# Collect Coins Moving Down¶

sprite_collect_coins_move_down.py
  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 """ Sprite Collect Coins Simple program to show basic sprite usage. Artwork from http://kenney.nl """ import random import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 class Coin(arcade.Sprite): """ This class represents the coins on our screen. It is a child class of the arcade library's "Sprite" class. """ def reset_pos(self): # Reset the coin to a random spot above the screen self.center_y = random.randrange(SCREEN_HEIGHT + 20, SCREEN_HEIGHT + 100) self.center_x = random.randrange(SCREEN_WIDTH) def update(self): # Move the coin # This is not an efficient way to move all the coins the same direction # and speed. This forces all the coin information to be reloaded to the # GPU. It would be better to just translate all the coins in one operation. # A better way is shown in # sprite_collect_coins_move_down_improved.py self.center_y -= 1 # See if the coin has fallen off the bottom of the screen. # If so, reset it. if self.top < 0: self.reset_pos() class MyAppWindow(arcade.Window): """ Main application class. """ def __init__(self, width, height): """ Initializer :param width: :param height: """ super().__init__(width, height) # Sprite lists self.all_sprites_list = None self.coin_list = None # Set up the player self.score = 0 self.player_sprite = None def start_new_game(self): """ Set up the game and initialize the variables. """ # Sprite lists self.all_sprites_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.score = 0 self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 70 self.all_sprites_list.append(self.player_sprite) for i in range(50): # Create the coin instance coin = Coin("images/coin_01.png", SPRITE_SCALING / 3) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT) # Add the coin to the lists self.all_sprites_list.append(coin) self.coin_list.append(coin) # Don't show the mouse cursor self.set_mouse_visible(False) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.all_sprites_list.draw() # Put the text on the screen. output = "Score: {}".format(self.score) arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) def on_mouse_motion(self, x, y, dx, dy): """ Called whenever the mouse moves. """ self.player_sprite.center_x = x self.player_sprite.center_y = y def update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.all_sprites_list.update() # Generate a list of all sprites that collided with the player. hit_list = \ arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the score. for coin in hit_list: coin.reset_pos() self.score += 1 def main(): window = MyAppWindow(SCREEN_WIDTH, SCREEN_HEIGHT) window.start_new_game() arcade.run() if __name__ == "__main__": main()