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phoenix_title wx.JoystickEvent

This event class contains information about joystick events, particularly events received by windows.

events Events Emitted by this Class

Handlers bound for the following event types will receive a wx.JoystickEvent parameter.

  • EVT_JOY_BUTTON_DOWN: Process a wxEVT_JOY_BUTTON_DOWN event.
  • EVT_JOY_BUTTON_UP: Process a wxEVT_JOY_BUTTON_UP event.
  • EVT_JOY_MOVE: Process a wxEVT_JOY_MOVE event.
  • EVT_JOY_ZMOVE: Process a wxEVT_JOY_ZMOVE event.
  • EVT_JOYSTICK_EVENTS: Processes all joystick events.

class_hierarchy Class Hierarchy

Inheritance diagram for class JoystickEvent:


method_summary Methods Summary

__init__ Constructor.
ButtonDown Returns True if the event was a down event from the specified button (or any button).
ButtonIsDown Returns True if the specified button (or any button) was in a down state.
ButtonUp Returns True if the event was an up event from the specified button (or any button).
GetButtonChange Returns the identifier of the button changing state.
GetButtonState Returns the down state of the buttons.
GetJoystick Returns the identifier of the joystick generating the event - one of wx.JOYSTICK1 and wx.JOYSTICK2.
GetPosition Returns the x, y position of the joystick event.
GetZPosition Returns the z position of the joystick event.
IsButton Returns True if this was a button up or down event (not ‘is any button down?’).
IsMove Returns True if this was an x, y move event.
IsZMove Returns True if this was a z move event.

api Class API



class wx.JoystickEvent(Event)

Possible constructors:

JoystickEvent(eventType=wxEVT_NULL, state=0, joystick=JOYSTICK1,
              change=0)

This event class contains information about joystick events, particularly events received by windows.


Methods



__init__(self, eventType=wxEVT_NULL, state=0, joystick=JOYSTICK1, change=0)

Constructor.

Parameters:
  • eventType (wx.EventType) –
  • state (int) –
  • joystick (int) –
  • change (int) –


ButtonDown(self, button=JOY_BUTTON_ANY)

Returns True if the event was a down event from the specified button (or any button).

Parameters:button (int) – Can be JOY_BUTTONn where n is 1, 2, 3 or 4; or JOY_BUTTON_ANY to indicate any button down event.
Return type:bool


ButtonIsDown(self, button=JOY_BUTTON_ANY)

Returns True if the specified button (or any button) was in a down state.

Parameters:button (int) – Can be JOY_BUTTONn where n is 1, 2, 3 or 4; or JOY_BUTTON_ANY to indicate any button down event.
Return type:bool


ButtonUp(self, button=JOY_BUTTON_ANY)

Returns True if the event was an up event from the specified button (or any button).

Parameters:button (int) – Can be JOY_BUTTONn where n is 1, 2, 3 or 4; or JOY_BUTTON_ANY to indicate any button down event.
Return type:bool


GetButtonChange(self)

Returns the identifier of the button changing state.

This is a JOY_BUTTONn identifier, where n is one of 1, 2, 3, 4.

Return type:int


GetButtonState(self)

Returns the down state of the buttons.

This is a JOY_BUTTONn identifier, where n is one of 1, 2, 3, 4.

Return type:int


GetJoystick(self)

Returns the identifier of the joystick generating the event - one of wx.JOYSTICK1 and wx.JOYSTICK2.

Return type:int


GetPosition(self)

Returns the x, y position of the joystick event.

These coordinates are valid for all the events except wxEVT_JOY_ZMOVE.

Return type: wx.Point


GetZPosition(self)

Returns the z position of the joystick event.

This method can only be used for wxEVT_JOY_ZMOVE events.

Return type:int


IsButton(self)

Returns True if this was a button up or down event (not ‘is any button down?’).

Return type:bool


IsMove(self)

Returns True if this was an x, y move event.

Return type:bool


IsZMove(self)

Returns True if this was a z move event.

Return type:bool

Properties



ButtonChange

See GetButtonChange



ButtonState

See GetButtonState



Joystick

See GetJoystick



Position

See GetPosition



ZPosition

See GetZPosition