Source code for maze.quad
# coding=utf-8
'''
pymaze
Copyright (C) 2012-2014 Moses Palmér
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
'''
import math
from . import BaseWall, BaseMaze
class QuadWall(BaseWall):
# The angles for each corner
_ANGLES = []
# The directions for each wall
_DIRECTIONS = []
# The names of the walls
NAMES = []
# The list of walls; this is the list [0, 1, 2... N]
WALLS = []
# The scale factor when converting maze coordinates to physical coordinates
MULTIPLICATOR = 2.0 / math.sqrt(2.0)
__slots__ = tuple()
start_angle = (5 * math.pi) / 4
data = (
('LEFT', (-1, 0)),
('UP', (0, 1)),
('RIGHT', (1, 0)),
('DOWN', (0, -1)))
for i, (name, dir1) in enumerate(data):
locals()[name] = i
next_angle = _ANGLES[-1] - 2 * math.pi / len(data) \
if _ANGLES else start_angle
while next_angle < 0.0:
next_angle += 2 * math.pi
_ANGLES.append(next_angle)
_DIRECTIONS.append(dir1)
NAMES.append(name.lower())
WALLS.append(i)
[docs]class Maze(BaseMaze):
"""A maze with square rooms.
This is the traditional maze. Maze coordinates correspond to physical
coordinates after a simple scale operation.
"""
Wall = QuadWall
def get_center(self, room_pos):
return (
(room_pos[0] + 0.5) * self.Wall.MULTIPLICATOR,
(room_pos[1] + 0.5) * self.Wall.MULTIPLICATOR)