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Indices

Here are the four indices. The feature Index leads you to descriptions of concepts ad features. The Function Index lists top-level functions and methods. The variable index lists important attributes of classes. The class index lists all classes that are part of cursgame.

Feature Index

Jump to:   A   C   D   E   F   G   H   I   K   L   M   O   P   R   S   T   U   W  
Index Entry  Section

A
action-loop introduction: AIs

C
Centering the view: Module map
change position of Objs: Module character
Colliding Objs: Module character
color codes: Module color
Color defining: Module color
Color of an object: Module character
colors: Module color
Colors introduction: Filling the game
Control: Module inp

D
Defining own colors: Module color
Distance between Objs: Module map
drawing the screen: Module map

E
Ending the game: Module game

F
Fields: Module field
Fights: Module character
Focus the screen on the player: Module map

G
Game class introduction: Starting a game
Game class setup: Module game
Game in detail: Module game
gameflow: Module game
Getting input: Module inp

H
how to make an AI: AIs

I
Input: Module inp
InputHandler callbacks introduction: Filling the game
InputHandler introduction: Starting a game
InputHandler-instructions introduction: Filling the game
Instructing the InputHandler in brief: Filling the game

K
Keyboard: Module inp
Killing Objs: Module character

L
log: Module game
lowlevel input: Module inp

M
Main loop: Module game
make AIs: AIs
Map — remove object: Module map
Map class introduction: Starting a game
Map in detail: Module map
moving: Module character

O
Obj collision: Module character
Obj metaclass introduction: Filling the game
Objs in detail: Module character

P
Painting objects on the screen: Filling the game
Painting Objs: Filling the game
Painting Objs: Module character
Placing Objs on the map: Module map
Position of Obj: Module character
printing the map: Module map
Pushing Objs: Module character

R
Removing objects from the map: Module map
representations in the game: Module character

S
Set end of game: Module game
setup the Game class: Module game
Starting the game: Module game
subloop: Module game
Symbols: Module character

T
Textual representation of Objs: Module character
The main loop: Module game

U
Using the InputHandler in brief: Filling the game

W
What does the action-loop: Module character
write AIs: AIs

Jump to:   A   C   D   E   F   G   H   I   K   L   M   O   P   R   S   T   U   W  

Function Index

Jump to:   F   G   H   I   M   N   O   P  
Index Entry  Section

F
Field.color: Module field
Field.uppest: Module field
Field.__init__: Module field
Field.__repr__: Module field
Field.__str__: Module field

G
Game.logwrite: Module game
Game.loop: Module game
Game.refresh: Module game
Game.run: Module game
Game.set_end: Module game
Game.start: Module game
Game.subloop: Module game
Game.user_setup: Module game
Game.__init__: Module game

H
Human.color: Module character
Human.__str__: Module character

I
InputHandler.get_input: Module inp
InputHandler.__init__: Module inp

M
Map.distance: Module map
Map.do_aloop: Module map
Map.place: Module map
Map.print: Module map
Map.remove: Module map
Map.__init__: Module map

N
nothing: Module inp

O
Obj.activate: Module character
Obj.aloop: Module character
Obj.color: Module character
Obj.move: Module character
Obj.__init__: Module character
Obj.__str__: Module character

P
padwrap: Module game

Jump to:   F   G   H   I   M   N   O   P  

Variable Index

Jump to:   F   G   I   M   O   P  
Index Entry  Section

F
Field.defstr: Module field
Field.x: Module field
Field.y: Module field

G
Game.end: Module game
Game.inp: Module game
Game.map: Module game

I
InputHandler.blocking: Module inp
InputHandler.screen: Module inp

M
Map.aloop: Module map
Map.game: Module map
Map.lookon: Module map
Map.screen: Module map
Map.x: Module map
Map.y: Module map

O
Obj.dead: Module character
Obj.map: Module character
Obj.pos: Module character

P
PassiveInput.get_input: Module inp
PassiveInput.get_key: Module inp

Jump to:   F   G   I   M   O   P  

Class Index

Jump to:   F   G   H   I   M   O   P  
Index Entry  Section

F
Field: Module field

G
Game: Module game

H
Human: Module character

I
InputHandler: Module inp

M
Map: Module map

O
Obj: Module character

P
PassiveInput: Module inp

Jump to:   F   G   H   I   M   O   P  

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