Arrays: SnowΒΆ

Screenshot of using using an array for snow
"""
Simple Snow
Based primarily on: https://pythonhosted.org/arcade/examples/sprite_collect_coins_move_down.html

Contributed to Python Arcade Library by Nicholas Hartunian
"""

import random
import math
import arcade

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600


class Snowflake:
    """
    Each instance of this class represents a single snowflake.
    Based on drawing filled-circles.
    """
    def __init__(self):
        self.x = 0
        self.y = 0

    def reset_pos(self):
        # Reset flake to random position above screen
        self.y = random.randrange(SCREEN_HEIGHT, SCREEN_HEIGHT + 100)
        self.x = random.randrange(SCREEN_WIDTH)


class MyAppWindow(arcade.Window):
    """ Main application class. """

    def __init__(self, width, height):
        """
        Initializer
        :param width:
        :param height:
        """
        # Calls "__init__" of parent class (arcade.Window) to setup screen
        super().__init__(width, height)

        # Sprite lists
        self.snowflake_list = None

    def start_snowfall(self):
        """ Set up snowfall and initialize variables. """
        self.snowflake_list = []

        for i in range(50):
            # Create snowflake instance
            snowflake = Snowflake()

            # Randomly position snowflake
            snowflake.x = random.randrange(SCREEN_WIDTH)
            snowflake.y = random.randrange(SCREEN_HEIGHT + 200)

            # Set other variables for the snowflake
            snowflake.size = random.randrange(4)
            snowflake.speed = random.randrange(20, 40)
            snowflake.angle = random.uniform(math.pi, math.pi * 2)

            # Add snowflake to snowflake list
            self.snowflake_list.append(snowflake)

        # Don't show the mouse pointer
        self.set_mouse_visible(False)

        # Set the background color
        arcade.set_background_color(arcade.color.BLACK)

    def on_draw(self):
        """
        Render the screen.
        """

        # This command is necessary before drawing
        arcade.start_render()

        # Draw the current position of each snowflake
        for snowflake in self.snowflake_list:
            arcade.draw_circle_filled(snowflake.x, snowflake.y,
                                      snowflake.size, arcade.color.WHITE)

    def animate(self, delta_time):
        """
        All the logic to move, and the game logic goes here.
        """

        # Animate all the snowflakes falling
        for snowflake in self.snowflake_list:
            snowflake.y -= snowflake.speed * delta_time

            # Check if snowflake has fallen below screen
            if snowflake.y < 0:
                snowflake.reset_pos()

            # Some math to make the snowflakes move side to side
            snowflake.x += snowflake.speed * math.cos(snowflake.angle) * delta_time
            snowflake.angle += 1 * delta_time


def main():
    window = MyAppWindow(SCREEN_WIDTH, SCREEN_HEIGHT)
    window.start_snowfall()
    arcade.run()

if __name__ == "__main__":
    main()