├── __init__.py
|   ├── console
|   |   ├── commands    
|   |   |   ├── __init__.py
|   |   |   ├── build.py
|   |   |   └── serve.py
|   |   ├── __init__.py
|   |   └── app.py
├── foo-app.py
├── LICENSE.txt
├── README.md
├── requirements.txt
└── setup.py

Our primary code base is in the foo library, which should hold 99% of the Python code. The only other Python modules in this example that are outside of the foo library are foo-app.py and setup.py. The foo-app.py script is the main entry point for our application and is very simple, which we will see shortly. The setup.py script is for packaging and distribution via pip, which will will also discuss in a bit.

The foo package includes a foo.console module, which in turn contains a foo.console.commands and foo.console.app modules. The app module will contain a subclass of commis.ConsoleUtility, which defines how our console application should behave. The commands module will organize our various subcommands, and as you can see, the build and serve modules are already listed, in which the build and serve commands will be implemented by extending commis.Command. We will discuss the ConsoleUtility and Command interfaces in detail.

The foo-app.py should be incredibly simple, even though it is the main entry point to the application. In fact, all it should do is import the console utility from foo.console.app and execute it, that's it. It will pretty much look as follows:

#!/usr/bin/env python

from foo.console.app import FooApp

if __name__ == '__main__':
    app = FooApp.load()
    app.execute()

The shebang (#!/usr/bin/env python) ensures that this simple program will execute with Python. Give it executable permissions as follows:

$ chmod +x foo-app.py

This script is the part of your Python project that will eventually get installed into the $PATH of the user. Using setuptools (pip) for packaging, you would simply list foo-app.py in the scripts keyword argument of the setup function as follows:

from setuptools import setup

if __name__ == '__main__':
    setup(
        name='foo',
        version='1.0',
        py_modules=['foo'],
        scripts=['foo-app.py']
    )

For more details on Python code organization see “Basic Python Project Files”. For more details on packaging and the setup.py file see “Packaging Python Libraries with PyPI”.

Creating a Console Utility

The Commis library utilizes a class-based interface for defining console utilities and commands. The primary usage is to subclass (extend) both the ConsoleUtility and the Command class for your purposes, however this is not required. In fact, given two commands, you could easily build a console utility as follows:

#!/usr/bin/env python

from commis import ConsoleUtility
from foo.console.commands import BuildCommand, ServeCommand

app = ConsoleUtility(
    description='my foo app',
    epilog='postscript',
    version='1.0'
)
app.register(BuildCommand)
app.register(ServeCommand)
app.execute()

The ConsoleUtility.register command takes a Command subclass, and registers it to the console utility, building the necessary parser and subparser classes that the argparse module requires. You cannot add a command to a console utility without calling register. While the register method is easy, it does not allow you to manage, extend, or reuse the utility for different purposes. Instead, I recommend extending ConsoleUtility and modifying it as follows.

# foo.console.app
# An extended console utility

import foo

from commis import color
from commis import ConsoleUtility
from foo.console.commands import *

COMMANDS = [
    BuildCommand,
    ServeCommand,
]

class FooApp(ConsoleUtility):

    # A description and epilog with colors!
    description = color.format("my foo app", color.CYAN)
    epilog      = color.format(
        "please submit any issues to the bug tracker", color.MAGENTA
    )
    version     = foo.__version__

    @classmethod
    def load(klass, commands=COMMANDS):
        utility = klass()
        for command in commands:
            utility.register(command)
        return utility

This technique integrates your application with your library in a couple of meaningful ways. First, the importing and inclusion of commands from in your library means that you can easily control and version which commands are part of the utility and which are deprecated. Secondly, the version is tied to the library version, and other constants like the description and epilog are also easily maintained and can be string formatted from other meta information.

Creating Commands

Now that we have the infrastructure in place, it's time to start creating commands for our application. Adding new commands to the utility is as simple as creating a command class, importing it in foo.console.app and adding the command class to the COMMANDS list. This technique means you have an easy way to add, edit, and manage commands without affecting other commands. Here is an example serve command:

from commis import Command

# From the Python standard library
from BaseHTTPServer import HTTPServer
from SimpleHTTPServer import SimpleHTTPRequestHandler

class ServeCommand(Command):

    name = 'serve'
    help = 'a simple web server which serves files from the working directory'
    args = {
        ('-p', '--port'): {
            'type': int,
            'default': 8080,
            'help': 'the port to serve on',
        },
        ('-a', '--addr'): {
            'type': str,
            'default': 'localhost',
            'help': 'the address to serve on'
        }
    }

    def handle(self, args):
        """
        Create the web server
        """
        server = HTTPServer((args.addr, args.port), SimpleHTTPRequestHandler)
        print "Server started on http://{}:{}".format(args.addr, args.port)

        try:
            server.serve_forever()
        except (KeyboardInterrupt, SystemExit):
            return "Server successfully stopped!"

The Command subclass basically defines how the command is utilized in the console through four primary attributes: name, help, args, and handle. The name and help arguments are used to describe the command and are passed to the argparse library. When you do:

$ foo-app.py {name} --help

The {name} is the Command.name and the description will be what you listed in Command.help. The args attribute specifies the expected arguments for parsing on the command line. It is a dictionary, whose key is either a string or a tuple, which defines the name of the argument, and whose value is another dictionary representing the keyword arguments that get passed to argparse.add_argument. These arguments are added automatically to the parser and subparser during command registration. Specifying commands this way is a clean and easy way of creating argparse subparsers!

Default Options

There are two default options that are included with every command by default: --traceback and --pythonpath. The --traceback argument specifies that if there is an error, then print out the entire stack trace (similar to what you might expect from a Python program with an exception that is not caught). This is useful for debugging, but often not useful for users. For that reason --traceback is by default False. Instead, the string representation of the error will be printed in red text. In fact, if there is a user related error, it is usually best to raise a commis.ConsoleError with a string message for users in particular:

from commis import Command
from commis.exceptions import ConsoleError

class MyCommand(Command):

    name = 'open'
    help = 'opens the bay doors.'

    def handle(self, args):
        raise ConsoleError("I'm sorry, I cannot do that, Dave.")

The --pythonpath option allows you to append paths to sys.path to include Python code that is not in your site-packages. This is also good for development and for tools that are intended for developers as it helps avoid import errors.

Reusing Options

The default options above were created through a subclass of argparse.ArgumentParser as shown:

import argparse

class DefaultParser(argparse.ArgumentParser):

    TRACEBACK  = {
        'action':  'store_true',
        'default': False,
        'help': 'On error, show the Python traceback',
    }

    PYTHONPATH = {
        'type': str,
        'required': False,
        'metavar': 'PATH',
        'help': 'A directory to add to the Python path',
    }

    def __init__(self, *args, **kwargs):
        ## Create the parser
        kwargs['add_help'] = False
        super(DefaultParser, self).__init__(*args, **kwargs)

        ## Add the defaults
        self.add_default_arguments()

    def add_default_arguments(self):
        self.add_argument('--traceback', **self.TRACEBACK)
        self.add_argument('--pythonpath', **self.PYTHONPATH)

If you have options that you are reusing again and again, you can do something similar for your arguments, e.g. FooParser, then add them to your commands with the parents attribute as follows:

from commis import Command
from commis.command import DefaultParser
from foo.console import FooParser

class BarCommand(Command):

    name = 'bar'
    help = 'an example command'
    parents = [DefaultParser(), FooParser()]

This will ensure that you have both the default arguments as well as the foo arguments that are shared. Additionally if you wish to remove --traceback and --pythonpath then simply set parents to an empty list.